Difference between revisions of "Glacier"
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==Additional Links== | ==Additional Links== |
Revision as of 04:15, 23 January 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Glacier | |
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Basic Information | |
Developer(s): | Unknown |
Glacier is a capture point map where RED always plays defense and BLU always plays offense. Once the BLU team has captured a point, it is locked and can never be retaken by RED. There are three control points, A, B, and C. A and B are directly accessible from the BLU base, but you must cross through one of them in order to reach C. RED's base is located near point C.
Glacier is set in an Arctic environment. Elements like the large, cracked chunks of ice forming steps at Control Point B and the ice cave in which Control Point C rests give Glacier a slightly different look than most other Arctic maps.
BLU must capture all three points. Control points A and B must be captured before C can be. RED must defend the points. RED wins if any of the points are uncaptured when time runs out. Time is added to the countdown if BLU captures any of the points.
Glacier was mentioned during Day 2 of the Classless Update, where it was acknowledged for its snowfall theme in an edit to the Day 2 page. The page's original text had noted that Viaduct was the first-ever Team Fortress 2 map to take place during a snowfall. A Team Fortress 2 blog post later referenced the text change, which acknowledged Glacier and other snowfall-themed maps.
Screenshots
Changelog
- Detailed some more in various places
- Added a new room at B in the building
Additional Links
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