Difference between revisions of "Dispenser (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Standardisation, some rewording)
m (Reversed original standardisation tweak)
Line 2: Line 2:
 
{{stub}}
 
{{stub}}
  
The '''Dispenser''' is a building in [[Team Fortress Classic]] that replenishes teammates' ammo and armor. It takes two seconds to construct the building and it possesses 150 health. It can hold up to 400 shells, 600 nails, 300 rockets, 400 cells and 500 armor points. The amount of ammo and armor in the Dispenser will be automatically replenished over time, and additional ammo and armor can be added manually if the [[Engineer (Classic)|Engineer]] hits the dispemser with their Wrench. Adding supplies in this way makes use of the Engineer's metal reserves.  
+
The '''Dispenser''' is a building in the classic Team Fortress games that replenishes teammates' ammo and armor. It takes two seconds to construct the building and it possesses 150 health. It can hold up to 400 shells, 600 nails, 300 rockets, 400 cells and 500 armor points. The amount of ammo and armor in the Dispenser will be automatically replenished over time, and additional ammo and armor can be added manually if the [[Engineer (Classic)|Engineer]] hits the dispemser with their Wrench. Adding supplies in this way makes use of the Engineer's metal reserves.  
  
 
Dispensers can be used by enemies, but a message will appear on the Engineer's screen if they use it however.  
 
Dispensers can be used by enemies, but a message will appear on the Engineer's screen if they use it however.  

Revision as of 21:48, 17 January 2011

TFC-Dispenser.png

The Dispenser is a building in the classic Team Fortress games that replenishes teammates' ammo and armor. It takes two seconds to construct the building and it possesses 150 health. It can hold up to 400 shells, 600 nails, 300 rockets, 400 cells and 500 armor points. The amount of ammo and armor in the Dispenser will be automatically replenished over time, and additional ammo and armor can be added manually if the Engineer hits the dispemser with their Wrench. Adding supplies in this way makes use of the Engineer's metal reserves.

Dispensers can be used by enemies, but a message will appear on the Engineer's screen if they use it however.

When the Dispenser's health reaches zero, it will explode and can injure enemies. The amount of damage done by the explosion depends upon how much ammo was in the Dispenser at the time of the explosion.

Dispenser Strategies

  • Dispensers work best when placed near areas frequently used by teammates. This lets them grab ammo/armor without having to return to the resupply room. However, they will still need to find a way to get health.
  • Dispensers make excellent anti-attacker traps if placed in tight corridors. The player should have “blow up Dispenser” bound to a key, and then hit the key when they see the “Enemies are using your Dispenser!” message. If packed with enough ammo, it will kill the target in one hit.

Differences Between Quake Team Fortress and Team Fortress Classic

In Quake Team Fortress, teammates get supplies from the Dispenser by walking up to it and then selecting what they want via a menu. In Team Fortress Classic, teammates need to walk up to a Dispenser, which will cause it to automatically give the player ammo and armor points until either the player's ammo is full, the Dispenser is out of a certain supply, or the player walks away from it.

Quake Team Fortress death messages

Player1 didn't insert the correct change into Player2's dispenser.
Player killed by exploding Dispenser
Player dispenses with himself.
Dispenser suicide

Update history

January 16, 2003 Patch (Classic)

  • Damaged buildings will now spark and smoke.

See also