Difference between revisions of "One Down (custom mission)"
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Latest revision as of 19:14, 23 June 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
One Down | |
---|---|
Basic Information | |
Name: | One Down |
File name: |
mvm_downtown_final4b_adv_666_one_down.pop
|
Developer(s): | Tindall Berry |
Map: | Downtown |
Mission type: | Endurance |
Waves: | 1 |
Difficulty: | Nightmare |
Starting credits: | 5000 |
Maximum possible credits: | 10000 |
Minimum respawn wave time: | 5 |
Maximum respawn wave time: | 5 |
Fixed respawn time: | Yes |
Tour: | Canteen Crasher |
Sentry Buster spawn time: | 120 seconds |
Sentry Buster respawn time: | 90 seconds |
One Down is a nightmare endurance mission made by Tindall Berry. It is available on the custom Downtown map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (5000 Credits) | |||||||||
1 | |||||||||
Giant Rapid Fire Demoman |
Expert | Gatebot | 5 | 10 | 25 | 0 | 20 | 500 | |
Normal | +800% Gatebot | ||||||||
Hard | Gatebot | ||||||||
Hard | — | 8 | 8 | 72 | 10 | 10 | 360 | ||
2 | Hyper League Scout |
Hard | — | 8 | 8 | 64 | 10 | 15 | 240 |
Anaemic Bowman |
Hard | Gatebot | 6 | 6 | 48 | 15 | 15 | 290 | |
Giant Heal On Kill Pyro |
Hard | 100% crit chance |
1 | 2 | 4 | 30 | 35 | 80 | |
Giant Heal On Kill Pyro |
Hard | 100% crit chance |
1 | 2 | 4 | 40 | 35 | 80 | |
3 | Quad Sync Soldier |
Hard | — | 6 | 6 | 30 | 10 | 15 | 150 |
Hyper League Scout |
Hard | — | 8 | 8 | 40 | 15 | 15 | 120 | |
Giant Direct Hit Soldier |
Expert | 100% crit chance Gatebot |
3 | 6 | 12 | 20 | 25 | 180 | |
Hard | Gatebot | ||||||||
4 | 30,000 | Takes left path | 1 | 1 | 1 | 0 | 0 | 50 | |
30,000 | Takes right path | 1 | 1 | 1 | 60 | 0 | 50 | ||
30,000 | Takes left path | 1 | 1 | 1 | 120 | 0 | 50 | ||
Normal | — | 1 | 15 | 100 | 25 | 0.2 | 300 | ||
5 | Giant Air Burst Demoman |
Expert | Spawn another bomb when subwave start spawning | 1 | 4 | 12 | 10 | 15 | 180 |
Dragon's Furry |
Hard | Gatebot | 5 | 5 | 60 | 15 | 10 | 240 | |
Anaemic Bowman |
Hard | Gatebot | 8 | 8 | 96 | 25 | 10 | 290 | |
40,000 | Takes right path | 1 | 1 | 1 | 60 | 0 | 50 | ||
6 | Normal | — | 1 | 20 | 75 | 10 | 0.1 | 150 | |
7A | Hard | — | 1 | 20 | 75 | 10 | 0.1 | 150 | |
7B | Giant Samurai Demoknight |
Expert | 100% crit chance |
1 | 1 | 4 | 25 | 40 | 100 |
8 | Quad Sync Soldier |
Hard | — | 3 | 9 | 48 | 10 | 5 | 100 |
Normal | +800% Gatebot |
2 | 4 | 32 | 10 | 5 | 60 | ||
9 | Armoured Force-a-Nature Scout |
Expert | — | 1 | 8 | 8 | 10 | 5 | 160 |
10 | Hyper League Scout |
Hard | 100% crit chance Spawn another bomb when subwave start spawning |
1 | 20 | 75 | 10 | 0.1 | 150 |
11 | Dragon's Furry |
Hard | 100% crit chance |
1 | 20 | 75 | 10 | 0.1 | 150 |
12A | Expert | Gatebot | 1 | 2 | 6 | 5 | 30 | 120 | |
Expert | Gatebot | 1 | 2 | 6 | 20 | 30 | 120 | ||
12B | 25,000 | Takes left path | 1 | 1 | 1 | 0 | 0 | 50 | |
25,000 | Takes right path | 1 | 1 | 1 | 30 | 0 | 50 | ||
25,000 | Takes left path | 1 | 1 | 1 | 60 | 0 | 50 | ||
25,000 | Takes right path | 1 | 1 | 1 | 90 | 0 | 50 | ||
12C | |||||||||
Normal | +800% |
2 | 6 | 20 | 15 | 5 | 40 | ||
Hard | — | ||||||||
Normal | +800% |
2 | 6 | 20 | 20 | 5 | 40 | ||
Hard | — | ||||||||
13 | 32,000 | Takes left path | 1 | 1 | 1 | 0 | 0 | 150 | |
14 | Brigadier Barrage |
Expert | — | 1 | 1 | 1 | 20 | 0 | 0 |
Support | Persian Demoknight |
Expert | — | 1 | 1 | 10 | 30 | 30 | 0 |
Persian Demoknight |
Expert | Begins after 12C has finished spawning | 2 | 12 | 100 | 10 | 2 | 100 | |
Battle Engineer |
Expert | Does not teleport in Does not build teleporters |
1 | — | — | 200 | 90 | — | |
Crit Sniper |
Hard | 100% crit chance Vision range 2000 |
2 | — | — | 150 | 150 | — | |
Eternal Reward Spy |
Expert | — | 2 | — | — | 90 | 90 | — |
Trivia
- The mission name is a reference to a difficulty setting in the game Payday 2.