Difference between revisions of "Bonk! Atomic Punch"
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Upon consumption, Bonk! Atomic Punch renders the player invulnerable for 8 seconds. During this time, the player is forced into third-person mode and may not attack with any weapon, while being limited to actions such as moving, jumping, and reloading their weapons, with a blurry trail following them. While invulnerable, most things that would normally hurt the Scout will instead produce a "Miss!" signal above his head, followed by one of many [[Scout responses#Weapon-related responses|voice responses]]. A Scout cannot use Bonk! while carrying the [[Capture the Flag#Intelligence|Intelligence]], or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor [[Defense|defend]] objectives such as [[control point (objective)|control points]] or [[Payload#Carts|Payload carts]]. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the [[HUD]], is over. The effects of Bonk! will cease if a Scout using it activates a [[Respawn#Resupply|Resupply locker]]. | Upon consumption, Bonk! Atomic Punch renders the player invulnerable for 8 seconds. During this time, the player is forced into third-person mode and may not attack with any weapon, while being limited to actions such as moving, jumping, and reloading their weapons, with a blurry trail following them. While invulnerable, most things that would normally hurt the Scout will instead produce a "Miss!" signal above his head, followed by one of many [[Scout responses#Weapon-related responses|voice responses]]. A Scout cannot use Bonk! while carrying the [[Capture the Flag#Intelligence|Intelligence]], or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor [[Defense|defend]] objectives such as [[control point (objective)|control points]] or [[Payload#Carts|Payload carts]]. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the [[HUD]], is over. The effects of Bonk! will cease if a Scout using it activates a [[Respawn#Resupply|Resupply locker]]. | ||
− | While under the effects of Bonk!, the player is immune to almost all forms of damage, including direct damage, residual damage, self-inflicted damage, and fall damage. Damage-over-time effects, such as [[afterburn]] and [[bleed]]ing, will not deal damage for the duration of the Bonk! effect, but will continue when the drink wears off. However, on-hit effects (such as the [[Ubersaw]]'s +25% ÜberCharge on hit) will still take place if they are not based on the amount of damage dealt (such as the [[Buff Banner]]'s rage meter), and Bonk! provides no protection from [[knockback]], environmental damage, or [[telefrag]]s. | + | While under the effects of Bonk!, the player is immune to almost all forms of damage, including direct damage, residual damage, self-inflicted damage, and fall damage. Damage-over-time effects, such as [[afterburn]] and [[bleed]]ing, will not deal damage for the duration of the Bonk! the effect, but will continue when the drink wears off. However, on-hit effects (such as the [[Ubersaw]]'s +25% ÜberCharge on hit) will still take place if they are not based on the amount of damage dealt (such as the [[Buff Banner]]'s rage meter), and Bonk! provides no protection from [[knockback]], environmental damage, or [[telefrag]]s. |
After the effect ends, the player will receive a 5-second slowdown based on the amount of damage they absorbed while invulnerable. The slow effect scales from 25% at low damage up to 50% after absorbing 200+ damage. The [[Baby Face's Blaster]] does not affect the slowdown penalty. | After the effect ends, the player will receive a 5-second slowdown based on the amount of damage they absorbed while invulnerable. The slow effect scales from 25% at low damage up to 50% after absorbing 200+ damage. The [[Baby Face's Blaster]] does not affect the slowdown penalty. | ||
− | As the process of drinking Bonk! is considered a taunt, it cannot be consumed in instances when taunts cannot be used, such as when underwater. If a Scout who is in the process of drinking Bonk! is propelled into the air by [[knockback]], the drinking animation will be | + | As the process of drinking Bonk! is considered a taunt, it cannot be consumed in instances when taunts cannot be used, such as when underwater. If a Scout who is in the process of drinking Bonk! is propelled into the air by [[knockback]], the drinking animation will be canceled, though this still counts as consumption and drains the recharge meter as such. |
While under the influence of Bonk!, the player can still [[taunt]] and by extension, gain kills by using the [[Home Run]] kill taunt. | While under the influence of Bonk!, the player can still [[taunt]] and by extension, gain kills by using the [[Home Run]] kill taunt. |
Revision as of 17:50, 9 August 2021
“ | Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb
|
” |
Bonk! Atomic Punch is an unlockable secondary weapon for the Scout. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".
Upon consumption, Bonk! Atomic Punch renders the player invulnerable for 8 seconds. During this time, the player is forced into third-person mode and may not attack with any weapon, while being limited to actions such as moving, jumping, and reloading their weapons, with a blurry trail following them. While invulnerable, most things that would normally hurt the Scout will instead produce a "Miss!" signal above his head, followed by one of many voice responses. A Scout cannot use Bonk! while carrying the Intelligence, or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor defend objectives such as control points or Payload carts. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the HUD, is over. The effects of Bonk! will cease if a Scout using it activates a Resupply locker.
While under the effects of Bonk!, the player is immune to almost all forms of damage, including direct damage, residual damage, self-inflicted damage, and fall damage. Damage-over-time effects, such as afterburn and bleeding, will not deal damage for the duration of the Bonk! the effect, but will continue when the drink wears off. However, on-hit effects (such as the Ubersaw's +25% ÜberCharge on hit) will still take place if they are not based on the amount of damage dealt (such as the Buff Banner's rage meter), and Bonk! provides no protection from knockback, environmental damage, or telefrags.
After the effect ends, the player will receive a 5-second slowdown based on the amount of damage they absorbed while invulnerable. The slow effect scales from 25% at low damage up to 50% after absorbing 200+ damage. The Baby Face's Blaster does not affect the slowdown penalty.
As the process of drinking Bonk! is considered a taunt, it cannot be consumed in instances when taunts cannot be used, such as when underwater. If a Scout who is in the process of drinking Bonk! is propelled into the air by knockback, the drinking animation will be canceled, though this still counts as consumption and drains the recharge meter as such.
While under the influence of Bonk!, the player can still taunt and by extension, gain kills by using the Home Run kill taunt.
Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Effect | The user has temporary invincibility. | |
Consumption time | 1.2 s | |
Recharge time | 22 s | |
Effect duration | 8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Bonk! Atomic Punch | Kritzkrieg | Crit-a-Cola | ||
+ | = |
Bonk! Atomic Punch | Batter's Helmet | Bonk Helm | ||
x2 | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Sandman | Atomizer | |||
+ | + | = |
Strange variant
Related achievements
Scout
|
Update history
- The Bonk! Atomic Punch was added to the game.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
- Fixed Bonk! ammo count exploit after using a regeneration locker.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Fixed the lack of phase effect while using this item.
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- [Undocumented] The Bonk! Atomic Punch was added in the Crit-a-Cola's crafting blueprint.
- [Undocumented] The Bonk! Atomic Punch was added in the Bonk Helm's crafting blueprint.
- [Undocumented] The Bonk! Atomic Punch was added in the Dalokohs Bar's crafting blueprint.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
- [Undocumented] The Bonk! Atomic Punch was removed from the Dalokohs Bar's crafting blueprint.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Bonk! Atomic Punch was added in the Atomizer crafting blueprint.
- [Undocumented] The Bonk! Atomic Punch was added in the Soda Popper crafting blueprint.
- [Undocumented] Fixed the particle effect on Bonk! Atomic Punch draw animation not showing in censored version.
- Added simplistic bot behaviors for Bonk! Atomic Punch.
- Fixed Natascha's bullets preventing Scouts from using Bonk! Atomic Punch.
June 27, 2012 Patch (Pyromania Update)
- Increased duration from 6 to 8 seconds.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- [Undocumented] Updated the description of the Festive variant of Bonk! Atomic Punch.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute:
- Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage. Lasts 5 seconds.
Bugs
- If the player commits suicide while under the effects of Bonk! Atomic Punch, the kill is awarded to the last player on the enemy team who dealt damage (using a weapon) against the original player, even if their character was temporarily invincible at the time the damage was taken.
- Despite being unable to capture a control point while under the effects of Bonk! Atomic Punch, if a Scout is standing on the point when it's captured, the Scout will still receive points for the capture.
- If a Scout is knocked into the air while the taunt is in play, the Scout will consume the Bonk! Atomic Punch, but no effect will be applied.
- After the Bonk! Atomic Punch slowness effect takes place, it's possible to retain original speed by pressing the left and right buttons repetitively.
Trivia
- Bonk! Atomic Punch uses a pull-tab opening mechanism; first invented in 1956, it was phased out with the current opening mechanism in the late 1970s.
- An active adult's daily recommended sugar intake is around 90 grams. Assuming the contents of Bonk! Atomic Punch are as advertised – the drink is said to contain several hundred times the daily recommended amount – the can of Bonk! would weigh at least 9 kg. This would equate roughly to 20 lbs.
- The labels for Bonk! Atomic Punch and Crit-a-Cola list the ingredients as water, radiation, and sugar. Several lines of random letters also appear on the label itself.
- The BLU team's "Blutonium Berry" tagline for the Bonk! Atomic Punch is "Now with 33% MORE REAL Radiation!", while the RED team's "Cherry Fission" is "Now with ISOTOPES!".
- According to the Bonk Leadwear description, Bonk was invented in 1932 by the American soft drink magnate Theophilus Bonk, and it was made of zinc, ammonium chloride, molten salt, and sugar.
- In the comic Grave Matters, an advertisement for Bonk can be seen, as well as an advertisement for the unused model of the Bottle, Blu Streak.
- The label on the RED Festive Bonk reads "Nuclear Winter Wonderland". Nuclear winter is a hypothetical outcome of nuclear war breaking out, which states that resulting fallout, firestorms, and/or airborne debris would bring about rapid climate change and potentially a new ice age.
- The label on the BLU Festive Bonk reads "It's the Reasium for the Caesium" which is a play on words of the saying "reason for the season" and the element caesium, which is liquid just above room temperature, can combust on contact with air (and explodes on contact with liquid water), and an isotope of which, caesium-137, is radioactive and present in nuclear fallout.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|