Difference between revisions of "User:Jones Edison/Template:List of items with effects"
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Jones Edison (talk | contribs) (→Effects) |
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− | === | + | === {{anchor|sniperprimary}}{{item name|Primary}}=== |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} |
− | ! class="header" width=" | + | ! class="header" width="17%" colspan=2 | {{common string|Ammo}} |
+ | ! class="header" width="50%" colspan=5 | {{common string|damage}} | ||
+ | |- | ||
+ | ! class="header" | {{common string|loaded}} | ||
+ | ! class="header" | {{common string|carried}} | ||
+ | ! class="header" | {{common string|point blank}} | ||
+ | ! class="header" | {{common string|medium range}} | ||
+ | ! class="header" | {{common string|long range}} | ||
+ | ! class="header" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" | {{common string|critical}} | ||
|- | |- | ||
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} | ! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} |
Revision as of 20:02, 24 March 2022
Contents
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Sniper Rifle |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Promotional AWPer Hand |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Unlock Huntsman |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | |||
N/A | 150-360 (Headshot) | |||||||
50-120 | 68-162 | 150-360 (Crit boost only) | ||||||
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | |||||
Promotional Fortified Compound |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | |||
N/A | 150-360 (Headshot) | |||||||
50-120 | 68-162 | 150-360 (Crit boost only) | ||||||
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | |||||
Craft Sydney Sleeper |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
Craft Bazaar Bargain |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Promotional Machina |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | |||
N/A | 150-518 (Headshot) | |||||||
Uncrate Shooting Star |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | |||
N/A | 150-518 (Headshot) | |||||||
Craft Hitman's Heatmaker |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150-450 (Headshot) | |||||||
Craft Classic |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 450 (Headshot) |
Cosmetics with additional effects | |||
---|---|---|---|
Class | Cosmetic | Additional effect(s) | |
test? test? test? test? test? | |||
test? test? | |||
test? test? test? | |||
test? | |||
test? test? | |||
test? test? test? test? test? test? test? test? test? test? test? |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Kukri |
0.8 seconds | 65 | 88 | 195 | |
Craft Tribalman's Shiv |
0.8 seconds | 33 | 44 | 98 | |
(Bleeding) | 48 damage over 6 seconds | 60 damage over 6 seconds | N/A | ||
Craft Bushwacka |
0.8 seconds | 65 | N/A | 195 | |
Craft Shahanshah |
0.8 seconds | 49 / 81 | 66 / 110 | 146 / 244 |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. User:Jones Edison/Template:List of items with effects/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, nl (add) |
Documentation for Jones Edison/Template:List of items with effects
Updating
- When updating this template, add an additional
/row
(See documentation here on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5). - If this process is confusing or complicated, point out the missing cosmetic on the talk page and it will be done as soon as possible.