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− | {{Item infobox
| + | Pyro is a shit class |
− | | type = weapon
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− | | team-colors = yes
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− | | skin-image-red = Nostromo Napalmer.png
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− | | used-by = [[Pyro]]
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− | | slot = primary
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− | | contributed-by = {{Backpack Item Link|76561197993359730|2978718820}}<br/>{{Steamid|76561198047019536}}
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− | | released = {{Patch name|9|17|2014}}
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− | | availability = {{avail|promotional-expired|purchase|craft}}
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− | | trade = yes
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− | | gift = yes
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− | | marketable = yes
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− | | rename = yes
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− | | numbered = yes
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− | | medieval = no
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− | | ammo-loaded = 200
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− | | ammo-carried = N/A
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− | | show-ammo = yes
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− | | reload = No Reload
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− | | loadout = yes
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− | | item-kind = Flame Thrower
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− | | item-level = 10
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− | | att-1-positive = Extinguishing teammates restores 20 health
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− | }}
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− | {{Quotation|'''The Scout''' on encountering a Xenomorph|So scared!|sound=Scout sf12 scared02.wav}}
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− | The '''Nostromo Napalmer''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It resembles the flamethrowers created by Dennis Monroe Parker, one of the characters in the movie [[w:Alien (film)|Alien]]. The four lighters at the front of the weapon [[glow]] in the dark.
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− | This weapon functions exactly the same as the [[Flame Thrower]].
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− | If the [[Isolated Merc]] set is completed, it will do bonus damage to those wearing the complete [[Isolationist Pack]] set with the trade-off of taking more [[melee]] damage from said enemies, about 4x for both.
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− | The Nostromo Napalmer was awarded in [[Genuine]] quality to players who pre-purchased ''[[Alien: Isolation]]'' on [[Steam]] before October 7th, 2014.
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− | The Nostromo Napalmer was [http://steamcommunity.com/sharedfiles/filedetails/?id=314359247 contributed] to the Steam Workshop.
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− | == Damage and function times ==
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− | {{Damage table
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− | | identical = [[Flame Thrower]]
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− | | type = Particle
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− | | damagetype = Fire
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− | | rangetype = Ranged
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− | | |
− | | damage = yes
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− | | flame close = {{tooltip|6.5-13 / particle|86.7-173.3 / s}}
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− | | flame far = {{tooltip|3.25-6.5 / particle|43.3-86.7 / s}}
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− | | flame far % = 50
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− | | crit = {{tooltip|9.75-19.5 / particle|133-266 / s}}
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− | | minicrit = {{tooltip|4.3875-8.775 / particle|58-117 / s}}
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− | | afterburn = {{tooltip|4 / tick|8 / s}}
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− | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}
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− | | function times = yes
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− | | attack interval = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
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− | | ammo interval = 0.08 s
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− | | airblast cooldown = 0.75 s
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− | | afterburn time = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
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− | }}
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− | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
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− | {{Weapon Demonstration}}
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− | == Item set ==
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− | {{set|The Isolated Merc}}
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− | | |
− | == Crafting ==
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− | {{See also|Crafting}}
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− | | |
− | == Blueprint ==
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− | {{Blueprint|autoresult = Pyro Primary}}
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− | | |
− | == Related achievements ==
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− | === {{class link|Soldier}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Soldier|Backdraft Dodger}}
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− | }}
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− | | |
− | === {{class link|Pyro}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Pyro|Hot on Your Heels}}
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− | {{Show achievement|Pyro|Hot Potato}}
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− | | 2 = {{Show achievement|Pyro|Hotshot}}
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− | }}
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− | | |
− | === [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
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− | }}
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− | | |
− | == Update history ==
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− | {{update history|'''{{Patch name|9|17|2014}}'''
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− | * The Nostromo Napalmer was added to the game.
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− | '''{{Patch name|9|25|2014}}'''
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− | * {{Undocumented}} Added a [[kill icon]] for Nostromo Napalmer.
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− | '''{{Patch name|10|30|2014}}'''
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− | * {{Undocumented}} Removed promo restrictions on Nostromo Napalmer.
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− | '''{{Patch name|12|8|2014}}''' ([[End of the Line Update]])
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− | * {{Undocumented}} Added [[Killstreak Kit|killstreak]] and crit glow support to Nostromo Napalmer.
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− | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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− | * The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
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− | * Extinguishing a teammate will now return 20 health to the Pyro.
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− | '''{{Patch name|1|7|2016}}'''
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− | * Changed attribute:
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− | ** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
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− | '''{{Patch name|1|20|2016}}'''
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− | * Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake.
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− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
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− | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
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− | ** Medics hear a "healing interrupted" sound when this is happening to their heal target.
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− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
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− | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
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− | * Better visual sync, more consistent (no visuals/damage mismatch).
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− | * New particle effects.
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− | * Airblast
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− | ** Hit detection for both players and projectiles is now a consistent cone.
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− | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
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− | ** Airblast now causes target player to have reduced footing and air control for a short period.
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− | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
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− | ** Total push force slightly increased.
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− | '''{{Patch name|10|30|2017}}'''
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− | * Fixed flamethrowers not damaging buildings at close distance.
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− | '''{{Patch name|11|7|2017}}'''
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− | * Fixed not seeing the new flamethrower effects on some machines.
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− | '''{{Patch name|3|28|2018}} #1'''
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− | * Flame damage per second now ramps up based on density of flame encountered, up to 200%.
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− | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
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− | * Fixed Flamethrower particles sometimes failing to draw on the client.
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− | * Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities.
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− | '''March 28, 2018 Patch #2'''
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− | * Fixed a server crash related to the Flamethrower.
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− | }}
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− | == Notes ==
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− | * Unlike other promotional [[reskins]], the Nostromo Napalmer does not have any [[Killstreak]] Kits or Fabricators specifically made for it, but Killstreak Kits for the Stock [[Flame Thrower]] can be applied to it.
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− | == Trivia ==
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− | * In the movie "[[w:Alien (film)|Alien]]", the "Nostromo" is the name of ship that encounters the [[w:Alien (creature in Alien franchise)|Xenomorphs]].
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− | * [[w:Napalm|Napalm]] is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War 2.
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− | == Gallery ==
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− | <gallery perrow="3">
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− | File:Nostromo Napalmer First Person.png|First-person view.
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− | File:Alien Isolation Steam Ad.jpg|Steam advertisement for ''Alien: Isolation''.
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− | File:Alien Isolation promo items.jpg|Promotional artwork featured on the Steam Store page for ''Alien: Isolation''.
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− | File:Steamworkshop tf2 aift thumb.jpg|Steam Workshop thumbnail for the Nostromo Napalmer.
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− | </gallery>
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− | == See also ==
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− | * [[Pyro strategy#Flame Thrower + reskins|Nostromo Napalmer strategy]]
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− | * ''[[Alien: Isolation]]''
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− | * [[Alien Cranium]]
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− | * [[Biomech Backpack]]
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− | * [[MK 50]]
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− | * [[Xeno Suit]]
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− | * [[Isolated Merc]]
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− | * [[Isolationist Pack]]
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− | {{Promo nav}}
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− | {{Allweapons Nav}}
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− | {{Pyro Nav}}
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− | [[Category:Reskins]]
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