Difference between revisions of "Talk:Community Soldier strategy"

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==equalizer survival==
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{{Talk archive
Can someone confirm it is possible to survive this by a being overhealed and under a low roof while performing the taunt, i suspect gunboats may also be required ??--[[User:Markd|Markd]] 15:23, 1 July 2010 (UTC)
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| arc1name = Archive 1
:I'm not sure, but I know it is possible to survive it normally by using the last weapon key to switch weapons to something other than the equalizer, so you can be healed while executing the taunt. [[User:Hackett|Hackett]] 15:28, 1 July 2010 (UTC)
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| arc1link = Talk:Community Soldier strategy/Archive 1
::The Gunboats do nothing to aid you in survival in this situation. A bug previously existed which would lower the amount of damage took from the taunt, but it was corrected and patched a while ago. The way to survive the taunt is by being over-healed, using the weapon switch taunt glitch, allowing you to taunt with the Equalizer, and then quickly switch back to a weapon which will allow your Medic to continue healing you throughout the Equalizer taunt animation. Which obviously will mean you can survive the explosion and fall damage, even without a low roof. [[User:Infi^|Infi^]] 15:32, 1 July 2010 (UTC)
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== The one of the very few cases the Shovel is useful? ==
 
 
 
What with the Black Box and the Back-Up, you can easily heal yourself while building up the rage quickly, which then increases your defense and is completely resistance against crits (and applies to the allies around you). Since you'll have a lot of health for most of the time, and since the Equalizer's damage is only the same as the Shovel at 121 health, could this be one of the few cases where the Shovel is better than the Equalizer?
 
 
 
And I say that it is one of the very few cases, since the strategy mentions that the Equalizer is a straight-upgrade from the Shovel. [[User:AbeX300|AbeX300]] 21:11, 3 October 2010 (UTC)
 
 
 
:I would argue that simply because the Black Box can heal and the Backup can reduce damage does not mean that a Soldier using these items is always going to be at high health.  In the unavoidable situation when the Soldier gets damaged quite a bit, the Equalizer's main use is not actually damage necessarily but a means of quickly escaping danger.  The one real use for the Shovel that I can see is if a Soldier was paired up with a very reliable pocket Medic who is keeping you topped up with health along with using the Black Box and not using the Shotgun -- you could Shovel for close quarters engagements without breaking the Medigun beam, letting the Medic continuously keep you alive and build Übercharge.  I'm personally still of the opinion that the Soldier's melee slot is one of the few instances in the game where one option is always better -- the Equalizer.--[[User:Aranarth|Aranarth]] 06:45, 6 November 2010 (UTC)
 
 
 
I usually go with melee weapons to kill spies that get too close, even as the soldier. Once the spy backs off, finish him with rockets or the shotgun. The equalizer and whip do less damage at full health. [[User:K-Raider NL|K-Raider NL]] 02:25, 26 June 2012 (PDT)
 
 
 
== Battalion's Backup xx Pain Train ==
 
 
 
Is there any confirmation that the increased damage Pain Train's 10% bullet vulnerability accurately reflects itself in the Backup's rage generation?
 
 
 
I would guess so, and want to since it makes for a nice synergy, but there's always the possibility that the way it calculates the rage might not account for the 10% increase.
 
 
 
Some random thought, anyway. [[User:Gerk|Gerk]] 02:50, 10 November 2010 (UTC)
 
:I've just now tested this, and you're right.  The rage generated is identical.  Tested it with a sniper bot getting bodyshots, with no damage spread.  150 damage taken and 165 damage taken result in an identical rage meter.  I guess now the question is: does another soldier's backup reduce rage taken? [[User:Unapologetically Bad|Unapologetically Bad]] 18:51, 20 November 2010 (UTC)
 
 
 
== How does Falloff Damage work? ==
 
I heard that falloff damage for the Rocket Launchers was calculated based on how far the Soldier was from the blast center at the time of the explosion ''rather'' than the exact location where it was fired. Is this true? --[[User:Bri|Bri]] 12:15, 13 November 2010 (UTC)
 
 
 
Just tested this in a listen server with damage spread disabled. Dealt a consistent -48. Turned noclip on, fired a rocket the enemy bot, then quickly moved in front of him. The damage dinged at -108. Therefore, falloff damage is calculated where the Soldier is at the time of damage and not where the rocket spawned. Gonna add that to the Strategy page now. :) --[[User:Bri|Bri]] 18:20, 15 November 2010 (UTC)
 
 
 
== 2nd person > 3rd person ==
 
 
 
I'm up to Direct Hit, pausing for the night.  Hope to finish the rest tomorrow.
 
 
 
== Black Box and it's healing effect ==
 
 
 
While translating the original english version of this article I revealed some moments that are very doubtful, here they are:
 
 
 
* The Black Box can be used to [[Spy-check]] as well, '''as it will display the +15 health bonus when hitting a cloaked or disguised Spy'''.
 
 
 
* '''Enemy Scouts under the effect of [[Bonk! Atomic Punch]] will still replenish health when hit with the Black Box''', though always keep an eye on the number of remaining rockets in order not to run out of them when Bonk!'s effect wears off, and remember to avoid being caught in the rockets' splash radius.
 
 
 
And the article [[Black_Box]] says:
 
:The Soldier '''will not receive health if the target is a disguised Spy''' or an enemy under the effects of an ÜberCharge, '''however health will still be awarded if the target is a Scout under the effects of Bonk! Atomic Punch'''.<br>
 
I'm not sure about this facts, so hoping someone will check them.<br>
 
Moreover this facts was not mentioned in the Black Box's Demonstration<br>
 
[[User:ANGEL UNDEAD|&#91;RUS&#93; ANGEL_UNDEAD]] 15:03, 28 July 2011 (PDT)
 
 
 
Another fact:
 
* '''The Concheror's health replenishment abilities, like the Black Box, can be used for rooting out enemy Spies (shooting a disguised teammate heals the shooter)'''.
 
 
 
Marked all of them as {{Citation needed}} until they will be confirmed.
 
 
 
[[User:ANGEL UNDEAD|&#91;RUS&#93; ANGEL_UNDEAD]] 12:49, 7 August 2011 (PDT)
 
 
 
==[[Half-Zatoichi]]==
 
 
 
The Half-Zatoichi is a craftable melee weapon for the Soldier''' and Demoman'''; it fully restores ...<br>
 
(not only Soldier's melee weapon)<br>
 
Fix it please<br>[[User:ANGEL UNDEAD|&#91;RUS&#93; ANGEL_UNDEAD]] 19:57, 12 August 2011 (PDT)
 
:This article about the Soldier's strategy only. I think your suggestion is wrong. — [[User:Cappy|<span style="color:#55bb00;font-size:13px;font-family:'Verdana';font-weight: bold;">Cappy</span>]] <span style="font-size:10px">[[File:Login_Soldier.png]] <sup>[[User talk:Cappy|<span style="background:#FFD700;padding:0 2px;">talk</span>]]</sup></span> 20:02, 12 August 2011 (PDT)
 
::Hm, really?)<br>
 
:::''The Pain Train is a craftable melee weapon for the Soldier '''and Demoman.''''' (this sentence going before Half-Zatoichi's part) —  [[User:ANGEL UNDEAD|&#91;RUS&#93; ANGEL_UNDEAD]] 14:09, 14 August 2011 (PDT)
 
:Yeah, i guess it should say that the demoman can use it too.<span style="background:#0B6121">[[File:Backpack_Soldier's_Stash.png|35px|link=User:Holderiano]] [[User:Holderiano|<span style="color:#000000"> Holderiano </span>]]</span> 07:23, 9 May 2012 (PDT)
 
 
 
== Aerials ==
 
 
 
I recently did some research on airshots. It turns out the best way of getting your enemy airborne is hitting their feet, rather than near their feet. The heavy is extremely hard to get airborne. Enemy soldiers can be launched high enough to hit them again in mid-air. I'm not sure if the soldier is heavier than other classes. Once you get an enemy up in the air, hit him again if you can. If that's too hard, shooting a rocket where he will land is a good alternative. The rest comes down to a lot of practice.
 
Now where should we put this? [[User:K-Raider NL|K-Raider NL]] 02:21, 26 June 2012 (PDT)
 
:Still waiting for feedback. I think we should put some tips on aerials at the top of the page, as all rocket launcher can be used for 'airshots'. [[User:K-Raider NL|K-Raider NL]] 02:26, 1 July 2012 (PDT)
 
 
 
== Equalizer's Split ==
 
 
 
Seeing as the Equalizer's effect has been split with the Escape plan, a lot of the weapon strategies probably need updating. Would it be easier to just add 'Or Escape Plan' to them, or should a section mentioning the Equalizer be changed entirely to the Escape Plan, seeing as the Escape Plan now fits the role of a quick escape, and the Soldiers slow speed means the damage of the Equalizer wouldn't aid him much in most situations.
 
 
 
==[[Concheror]]==
 
 
 
I'm a little confused with the damage done/taken needed to charge the concheror. This page says it takes 1133 damage dealt or 333 taken, but the item's page says it takes 480 damage dealt, and no mention of damage taken. Could somebody clear this up? [[User:Ghostchicken8|Ghostchicken8]] 20:45, 5 September 2012 (PDT)
 
:Concheror's page is correct. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 09:40, 16 September 2012 (PDT)
 
 
 
== Mantreads and Kamikaze taunt. ==
 
 
 
Could someone confirm if a Soldier is wearing the Mantreads and does a suicide taunt, does the falling bonus still apply because of the Soldier being in the air? Or is it negated because its a taunt kill? -- [[User:Christopher Walken|Christopher Walken]] 16:24, 12 September 2012 (PDT)
 
 
 
== New Botkiller Weapons ==
 
 
 
Should someone add the new botkiller rocket launchers (diamond, rusty, etc.) or are they being left out for a reason? I'm very new and I'm not
 
sure if they should be added or not (I assume they should). Also, if they should be added, could someone else do it or show me how because I don't know how to add images and stuff like that. Thanks. [[User:Guggle690|Guggle690]] 17:53, 15 October 2012 (PDT)
 
:Not really. It would take up a lot of space to mention every rocket launcher, so the golden and silver ones are fine with me. [[File:Killicon maul.png|40px]] [[User:Bruss48|'''Bruss48''']] [[User talk:Bruss48|T]] [[Special:Contributions/Bruss48|C]] [[File:Killicon maul.png|40px]] 17:59, 15 October 2012 (PDT)
 
 
 
== Suggestion to another Set combination ==
 
 
 
{| class="wikitable grid collapsible collapsed" width="65%"
 
|-
 
! colspan=4 class="header" | Example Combinations
 
|-
 
! colspan=3 class="header" | Combo
 
! class="header" | Usage
 
 
 
|-
 
! align="center" | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}}
 
'''[[Rocket Launcher]]'''
 
! align="center" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
 
'''[[Shotgun]]'''
 
! align="center" | {{Icon weapon|weapon=Disciplinary Action|icon-size=100x100px}}
 
'''[[Disciplinary Action]]'''
 
|
 
 
 
A good loadout for quickly reach in far places, with the addition of disciplinary action and rocket jumping, the Soldier can reach into the enemy base (in 2Fort) easily without losing such health.
 
 
 
|}
 
 
 
*Notice this is only a scratch, it can be edited, it can be also added other rocket launchers (such as other ones or bot killers), or other secondary weapons (due the rocket launcher is the main reason of the combo).
 
 
 
Liberty launcher, for example, the projectile speed is faster, so the rocket is faster to come into the ground, this results in a higher rocket jump (this can be added too).
 
 
 
Discuss.
 
 
 
[[User:Gabrielwoj|Gabrielwoj]] 11:28, 1 December 2012 (PST)
 
 
 
== Organization Process has Commenced ==
 
I have recently changed several of the weapon sections in here to make them more organized, and added some information of my own. Later I will do this for the rest of Soldier and for all of the other classes' strategy pages. If you want to help, you can. If you have complaints, speak up. If you add new info (and do not have complaints) and do not know where to put it, please discuss it or make a new subcategory. Thank you! [[User:Hayzze|Hayzze]] ([[User talk:Hayzze|talk]]) 09:15, 30 January 2016 (PST)
 
 
 
:Good. Be sure to keep in contact with the [[Team Fortress Wiki:Community Strategy|Main project page]] --[[File:User Dr. Scaphandre Golden Ghastly Gibus.png|50px|link=User talk:Dr. Scaphandre]] [[User:Dr. Scaphandre|<font color="FFDF00"><big>''Dr. Scaphandre''</big></font>]] 12:39, 30 January 2016 (PST)
 
 
 
== Jumping appears to be mandatory in order to crit with the Market Gardener ==
 
 
 
I noticed the recent undone edit claiming "The market gardener will not crit if you shoot at your feet without jumping". I tested this myself and it appears to be true. Here's a short demonstration: https://youtu.be/KJ0zMicHc80. I'm not sure what exactly needs to be changed in order to address this, so I thought I would at least let people know about it and provide a source. [[User:Seederat|Seederat]] ([[User talk:Seederat|talk]]) 12:57, 28 February 2021 (UTC)
 
: [https://www.youtube.com/watch?v=rzJ5DiEv3Ig This] is what I found. It seems to be inconsistent (despite what the clip shows), I had a bunch of times where it would count as a regular hit.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:28, 28 February 2021 (UTC)
 
 
 
== Outdated information about weapon combination ==
 
 
 
Hey, guys, can someone update or possibly remove the combination "Beggar's Bazooka-Panic Attack-Equalizer/Disciplinary Action" in the "Weapon combinations" section? Because it is written here that "Both of your ranged weapons start with zero shots in reserve". But it is old information because Panic Attack works differently now. It works like an ordinary shotgun, not starting with an empty clip. Thanks.
 
[[User:Герамтур|Герамтур]] ([[User talk:Герамтур|talk]]) 06:00, 6 June 2021 (UTC)
 
:{{Quotation|'''The Lolimsogreat21''' thanking Герамтур |Ay,thanks!|sound=Demoman_thanks02.wav}}
 
Here, thanks to your notification, I've managed to update that section. Good job.
 
[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 08:26, 6 June 2021 (UTC)Lolimsogreat21
 
::Ha-ha, no problem :) I could probably update it by myself, but my English is far from perfect. [[User:Герамтур|Герамтур]] ([[User talk:Герамтур|talk]]) 15:16, 6 June 2021 (UTC)
 

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