Difference between revisions of "Template:Class weapons table scout primary"
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{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | {{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | ||
− | {{Pro}} | + | {{Pro}}50% faster firing speed.<br/> |
− | {{Pro}} | + | {{Pro}}20% more pellets per shot.<br/> |
− | {{Con}} | + | {{Con}}66% smaller clip size.<br/> |
− | {{Con}} | + | {{Con}}10% less damage per pellet.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
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− | {{Pro}} | + | {{Pro}}42% faster firing speed.<br/> |
− | {{Pro}} | + | {{Pro}}100% more damage per pellet.<br/> |
{{Pro}}Has a clip-based reload.<br/> | {{Pro}}Has a clip-based reload.<br/> | ||
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | {{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | ||
− | {{Con}} | + | {{Con}}60% fewer pellets per shot.<br/> |
− | {{Con}} | + | {{Con}}33% smaller clip size.<br/> |
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | {{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | ||
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{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | {{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | ||
− | {{Pro}} | + | {{Pro}}25% faster reload speed.<br/> |
− | {{Pro}} | + | {{Pro}}50% faster firing speed.<br/> |
− | {{Con}} | + | {{Con}}66% smaller clip size.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
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{{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | {{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | ||
− | {{Con}} | + | {{Con}}34% smaller clip size.<br/> |
{{Con}}10% slower movement speed on wearer.<br/> | {{Con}}10% slower movement speed on wearer.<br/> | ||
{{Con}}Boost reduced on air jumps.<br/> | {{Con}}Boost reduced on air jumps.<br/> | ||
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{{Pro}}Minicrits targets when fired at their back from close range.<br/> | {{Pro}}Minicrits targets when fired at their back from close range.<br/> | ||
− | {{Con}} | + | {{Con}}34% smaller clip size.<br/> |
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
{{Con}}+20% bullet spread.<br/> | {{Con}}+20% bullet spread.<br/> |
Revision as of 01:52, 10 January 2023
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Scattergun |
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6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|
![]() Unlock Force-A-Nature |
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2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
![]()
|
![]() Craft Shortstop |
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4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
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![]() Craft Soda Popper |
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2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
![]()
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![]() Craft Baby Face's Blaster |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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|
![]() Craft Back Scatter |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, ru, sv, tr, zh-hant, zh-hans (add) |