Difference between revisions of "User:Joeun/Sandbox/1/ko"
(→ent_ commands) |
(→ent_ 명령어) |
||
Line 21: | Line 21: | ||
=== ent_ 명령어 === | === ent_ 명령어 === | ||
{{hatnote|더 많은 ent_ 명령어를 보려면 [[Cheats/ko|여기]]를 참고하세요.}} | {{hatnote|더 많은 ent_ 명령어를 보려면 [[Cheats/ko|여기]]를 참고하세요.}} | ||
− | {{Note|{{cvar|sv_cheats 1}} | + | {{Note|{{cvar|sv_cheats 1}} 명령어 필수}} |
;아이템 획득 | ;아이템 획득 | ||
− | * {{cvar|ent_create item_healthkit_small}} - | + | * {{cvar|ent_create item_healthkit_small}} - 조준하는 곳에 소형 [[Health/ko|치료제]]를 소환합니다. |
− | * {{cvar|ent_create item_healthkit_medium}} - | + | * {{cvar|ent_create item_healthkit_medium}} - 조준하는 곳에 중형 치료제를 소환합니다. |
− | * {{cvar|ent_create item_healthkit_full}} - | + | * {{cvar|ent_create item_healthkit_full}} - 조준하는 곳에 대형 치료제를 소환합니다. |
− | * {{cvar|ent_create item_ammopack_small}} - | + | * {{cvar|ent_create item_ammopack_small}} - 조준하는 곳에 소형 [[Ammo/ko|탄약 상자]]를 소환합니다. |
− | * {{cvar|ent_create item_ammopack_medium}} - | + | * {{cvar|ent_create item_ammopack_medium}} - 조준하는 곳에 중형 탄약 상자를 소환합니다. |
− | * {{cvar|ent_create item_ammopack_full}} - | + | * {{cvar|ent_create item_ammopack_full}} - 조준하는 곳에 대형 탄약 상자를 소환합니다. |
* {{cvar|ent_create item_teamflag}} - Spawns in a white [[Briefcase/ko|기밀 서류 가방]] where the player is aiming. Note: Both teams can pick up the spawned Briefcase | * {{cvar|ent_create item_teamflag}} - Spawns in a white [[Briefcase/ko|기밀 서류 가방]] where the player is aiming. Note: Both teams can pick up the spawned Briefcase | ||
* {{cvar|ent_create item_currencypack_small}} - Spawns in a Small [[Credits/ko|자금]] Pickup where the player is aiming | * {{cvar|ent_create item_currencypack_small}} - Spawns in a Small [[Credits/ko|자금]] Pickup where the player is aiming |
Revision as of 10:46, 25 March 2022
목차
addcond 명령어
본문: Addcond
sv_cheats 1
명령어 필수
addcond 5
- 디스펜서나 메딕 또는 처치를 통해 체력을 회복할 때 일시적으로 우버차지 효과를 부여합니다.addcond 11
- 디스펜서나 메딕 또는 처치를 통해 체력을 회복할 때 일시적으로 치명타 효과를 부여합니다.addcond 19
- 소형 치명타 효과를 부여합니다.addcond 52
- 우버차지 효과를 영구적으로 부여합니다.addcond 55
- 근처에 있는 아군에게 절단기 도발 효과를 부여합니다.addcond 56
- 처치 및 removecond 명령어를 통해서만 제거 가능한 치명타 효과를 부여합니다.addcond 57
- 처치 및 removecond 명령어를 통해서만 제거 가능한 우버차지 효과를 부여합니다.addcond 58
- 처치 및 removecond 명령어를 통해서만 제거 가능한 예방접종기 우버차지 효과를 부여합니다.addcond 64
- 병과에 무관하게 즉시 은신합니다. 투명화 마법 주문에 사용되는 명령어입니다.addcond 66
- 변장 및 은신 중일때 봇들이 플레이어를 무시합니다.addcond 72
- 재장전, 발사, 이동 속도가 향상되며 무제한으로 이단 점프를 할 수 있습니다.addcond 73
- 응급조치 우버차지 효과를 부여합니다.addcond 74
- 플레이어의 크기가 10배 커지고 체력도 10배로 늘어납니다. 또한 탄약이 무제한으로 증가하지만 탄창 용량이나 근접 무기의 공격 범위는 변하지 않습니다.addcond 75
- 플레이어의 크기가 10배 작아집니다. 근접 무기의 공격 범위나 체력은 변하지 않습니다.addcond 92
- 주기적으로 탄약, 체력, 금속이 재생됩니다. 체력 회복 속도는 최대 체력 대비 현재 체력에 반비례합니다. 인력 충만 게임 모드의 "재생화" 능력에 사용되는 명령어입니다.addcond 114
- 아군 및 아군이 설치한 구조물 테두리가 표시됩니다.
ent_ 명령어
더 많은 ent_ 명령어를 보려면 여기를 참고하세요.
sv_cheats 1
명령어 필수
- 아이템 획득
ent_create item_healthkit_small
- 조준하는 곳에 소형 치료제를 소환합니다.ent_create item_healthkit_medium
- 조준하는 곳에 중형 치료제를 소환합니다.ent_create item_healthkit_full
- 조준하는 곳에 대형 치료제를 소환합니다.ent_create item_ammopack_small
- 조준하는 곳에 소형 탄약 상자를 소환합니다.ent_create item_ammopack_medium
- 조준하는 곳에 중형 탄약 상자를 소환합니다.ent_create item_ammopack_full
- 조준하는 곳에 대형 탄약 상자를 소환합니다.ent_create item_teamflag
- Spawns in a white 기밀 서류 가방 where the player is aiming. Note: Both teams can pick up the spawned Briefcaseent_create item_currencypack_small
- Spawns in a Small 자금 Pickup where the player is aimingent_create item_currencypack_medium
- Spawns in a Medium Credits Pickup where the player is aimingent_create item_currencypack_large
- Spawns in a Large Credits Pickup where the player is aiming
- 구조물
ent_create obj_sentrygun
- Spawns in a level 1 센트리 건 where the player is aimingent_create obj_dispenser
- Spawns in a level 1 디스펜서 where the player is aimingent_create obj_teleporter
- Spawns in a level 1 텔레포터 where the player is aiming- Optional parameters (work with certain commands):
teamnum <2/3>
: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)defaultupgrade <0/1/2>
: Level 1/2/3 buildingspawnflags <number>
: Examples includespawnflags 2
for invulnerability,4
to make the building upgradable, and8
to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity- Example:
ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8
spawns a level 3 RED Sentry Gun with infinite ammo
- Optional parameters (work with certain commands):
- Neutral enemies and bosses
ent_create headless_hatman
- Spawns the Horseless Headless Horsemann/ko where the player is aimingent_create eyeball_boss
- Spawns a variation of 모노큘러스 where the player is aimingent_create eyeball_boss teamnum 1
- Spawns a ghostly 블루팀 MONOCULUS where the player is aiming for 10 secondsent_create eyeball_boss teamnum 2
- Spawns a ghostly 레드팀 MONOCULUS where the player is aiming for 10 secondsent_create eyeball_boss teamnum 5
- Spawns the boss version of MONOCULUS where the player is aiming
ent_create merasmus
- Spawns 메라즈무스 where the player is aimingent_create tf_zombie
- Spawns a Skeleton where the player is aimingent_create tank_boss
- Spawns a Tank Robot where the player is aiming- Optional parameter (work with certain commands):
speed <integer>
Modifies movement speed of certain entities.- Example:
ent_create tank_boss speed 1
Spawns an extremely slow tank. health<integer>
Sets health of the tank.- Example:
ent create tank_boss health 100
Spawns a tank with 100 health. modelscale<integer>
Sets tank scale.- Example:
ent create tank_boss modelscale 2
Spawns a big tank.- Example:
ent create tank_boss speed 200 health 50 modelscale 0.5
Spawns a fast, tiny tank with 50 health.
- Example:
- Optional parameter (work with certain commands):
- Removing entities
ent_remove
- Removes the entity being pointed at by the crosshairent_remove_all
- Removes a specific type of entity, such asent_remove_all obj_sentrygun
tf_ commands
tf_allow_player_use
<0/1> - Toggles the+use
command on a server, useful for some custom maps. (default: 0) - server operator onlytf_allow_taunt_switch
<0/1/2> - Disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only (Default: 0)tf_always_deathanim
<0/1> - Forces death animation -sv_cheats 1
only.tf_always_loser
<0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) -sv_cheats 1
only.tf_avoidteammates_pushaway
<0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)tf_bot_add
<number> - Spawns a number of computer-controlled bots - server operator onlytf_bot_flag_kill_on_touch
<0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) -sv_cheats 1
only.tf_bot_quota
<number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - server operator only (Default: 0)tf_damage_disablespread
<0/1> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0)tf_damage_multiplier_(blue/red)
<number> - Increases or decreases the damage vulnerability of a given team -sv_cheats 1
onlytf_dingalingaling
<0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)tf_dingalingaling_repeat_delay
<seconds> - Limits how often the weapon hit sound can play (Default: 0)tf_dingaling_pitchmaxdmg
<0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)tf_dingaling_pitchmindmg
<0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)tf_dingaling_volume
<0~1> - Sets the volume for hit sounds, (default: 0.75)tf_flag_caps_per_round
- Sets the number of times the Intelligence must be captured in Capture the Flag for a team to win (default: 3) - server operator onlytf_forced_holiday
<0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - server operator onlytf_matchmaking_join_in_progress
<0/1> - Toggles whether or not Casual matchmaking will send the player into a match in progress. (Default: 1)tf_medieval
<0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator onlytf_medigun_autoheal
<0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)tf_medieval_autorp
<0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)tf_medieval_thirdperson
<0/1> - Toggles third person view during Medieval mode (Default: 0)tf_mvm_jump_to_wave
<integer> - Immediately skips to a specific wave in MvMtf_overtime_nag
<0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0)tf_particles_disable_weather
<0/1> - Disables weather effects on supported maps (Default: 0)tf_playergib
<0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator onlytf_powerup_mode
<0/1> - Enable Mannpower on the server off/on - server operator onlytf_romevision_opt_in
<0/1> - Turns Romevision in Mann vs. Machine off/on (Default: 0)tf_romevision_skip_prompt
<0/1> - If nonzero, skip the prompt about sharing Romevision. (Default: 0)tf_scoreboard_mouse_mode
<0/1/2> - Allows the user to interact with the scoreboard and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)tf_scoreboard_ping_as_text
<0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)tf_taunt_first_person
<0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)tf_test_spellindex
<-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -1)tf_use_fixed_weaponspreads
<0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only (Default: 0)tf_use_min_viewmodels
<0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)tf_weapon_criticals
<0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: 1)tf_weapon_criticals_melee
<0-2> - If set to 0, melee weapons will never crit, even iftf_weapon_criticals
is set to 1. If set to 1, melee weapons can crit only iftf_weapon_criticals
is 1. If set to 2, melee weapons can crit no matter whattf_weapon_criticals
is set to. - server operator only (Default: 1)
sv_ commands
sv_cheats
<0/1> - Turns cheats off/on - server operator onlysv_gravity
<number> - Sets serverwide gravity (default: 800)- server operator onlysv_lan
<0/1> - Allows/Disallows people on non-local networks from joining. - server operator only- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
sv_password
<password> - Sets the password for a server - server operator onlysv_pure
<-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only
mp_ commands
mp_autoteambalance
<0/1> - Disables/Enables automatic team balancing - server operator onlymp_disable_respawn_times
<0/1> - Enables/Disables respawn times - server operator onlymp_forcerespawnplayers
- Immediately respawns all players (and bots) on the server -sv_cheats 1
only.mp_forcewin
- Immediately wins the round for the command user's team -sv_cheats 1
only.mp_friendlyfire
<0/1> - Toggles friendly fire (the ability to injure teammates). - server operator onlymp_highlander
<0/1> - Toggles Highlander mode. - server operator onlymp_idledealmethod
<0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator onlymp_restartgame
<seconds until restart> - Restarts the round and resets the round time. - server operator onlymp_scrambleteams
- Initiates a team scramble immediately.mp_teams_unbalance_limit
<number> - The team size difference at which players are forced onto the opposite team. - server operator only
mp_timelimit
<minutes> - The length of time that a map should last before swapping. - server operator onlymp_usehwmmodels
<-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)mp_usehwmvcds
<-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)mp_waitingforplayers_cancel
<0/1> - If nonzero, cancels "Waiting for players..." time - server operator only
hud_ commands
hud_combattext
<0/1> - Turns the damage text above enemies off/onhud_combattext_batching
<0/1> - Turns the damage text above players adding together within an interval off/onhud_combattext_batching_window
<.1~2> - Time in seconds to combine damage text
hud_combattext_doesnt_block_overhead_text
<0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/onhud_combattext_healing
<0/1> - Turns healing text above teammates off/onhud_deathnotice_time
<seconds> - How long to display the kill feed before it fades outhud_reloadscheme
- Used to fix various HUD-color errors or lingering Crit-effectshud_saytext_time
<seconds> - How long to display chat comments before they fade out (Default: 12)
Miscellaneous commands
For players
bind
<key> <command> - Binds a key to a command.bind
<key> - Displays the command the given key is bound to.unbind
<key> - Unbinds a key.unbindall
- Unbinds all keys.dropitem
- Drop the flag or Intelligence.kill
- Commit suicide.explode
- Commit suicide by exploding into gibs.+attack
- Forces the player to constantly use their primary fire. (Same as M1) (-attack
will disable)+attack2
- Forces the player to constantly use their secondary fire. (Same as M2) (-attack2
will disable)
+attack3
- Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (-attack3
will disable)fov_desired
<75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)jointeam
<red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)jpeg
- Take a jpeg screenshot.noclip
- Allows the players on the server to fly through walls. -sv_cheats 1
only.retry
- Retry connection to last server.status
- Display map and connection status.viewmodel_fov
<number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)r_drawviewmodel
<0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)r_drawtracers_firstperson
<0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon only, not other players'.restart
- Restarts the current server dedicated server onlyfind
<text> - Displays all commands that match a string of texthurtme
<number> - Deals a given amount of damage (can be negative for extra health) -sv_cheats 1
onlyzoom_sensitivity_ratio
<0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.net_graph
<0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.thirdperson
- Places your view in a camera behind your character -sv_cheats 1
onlythirdperson_mayamode
- If active, turning in third person does not move the camera -sv_cheats 1
onlythirdperson_platformer
<0/1> - If active, the mouse controls the camera while movement is controlled relative to it.- If
thirdperson_mayamode
isn't active, walking towards the camera will 'push' your view away.
- If
firstperson
- Return to first person perspective.- If
thirdperson_platformer
is still set to 1, you will not be able to move the camera during taunts.
- If
currency_give
<amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) -sv_cheats 1
onlysnd_restart
- Used to restart all sounds in any game mode.player_ready_toggle
- Readies/unreadies the player in MVM and Competitiveshake
- Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion -sv_cheats 1
onlyghost_spawn
- Spawns a ghost that moves following a set path and disappears soon after. -sv_cheats 1
onlytaunt_by_name
<taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
For moderators/admins
changelevel
<mapname> - Changes the map.cvarlist
- View complete cvar list.exec
- Execute config file from the tf/cfg folder.map
<mapname> - Changes the map and restarts the server.- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
maps
<*/mapname> - Display list of maps.nextlevel
<mapname> - Sets the next map to be played.rcon_password
<password> - gives player access to remote control commands of a server.rcon
<command> - Executes an rcon command.rcon_address
<ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)phys_pushscale
<number> - Determines how far player corpses can be "pushed" when killedphys_timescale
<number> - Determines how fast props/projectiles move (default: 1)tf_ctf_bonus_time
<number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
For recording
record
<demo name> - Begins a demo recordingstop
- Stops a demo recordingstartmovie
<moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recordingendmovie
- Stops source recorderhost_framerate
<number> - Tells the source recorder to record at a constant frameratehost_timescale
<number> - Use in conjunction withhost_framerate
to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 -sv_cheats 1
onlydemoui
- Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
The following commands were introduced by the Demo Support feature (see 2016년 5월 31일 패치):
ds_record
- Manually start a recordingds_stop
- Manually stop a recordingds_mark
<comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.ds_status
- Report the current recording status
Weapon commands
The "use" command is used to switch to the specified weapon.
use is similar to the 'slot' commands, but cannot be used for voice commands.
- Syntax
use
<weapon_name>
- Arguments
- <weapon_name>
- Scout
tf_weapon_scattergun
tf_weapon_handgun_scout_primary
tf_weapon_soda_popper
tf_weapon_pistol_scout
tf_weapon_lunchbox_drink
tf_weapon_jar_milk
tf_weapon_handgun_scout_secondary
tf_weapon_cleaver
tf_weapon_bat
tf_weapon_bat_wood
tf_weapon_bat_fish
- Soldier
tf_weapon_rocketlauncher
tf_weapon_rocketlauncher_directhit
tf_weapon_particle_cannon
tf_weapon_shotgun_soldier
tf_weapon_buff_item
tf_weapon_raygun
tf_weapon_shovel
tf_weapon_katana
tf_weapon_rocketlauncher_airstrike
- Pyro
tf_weapon_flamethrower
tf_weapon_shotgun_pyro
tf_weapon_flaregun
tf_weapon_jar_gas
tf_weapon_rocketpack
tf_weapon_fireaxe
- Demoman
tf_weapon_grenadelauncher
tf_weapon_pipebomblauncher
tf_weapon_bottle
tf_weapon_sword
tf_weapon_stickbomb
tf_weapon_katana
- Heavy Weapons Guy
tf_weapon_minigun
tf_weapon_shotgun_hwg
tf_weapon_lunchbox
tf_weapon_fists
- Engineer
tf_weapon_shotgun_primary
tf_weapon_sentry_revenge
tf_weapon_pistol
tf_weapon_laser_pointer
tf_weapon_mechanical_arm
tf_weapon_wrench
tf_weapon_robot_arm
tf_weapon_pda_engineer_destroy
tf_weapon_pda_engineer_build
- Medic
tf_weapon_syringegun_medic
tf_weapon_crossbow
tf_weapon_medigun
tf_weapon_bonesaw
- Sniper
tf_weapon_sniperrifle
tf_weapon_compound_bow
tf_weapon_sniperrifle_decap
tf_weapon_smg
tf_weapon_jar
tf_weapon_club
tf_weapon_sniperrifle_classic
- Spy
tf_weapon_revolver
tf_weapon_knife
tf_weapon_pda_spy
- To equip Sapper, use: "
build 3 0
"
- <weapon_name>
- Other Commands
invnext
- switches to the next weaponinvprev
- switches to the previous weaponlastinv
- switches to the last weapon used
See also
External links
[[Category:Lists|Useful console commands