Difference between revisions of "Medic (Classic)"

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(Special Abilities)
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{{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}}
 
{{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}}
  
The '''Medic''' (also '''Combat Medic''') is a class in the game [[Team Fortress Classic]]. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.
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The '''Medic''' (also '''Combat Medic''') is a playable class in [[Team Fortress Classic]]. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.
  
 
==Basic Strategy==
 
==Basic Strategy==
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* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
 
* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  
* Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
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* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  
* Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and get past areas.
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* Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and evade enemies.
  
 
* The [[Super Nailgun (Classic)|Super Nailgun]] is an great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
 
* The [[Super Nailgun (Classic)|Super Nailgun]] is an great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
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==Quake Team Fortress==
 
==Quake Team Fortress==
  
In ''QWTF'', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'s damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his [[Super Nailgun (Classic)|Super Nailgun]] ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be thought of as the TFC Medic's primary weapon because of its good damage output and range.
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In ''QWTF'', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'s damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his [[Super Nailgun (Classic)|Super Nailgun]] ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be considered the TFC Medic's primary weapon because of its respectable damage output and range.
  
 
==Trivia==
 
==Trivia==

Revision as of 03:23, 17 January 2011

Medic (Classic)
Medic (Classic)
Basic Information
Type: Offensive
Health: 90 /Medic emblem RED.png135
Armor: 100
Armor type: Medium
Speed: Fast
Excuse me, I'm in need of medical attention!
— Injured teammates

The Medic (also Combat Medic) is a playable class in Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.

Basic Strategy

  • Use your Medkit to heal wounded teammates.
  • Pay attention to team members who call for help.
  • Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  • Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  • Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  • The player shouldn't forget to use the Medkit to heal allies while departing from their base.

Special Abilities

Class Skill: Selects the Medkit.

Abilities:

  • Heals team members with Medkit.
  • Passively heals self over time.
  • Infects enemies with Medkit.
  • Cures leg injury, infection, and puts out flames.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD medkit TFC.png
Weapon 1
Medkit N/A N/A N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 75
HUD super nailgun TFC.png
Weapon 4
Super Nailgun Nails 150 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Conc tfc.png
Secondary
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented.

Quake Team Fortress

In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be considered the TFC Medic's primary weapon because of its respectable damage output and range.

Trivia

Gallery

See Also