Difference between revisions of "User:RotatcepS/table/Flame Thrower stats"

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m (flame particles aren't damage fragments; documenting independently. Notes that result in "2-3 particles"; use maxRange from Damage_weapon (I had -36%, this results in -34%); buildings are always full exposure; lower airblast estimate after footing lost)
m (dps is no longer assuming close damage, dps at medium range same as other weapons)
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|rowspan=2| N/A
 
|rowspan=2| N/A
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=dps}}|given close quarters}} + penetration}}
+
{{!!}} {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=dps}} + penetration}}
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|{{#expr:({{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}}/512*100-100)round0}}% range|~{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}} Hu}}<br/>{{tooltip|2-3 flame particles|same-source particle damage is not additive, but they increase enemy exposure time and a particle could cause damage more than once}}<br/>100%-200% damage depending on enemy exposure <!--
 
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|{{#expr:({{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}}/512*100-100)round0}}% range|~{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}} Hu}}<br/>{{tooltip|2-3 flame particles|same-source particle damage is not additive, but they increase enemy exposure time and a particle could cause damage more than once}}<br/>100%-200% damage depending on enemy exposure <!--
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|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=crit}}}}
 
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=crit}}}}
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=dps}}|given close quarters}} + penetration}}
+
{{!!}} {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=dps}} + penetration}}
 
|-
 
|-
 
|colspan=2|(Airblast)
 
|colspan=2|(Airblast)

Revision as of 22:34, 19 September 2021

Weapon Kill Icon Ammo Attack interval Damage Accurate Range
Loaded Carried Point blank Medium range (Base) Long range DPS
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
mini-crit: 9
critical: 19
(old particle)
3
mini-crit: 4
critical: 10
N/A 43.33 + penetration penetrating rising flames reach -36% range
2-3 flame particles
100%-200% damage depending on enemy exposure
0.9 second full exposure 13
mini-crit: 17
critical: 38
7
mini-crit: 9
critical: 20
86.67 + penetration
(Airblast) 0.75 seconds 0 (lost footing and push force equivalent of ~300 damage) N/A N/A forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished
2 ticks/second damage