Difference between revisions of "Community Graveyard strategy"
GenericTF2er (talk | contribs) (Fixed the infobox) |
GenericTF2er (talk | contribs) (Added general strategy) |
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==General strategy== | ==General strategy== | ||
− | + | * Unlike Lumberyard, the greater amount of health kits means that teams are more flexible. | |
+ | * Teams will usually circle around one side and force their way to the back, in somewhat of a yin-yang dynamic. The key is to obtain proper defense of your team’s area and gain control of the rooftop and the indoors. The spawns are relatively useless, and are usually forgone by either team. | ||
+ | * The ghosts make the gameplay tighten as the round goes on, and remaining players will typically be on guard thanks to overheal. Use this to try and single out specific players rather than taking on the whole team. | ||
+ | * Capturing the objective will force the enemy team to come to you or risk losing, prepare yourself for advancing players at either of the 2 side doors that open when the control point unlocks. | ||
+ | * The periodically spawning Super Spells can turn the tide. Get them if you can! | ||
+ | * The Skeleton King is a bigger threat than he looks, keep an eye out and make sure he comes to you so you can grab the super spell. | ||
==Class-specific strategy== | ==Class-specific strategy== | ||
===[[Scout]]=== | ===[[Scout]]=== |
Revision as of 16:42, 7 October 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Graveyard strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pitfall, Pumpkin bombs |
Map Photos | |
This article is about Community Graveyard strategy.
Note: It is recommended to read the main Graveyard article first to become familiar with the names of key map locations used in this article.
Contents
General strategy
- Unlike Lumberyard, the greater amount of health kits means that teams are more flexible.
- Teams will usually circle around one side and force their way to the back, in somewhat of a yin-yang dynamic. The key is to obtain proper defense of your team’s area and gain control of the rooftop and the indoors. The spawns are relatively useless, and are usually forgone by either team.
- The ghosts make the gameplay tighten as the round goes on, and remaining players will typically be on guard thanks to overheal. Use this to try and single out specific players rather than taking on the whole team.
- Capturing the objective will force the enemy team to come to you or risk losing, prepare yourself for advancing players at either of the 2 side doors that open when the control point unlocks.
- The periodically spawning Super Spells can turn the tide. Get them if you can!
- The Skeleton King is a bigger threat than he looks, keep an eye out and make sure he comes to you so you can grab the super spell.