Difference between revisions of "February 3, 2010 Patch"
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− | == Team Fortress 2== | + | {{Patch layout |
+ | | notes = | ||
+ | === Team Fortress 2=== | ||
Engine | Engine | ||
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**Optimized the map for better performance | **Optimized the map for better performance | ||
− | + | | source = http://store.steampowered.com/news/3407/ | |
− | + | | before = [[January 28, 2010 Patch]] | |
− | |before=[[January 28, 2010 Patch]] | + | | after = [[February 4, 2010 Patch]] |
− | |||
− | |after=[[February 4, 2010 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 08:20, 21 August 2010
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Patch notes
Team Fortress 2
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- Added "bots" to the server's sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance
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