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− | | + | * Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible. |
| + | * Needles are slow to travel and arc significantly. Keeping your distance can make dodging easy. |
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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}}<br>[[Syringe Gun]] | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Syringe Gun|icon-size=100x100px}}<br>[[Syringe Gun]] |
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− | * Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
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− | * Needles are slow to travel and arc significantly. Keeping your distance can make dodging easy.
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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br>[[Blutsauger]] | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br>[[Blutsauger]] |
Revision as of 11:17, 5 January 2011
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The Medic moves quickly and has a decent amount of health, but is bad at self-defense, requiring the protection of his healing partner and teammates to survive.
General
Role
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- The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
- Medics isolated from their teams or Medic buddies are much more easily killed.
- Medics should be the preferred target when attacking a Medic combo. The healing partner will shrug off most of your damage until you kill the Medic.
- The healing connection a Medic has to his partner can be broken using Knockback.
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Health
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- The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
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Speed
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- The Medic has the second highest base speed of all classes, so he will be harder to hit. Pay attention to this, and try to take him down using splash damage.
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Power
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- The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble.
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Weapon Specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary Weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles are slow to travel and arc significantly. Keeping your distance can make dodging easy.
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Syringe Gun
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Blutsauger
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- The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
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Crusader's Crossbow
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- The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
- The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
- The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
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Melee Weapons
Bonesaw
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- The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
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Übersaw
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- Meleeing a Medic with the Übersaw should be a last resort, as any hit he lands on you gives him 25% of his ÜberCharge. Hit him from outside melee range to remove this advantage.
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Vita-Saw
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- A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
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Amputator
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- The Amputator requires the Medic to taunt to heal his allies. This makes him an easy target, especially for enemy Snipers and Spies.
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Class Set
The Medieval Medic
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- The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
- Don't expect to finish the Medic off with burning or bleeding effects; the additional regeneration will typically keep him alive long enough to survive it.
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See also