Difference between revisions of "Anti-Scout strategy"
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[[Image:Scouthumiliation.png|right|125px]] | [[Image:Scouthumiliation.png|right|125px]] | ||
− | The Scout is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry. | + | The [[Scout]] is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry. |
==General== | ==General== | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Attributes | ! class="header" colspan="1" width="200"| Attributes | ||
− | ! class="header" colspan="1" width="800"| Anti Scout Strategy | + | ! class="header" colspan="1" width="800"| Anti-Scout Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]] | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Anti Scout Strategy | + | ! class="header" colspan="1" width="800"| Anti-Scout Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scattergun|icon-size=100x100px}}<br>[[Scattergun]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scattergun|icon-size=100x100px}}<br>[[Scattergun]] | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Anti Scout Strategy | + | ! class="header" colspan="1" width="800"| Anti-Scout Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br>[[Pistol]] / [[Lugermorph]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br>[[Pistol]] / [[Lugermorph]] | ||
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===Melee Weapons=== | ===Melee Weapons=== | ||
− | *The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with | + | *The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant. |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
− | ! class="header" colspan="1" width="800"| Anti Scout Strategy | + | ! class="header" colspan="1" width="800"| Anti-Scout Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}} | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Set | ! class="header" colspan="1" width="200"| Set | ||
− | ! class="header" colspan="1" width="800"| Anti Scout Strategy | + | ! class="header" colspan="1" width="800"| Anti-Scout Strategy |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Scout Bundle.png|100px|The Special Delivery]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Scout Bundle.png|100px|The Special Delivery]] |
Revision as of 03:17, 16 January 2011
![]() | Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Never send a boy to fight a man's war.
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— The Soldier
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” |
The Scout is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry.
Contents
General
Attributes | Anti-Scout Strategy |
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Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Scout Strategy |
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![]() Scattergun |
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![]() Force-A-Nature |
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![]() The Shortstop |
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Secondary Weapons
Weapon | Anti-Scout Strategy |
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![]() ![]() Pistol / Lugermorph |
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Melee Weapons
- The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant.
Weapon | Anti-Scout Strategy |
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Class Set
See also
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