Difference between revisions of "Pick"
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{{hatnote|For the [[Soldier]]'s [[melee]] weapon, see [[Equalizer]].}} | {{hatnote|For the [[Soldier]]'s [[melee]] weapon, see [[Equalizer]].}} | ||
− | A '''pick''' is a solitary kill on an important class. As opposed to taking out a few enemies before dying or retreating, it is killing only one enemy, with that enemy being an important piece of the opposing team. Picks may or may not be suicidal; obviously having the picker survive is more effective than a suicidal pick. | + | A '''pick''' is a solitary kill on an important class. As opposed to taking out a few enemies before dying or retreating, it is killing only one enemy, with that enemy being an important piece of the opposing team. Picks may or may not be suicidal; obviously having the picker survive is more effective than a suicidal pick. Whilst all classes can get a ''''pick'''', some are better at it than other: |
== Classes suited to picking == | == Classes suited to picking == | ||
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* '''[[Medic (competitive)|Medic]]s''', with their game-changing Übercharge and protective buddies, are the top target. Picking a Medic nulls a team's free source of health and deprives them of any Übercharge they might have had. | * '''[[Medic (competitive)|Medic]]s''', with their game-changing Übercharge and protective buddies, are the top target. Picking a Medic nulls a team's free source of health and deprives them of any Übercharge they might have had. | ||
* '''Snipers''' are often targets of picking simply because they themselves are the best at picking. | * '''Snipers''' are often targets of picking simply because they themselves are the best at picking. | ||
− | * '''Demomen''' are important targets as they are the greatest damage dealers and area controllers. | + | * '''Demomen''' are important targets as they are the greatest damage dealers and area controllers. Without a Demoman it is hard to defend a point. |
* '''[[Heavy (competitive)|Heavies]]''' or overhealed '''[[Soldier]]s''' can be efficiently removed by a Sniper or Spy, while it would take a great deal of hits to bring them down otherwise. | * '''[[Heavy (competitive)|Heavies]]''' or overhealed '''[[Soldier]]s''' can be efficiently removed by a Sniper or Spy, while it would take a great deal of hits to bring them down otherwise. | ||
Revision as of 17:05, 10 August 2011
A pick is a solitary kill on an important class. As opposed to taking out a few enemies before dying or retreating, it is killing only one enemy, with that enemy being an important piece of the opposing team. Picks may or may not be suicidal; obviously having the picker survive is more effective than a suicidal pick. Whilst all classes can get a 'pick', some are better at it than other:
Classes suited to picking
- Snipers are the quintessential picking class; in fact one could say that due to the nature of his primary weapon all of his kills are picks. One uncharged headshot or fully charged bodyshot will take out an enemy Medic with minimal risk. Enemy Snipers or built-up Engineers can also be efficiently removed this way. A fully charged headshot will also pick any Heavy, which instantly removes a wall from in front of the team.
- Spies are less useful at picking than Snipers are (as they generally do not survive for long after doing their job), but can still be effective, especially if the enemy team is watching for Snipers (and therefore probably not their backs). The Eternal Reward and Cloak and Dagger combination is great for hiding out before going to strike at an important enemy, as well as having the benefit of not creating any sound and taking the disguise.
- Scouts that have managed to flank the enemy can pick enemy Snipers with relative ease, while having a go at the Medic can be worth the effort as well. With their powerful close range Scattergun or Force-A-Nature, the Scout can quickly pick off any high priority targets with a few blasts and then escape. With the Shortstop the Scout can take on targets at a longer range, albeit requiring more shots to kill.
- A clever Demoman may be able to hide and/or time his stickies good enough that the rear of the enemy team is hit harder than the front on a push, where most pick-worthy classes tend to hide. However this is very situational and would probably not be considered a pick if it gibs more than one enemy. A Demoman with the Scottish Resistance can place multiple stickies in important chokepoints, which can be an effective deterrent if enemies tend to swarm in a particular location.
- Soldiers using the Gunboats are very ideal at getting a pick on an a target in a group as he can quickly jump in and quickly jump out, or make a quick escape using the Equalizer. The Direct Hit is also very useful for taking out high priority targets, and can function as an alternative sniping weapon. Since it can take out most classes in one to two hits, it is very effective at disrupting the enemy team.
Classes that are pick targets
- Medics, with their game-changing Übercharge and protective buddies, are the top target. Picking a Medic nulls a team's free source of health and deprives them of any Übercharge they might have had.
- Snipers are often targets of picking simply because they themselves are the best at picking.
- Demomen are important targets as they are the greatest damage dealers and area controllers. Without a Demoman it is hard to defend a point.
- Heavies or overhealed Soldiers can be efficiently removed by a Sniper or Spy, while it would take a great deal of hits to bring them down otherwise.