Difference between revisions of "Template:Ability taunt table"
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| {{lang | | {{lang | ||
| en = The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink | | en = The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink | ||
− | | es = | + | | es = El Scout da un sorbo a su refresco, activando los efectos de la bebida |
}}<br/><!-- | }}<br/><!-- | ||
-->{{item link|Bonk! Atomic Punch}}: {{lang | -->{{item link|Bonk! Atomic Punch}}: {{lang | ||
| en = Grants the user invulnerability for 8 seconds, after which they will receive [[slowdown]] based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt) | | en = Grants the user invulnerability for 8 seconds, after which they will receive [[slowdown]] based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt) | ||
− | | es = Otorga al usuario invulnerabilidad | + | | es = Otorga al usuario invulnerabilidad durante 8 segundos, tras ese tiempo se [[slowdown/es|ralentizará]] en base al daño absorbido. La cámara se pone en tercera persona y no se puede atacar ni cambiar de arma durante la efecto (pero si hacer la burla) |
}}<br><!-- | }}<br><!-- | ||
-->{{item link|Crit-a-Cola}}: {{lang | -->{{item link|Crit-a-Cola}}: {{lang | ||
| en = Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be [[marked for death]] for 5 seconds after the effect expires (does not stack) | | en = Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be [[marked for death]] for 5 seconds after the effect expires (does not stack) | ||
− | | es = Otorga al usuario 8 segundos de minicríticos | + | | es = Otorga al usuario 8 segundos de minicríticos. Cualquier ataque recibido durante este tiempo [[marked for death/es|marcará de muerte]] al usuario durante 5 segundos (no se acumula) |
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| {{lang | | {{lang | ||
| en = The Pyro lifts the [[Phlogistinator]] into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a [[Telefrag]]<br/>Only usable once the [[Phlogistinator]]'s '''Mmmph''' bar is full after dealing 300 fire damage with any weapon | | en = The Pyro lifts the [[Phlogistinator]] into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a [[Telefrag]]<br/>Only usable once the [[Phlogistinator]]'s '''Mmmph''' bar is full after dealing 300 fire damage with any weapon | ||
− | | es = El Pyro eleva su {{item link|Phlogistinator}} al | + | | es = El Pyro eleva su {{item link|Phlogistinator}} al cielo, activando un subidón de críticos para el arma principal durante 10 segundos<br/>Otorga invulnerabilidad e inmunidad al empuje durante la realización de la burla, la cual también puede proteger al usuario de una [[Telefrag/es|muerte por teleportador]]<br/>Solo se puede usar cuando la barra de '''Mmmf''' del {{item link|Phlogistinator}} está llena, al infligir 300 de daño por fuego con cualquier arma |
}} | }} | ||
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| {{lang | | {{lang | ||
| en = The Heavy takes a large, noisy nom from his lunchbox item | | en = The Heavy takes a large, noisy nom from his lunchbox item | ||
− | | es = El Heavy le da | + | | es = El Heavy le da un gran y ruidoso mordisco a su almuerzo |
}}<br/><!-- | }}<br/><!-- | ||
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-->{{item link|Buffalo Steak Sandvich}}: {{lang | -->{{item link|Buffalo Steak Sandvich}}: {{lang | ||
| en = Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use | | en = Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use | ||
− | | es = Otorga un efecto positivo único | + | | es = Otorga un efecto positivo único durante 15 segundos: restringe al usuario a su arma cuerpo a cuerpo y otorga un aumento de velocidad de 35 % junto a un subidón de minicríticos a cambio de recibir un 25 % más de daño. Siempre se consume |
}}<br/><!-- | }}<br/><!-- | ||
-->{{lang | -->{{lang | ||
| en = [[Dalokohs Bar]] and [[Fishcake]]: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use | | en = [[Dalokohs Bar]] and [[Fishcake]]: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use | ||
− | | es = {{item link|Dalokohs Bar}} y {{item link|Fishcake}}: Otorga al usuario 50 de salud adicional | + | | es = {{item link|Dalokohs Bar}} y {{item link|Fishcake}}: Otorga al usuario 50 de salud adicional durante 30 segundos y cura 100 de salud (25 de salud por segundo). Siempre se consume |
}}<br/><!-- | }}<br/><!-- | ||
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| {{lang | | {{lang | ||
| en = The Engineer raises his [[Eureka Effect]] to the heavens, causing lightning to strike him<br/>Teleports the player to his own [[Teleporter]] exit (regardless of whether it is active) or back to spawn | | en = The Engineer raises his [[Eureka Effect]] to the heavens, causing lightning to strike him<br/>Teleports the player to his own [[Teleporter]] exit (regardless of whether it is active) or back to spawn | ||
− | | es = El Engineer eleva su {{item link|Eureka Effect}} hacia el cielo, causando que un rayo lo impacte<br/>Teleporta al jugador a su propia salida del [[Teleporter/es| | + | | es = El Engineer eleva su {{item link|Eureka Effect}} hacia el cielo, causando que un rayo lo impacte<br/>Teleporta al jugador a su propia salida del [[Teleporter/es|teleportador]] (independientemente de si está activo o no) o a su base |
}} | }} | ||
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Revision as of 22:24, 13 April 2021
Class | Taunt effects | Weapon | Duration | Details |
---|---|---|---|---|
Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt) Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be marked for death for 5 seconds after the effect expires (does not stack) | |
Mmmph |
Phlogistinator | 2 seconds | The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds Grants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a Telefrag Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon | |
Nomming |
Sandvich Robo-Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Second Banana |
4.3 seconds | The Heavy takes a large, noisy nom from his lunchbox item Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full | |
Eureka Effect Taunt |
Eureka Effect | 2 seconds | The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn | |
Oktoberfest |
Kritzkrieg | 4 seconds | The Medic takes a whiff of his own medicine, healing 11 health | |
Medicating Melody |
Amputator | 4 seconds | The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius Builds low amounts of Übercharge with enough healing |