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{{custom map}} | {{custom map}} | ||
− | '''Npire''' is a vertically-reflected symmetrical community-made [[Capture the Flag]] map with a unique take on the game mode. Instead of teams infiltrating each other's bases to steal their intelligence, there is one briefcase tucked at the opposite side of the map that players must race | + | |
+ | '''Npire''' is a vertically-reflected symmetrical community-made [[Capture the Flag]] map with a unique take on the game mode. Instead of teams infiltrating each other's bases to steal their intelligence, there is one briefcase tucked at the opposite side of the map that players must race to and capture at their own base. This game mode bears a resemblance to an early version of [[Special Delivery]] with it's single intel. Both spawn rooms contain teleporters that warp players to the opposite side of the map, where they can find their capture points. The entire map has corridors on opposite sides for RED and BLU colored accordingly, with RED being on the left, and BLU being on the right. | ||
== Locations == | == Locations == | ||
− | *'''The Bridge | + | * '''The Bridge''': |
− | [[Image:Npire_Bridge.png]] | + | [[Image:Npire_Bridge.png|thumb|200px|left]] |
− | Outside of the capture point area features a bridge that players can make a quick surprise attack from. | + | Outside of the capture point area features a bridge that players can make a quick surprise attack from. From there it connects to the upper path into the midpoint. Both sides across the bridge have Sniper sightlines that lead directly to the capture points, allowing for easy kills on enemies exiting the resupply room. |
− | * | + | * '''The Pipe Room''': |
− | [[Image:Npire_Pipe_Room.png]] | + | [[Image:Npire_Pipe_Room.png|thumb|200px|left]] |
− | The midpoint of the map features an indoor area with piping. The lower part has an ankle-length pool of water, which can be a useful spot for Engineer teleporters. | + | The midpoint of the map features an indoor area with piping. The lower part has an ankle-length pool of water, which can be a useful spot for Engineer teleporters. The upper entryway has a path that a [[Scout]] or rocket-jumping [[Soldier]] can get across for easier infiltration. |
− | * | + | * '''The Intel Area''': |
− | [[Image: | + | [[Image:Npire_Intel_Room.png|thumb|200px|left]] |
− | The intelligence is in | + | The intelligence is in between 2 hexagon shaped corners which both house 2 large ammo packs. There are 2 medium health packs hidden in the water right behind the wall. Players can view the spawn rooms of each team through the windows. |
+ | |||
+ | {{needimage|Map overview}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | Npire_Red_Spawn_Teleporters.png|RED's spawn teleporters. | ||
+ | Npire_Blu_Spawn_Teleporters.png|BLU's spawn teleporters. | ||
Npire_Red_Cap.png|RED Base capture point. | Npire_Red_Cap.png|RED Base capture point. | ||
Npire_Blu_Cap.png|BLU Base capture point. | Npire_Blu_Cap.png|BLU Base capture point. | ||
Npire_Red_Sniper_Sightline.png|RED Base sniper sightline. | Npire_Red_Sniper_Sightline.png|RED Base sniper sightline. | ||
− | + | Npire_Blu_Sniper_Sightline.png|BLU Base sniper sightline. | |
− | + | Npire_Sewer.png|The sewer below the pipe room. | |
− | |||
npire_sketch.jpg|Sketches of the map. | npire_sketch.jpg|Sketches of the map. | ||
</gallery> | </gallery> | ||
+ | |||
+ | {{needimage|Textures of the custom logos}} | ||
== Additional Screenshots == | == Additional Screenshots == | ||
Line 46: | Line 52: | ||
Npire_misc_1.png|Graffiti art of a duck near the pipe room. | Npire_misc_1.png|Graffiti art of a duck near the pipe room. | ||
Npire_misc_2.png|"That's right, I'm god" graffiti'd in the sewer of the pipe room. | Npire_misc_2.png|"That's right, I'm god" graffiti'd in the sewer of the pipe room. | ||
+ | NPire_misc_3.png|RED's custom logo. | ||
+ | Npire_misc_4.png|BLU's custom logo. | ||
+ | Npire_misc_5.png|RED's propaganda graffiti. | ||
+ | Npire_misc_6.png|BLU's propaganda graffiti. | ||
+ | Npire_misc_7.png|The health packs hidden in the intel room. | ||
+ | Npire_skybox.png|The skybox. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
− | The map features custom logos for both RED and BLU teams. | + | *The map features custom logos for both RED and BLU teams. |
+ | *The download page mentions a bug that breaks the arrow that is supposed to point where the intel is. Since then, the bug has likely been fixed. | ||
+ | *This is map is one of the earliest made custom maps in TF2's lifespan. | ||
{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 08:02, 17 March 2021
ShadowMan44 | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Daytime |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Npire is a vertically-reflected symmetrical community-made Capture the Flag map with a unique take on the game mode. Instead of teams infiltrating each other's bases to steal their intelligence, there is one briefcase tucked at the opposite side of the map that players must race to and capture at their own base. This game mode bears a resemblance to an early version of Special Delivery with it's single intel. Both spawn rooms contain teleporters that warp players to the opposite side of the map, where they can find their capture points. The entire map has corridors on opposite sides for RED and BLU colored accordingly, with RED being on the left, and BLU being on the right.
Locations
- The Bridge:
Outside of the capture point area features a bridge that players can make a quick surprise attack from. From there it connects to the upper path into the midpoint. Both sides across the bridge have Sniper sightlines that lead directly to the capture points, allowing for easy kills on enemies exiting the resupply room.
- The Pipe Room:
The midpoint of the map features an indoor area with piping. The lower part has an ankle-length pool of water, which can be a useful spot for Engineer teleporters. The upper entryway has a path that a Scout or rocket-jumping Soldier can get across for easier infiltration.
- The Intel Area:
The intelligence is in between 2 hexagon shaped corners which both house 2 large ammo packs. There are 2 medium health packs hidden in the water right behind the wall. Players can view the spawn rooms of each team through the windows.
Gallery
Additional Screenshots
- NPire misc 3.png
RED's custom logo.
Trivia
- The map features custom logos for both RED and BLU teams.
- The download page mentions a bug that breaks the arrow that is supposed to point where the intel is. Since then, the bug has likely been fixed.
- This is map is one of the earliest made custom maps in TF2's lifespan.
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