Difference between revisions of "Template:Damage table"

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Line 91: Line 91:
 
     | de = Schusstyp
 
     | de = Schusstyp
 
     | en = Shot type
 
     | en = Shot type
     | es = Tipo de Disparo
+
     | es = Tipo de disparo
 
     | fi = Ampumistapa
 
     | fi = Ampumistapa
 
     | fr = Type de tir
 
     | fr = Type de tir
Line 368: Line 368:
 
         | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort
 
         | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort
 
         | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 
         | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
         | es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort
+
         | es = Distancia desde la puerta principal del gabinete de reabastecimiento a la pared opuesta en el nivel superior de 2Fort
 
         | fi = Etäisyys ensisijaisesta tiimin täydennyspaikasta vastakkaiseen seinään 2Fortin ylemmässä kerroksessa
 
         | fi = Etäisyys ensisijaisesta tiimin täydennyspaikasta vastakkaiseen seinään 2Fortin ylemmässä kerroksessa
 
         | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort
 
         | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort
Line 421: Line 421:
 
       | de = Kugelstreuung
 
       | de = Kugelstreuung
 
       | en = Pellet Spread
 
       | en = Pellet Spread
       | es = Dispersión de ballas
+
       | es = Dispersión de balas
 
       | hu = Sörét szóródás
 
       | hu = Sörét szóródás
 
       | it = Dispersione dei pallettoni
 
       | it = Dispersione dei pallettoni
Line 452: Line 452:
 
         | de = Streuung beim Ziel in Hammereinheiten
 
         | de = Streuung beim Ziel in Hammereinheiten
 
         | en = Hammer Units of spread on target
 
         | en = Hammer Units of spread on target
         | es = Unidades Hammers de dispersión sobre objetivo
+
         | es = Unidades Hammer de dispersión sobre objetivo
 
         | hu = Szóródás a célponton Hammer Egységben
 
         | hu = Szóródás a célponton Hammer Egységben
 
         | it = Unità Hammer di dispersione sul bersaglio
 
         | it = Unità Hammer di dispersione sul bersaglio
Line 494: Line 494:
 
         | de = Auf kurze distanz (0-200 Einheiten)
 
         | de = Auf kurze distanz (0-200 Einheiten)
 
         | en = At close range (0-200 units)
 
         | en = At close range (0-200 units)
         | es = A corto alcance (0-200 unidades)
+
         | es = A corto alcance (0 a 200 unidades)
 
         | fi = Läheltä (0-200 yksikköä)
 
         | fi = Läheltä (0-200 yksikköä)
 
         | fr = À bout portant (0-200 unités)
 
         | fr = À bout portant (0-200 unités)
Line 749: Line 749:
 
         | de = Diese Abbildung entspricht dem Verlust von Metall
 
         | de = Diese Abbildung entspricht dem Verlust von Metall
 
         | en = This figure corresponds to the loss in Metal
 
         | en = This figure corresponds to the loss in Metal
         | es = Éste número corresponde al Metal perdido
+
         | es = Este número corresponde al metal perdido
 
         | fi = Tämä luku esittää hävinnyttä metallia
 
         | fi = Tämä luku esittää hävinnyttä metallia
 
         | fr = Ce chiffre correspond à la perte de métal
 
         | fr = Ce chiffre correspond à la perte de métal
Line 857: Line 857:
 
       | de = Charge fill health
 
       | de = Charge fill health
 
       | en = Charge fill health
 
       | en = Charge fill health
       | es = Charge fill health
+
       | es = Salud para llenar la carga
 
       | fi = Charge fill health
 
       | fi = Charge fill health
 
       | fr = Charge fill health
 
       | fr = Charge fill health
Line 1,709: Line 1,709:
 
       | de = Airblast-Abkühlzeit
 
       | de = Airblast-Abkühlzeit
 
       | en = Airblast cooldown
 
       | en = Airblast cooldown
       | es = Intervalo entre cada airecomprimido
+
       | es = Intervalo entre cada aire comprimido
 
       | fi = Ilmapuhalluksen jäähtymisaika
 
       | fi = Ilmapuhalluksen jäähtymisaika
 
       | fr = Durée de recharge du Tir d'air comprimé
 
       | fr = Durée de recharge du Tir d'air comprimé
Line 1,817: Line 1,817:
 
       | de = Verzögerung der Zoom-Aufladung
 
       | de = Verzögerung der Zoom-Aufladung
 
       | en = Zoom-in charging delay
 
       | en = Zoom-in charging delay
       | es = Retraso de carga con zoom
+
       | es = Retraso de carga con zum
 
       | fi = Latauksen odotusaika tarkentaessa
 
       | fi = Latauksen odotusaika tarkentaessa
 
       | fr = Délai de chargement du Zoom
 
       | fr = Délai de chargement du Zoom
Line 1,844: Line 1,844:
 
       | de = Kopfschuss-Verzögerung bei Zoom-Aufladung
 
       | de = Kopfschuss-Verzögerung bei Zoom-Aufladung
 
       | en = Zoom-in headshot delay
 
       | en = Zoom-in headshot delay
       | es = Retraso de disparo en la cabeza con zoom
+
       | es = Retraso de disparo en la cabeza con zum
 
       | fi = Pääosuman odotusaika tarkentaessa
 
       | fi = Pääosuman odotusaika tarkentaessa
 
       | fr = Délai d'un tir en pleine tête en Zoom
 
       | fr = Délai d'un tir en pleine tête en Zoom
Line 1,924: Line 1,924:
 
       | de = Gebäude-Zerstörungszeit
 
       | de = Gebäude-Zerstörungszeit
 
       | en = Building destroy time
 
       | en = Building destroy time
       | es = Tiempo de destrucción de la contrucción
+
       | es = Tiempo de destrucción de la construcción
 
       | fi = Rakennuksen tuhoamisaika
 
       | fi = Rakennuksen tuhoamisaika
 
       | fr = Durée de destruction de bâtiment  
 
       | fr = Durée de destruction de bâtiment  
Line 1,947: Line 1,947:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Beam connect distance
 
       | en = Beam connect distance
 +
      | es = Distancia de conexión del rayo de curación
 
       | de = Heilstrahlverbindungsdistanz
 
       | de = Heilstrahlverbindungsdistanz
 
       | ja = ビーム接続距離
 
       | ja = ビーム接続距離
Line 1,960: Line 1,961:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Beam disconnect distance
 
       | en = Beam disconnect distance
 +
      | es = Distancia de desconexión del rayo de curación
 
       | de = Heilstrahlabbruchdistanz
 
       | de = Heilstrahlabbruchdistanz
 
       | ja = ビーム切断距離
 
       | ja = ビーム切断距離

Revision as of 01:58, 7 March 2021

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns