Difference between revisions of "Shotgun"
BrazilianNut (talk | contribs) m |
HitlineMiamo (talk | contribs) (edited into paragraphs. (having specific numbers right off the bat is clunky; that's what the table in the next section is for. also fixed some grammar.)) |
||
Line 34: | Line 34: | ||
The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}. | The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}. | ||
− | The Shotgun | + | The Shotgun deals high damage at close range. However, its [[Damage#Distance and randomness modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights. |
Usage and strategies vary between [[classes]]: | Usage and strategies vary between [[classes]]: | ||
− | * Soldiers often | + | * Soldiers often use the Shotgun when they are out of rockets and cannot take the time to reload, when in close-quarters combat where explosions would cause self-damage, or when fighting enemy Pyros who are attempting to [[Compression blast|airblast]] their rockets. |
− | * Pyros | + | * Pyros often use the Shotgun to engage targets outside the range of their [[Flame Thrower]], to deal a finishing blow to an already-burning target, or when fighting underwater (where the Flame Thrower is unable to be used). |
− | * Heavies | + | * Heavies often use the Shotgun when there is no time to spin up the [[Minigun]], when they need to be able to run and jump during a fight, or when the Minigun's loud motor sounds might alert enemies to their position. |
− | * | + | * Engineers often use the shotgun to defend [[buildings]] from nearby enemies, to help a [[Sentry Gun]] finish off a target, or to [[Spy checking|Spy-check]] suspicious players. |
− | The Shotgun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid. | + | The Shotgun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid. |
[[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt. | [[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt. |
Revision as of 15:33, 1 April 2022
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
|
” |
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.
The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Usage and strategies vary between classes:
- Soldiers often use the Shotgun when they are out of rockets and cannot take the time to reload, when in close-quarters combat where explosions would cause self-damage, or when fighting enemy Pyros who are attempting to airblast their rockets.
- Pyros often use the Shotgun to engage targets outside the range of their Flame Thrower, to deal a finishing blow to an already-burning target, or when fighting underwater (where the Flame Thrower is unable to be used).
- Heavies often use the Shotgun when there is no time to spin up the Minigun, when they need to be able to run and jump during a fight, or when the Minigun's loud motor sounds might alert enemies to their position.
- Engineers often use the shotgun to defend buildings from nearby enemies, to help a Sentry Gun finish off a target, or to Spy-check suspicious players.
The Shotgun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-30 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Engineer
|
Update history
- Pyro's Hadouken taunt now kills people it hits.
December 17, 2009 Patch (WAR! Update)
- Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Engineer's Shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
September 30, 2010 Patch (Mann-Conomy Update)
- Every class's Shotgun now reloads at the same speed.
- Fixed being unable to equip customized shotguns on some classes.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- The Shotgun's kill icon was updated.
- [Undocumented] Nametagged Shotguns now properly use
c_model
technology. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Shotgun models to use the
c_models
system.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Bugs
- Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
Trivia
- The Shotgun is based off the Single-Barrel Shotgun from Team Fortress Classic.
- The Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
- Curiously enough, the Shotgun ejects shells from the right side of the model anyway, despite the lack of an ejection port.
Gallery
Soldier BLU first-person view.
Pyro first-person view.
Heavy first-person view.
Engineer first-person view.
Engineer first-person view with the Gunslinger equipped.
Soldier RED Festive variant.
Soldier RED Festivized variant.
See also
- Shotgun strategy (Soldier)
- Shotgun strategy (Pyro)
- Shotgun strategy (Heavy)
- Shotgun strategy (Engineer)
- Festive weapons
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|
|
|
|