Difference between revisions of "March 09, 2004 Patch (Classic)"
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| after = {{Patch name|3|23|2004|classic}} | | after = {{Patch name|3|23|2004|classic}} | ||
| source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | | source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | ||
− | | notes = ===Team Fortress Classic=== | + | | notes = ===Team Fortress Classic=== |
* Changed HTTP download behavior to retry connections using old trickle download method if it can't download all files. | * Changed HTTP download behavior to retry connections using old trickle download method if it can't download all files. | ||
* Fixed a crash bug when connecting to a dedicated server with an empty mapcycle. | * Fixed a crash bug when connecting to a dedicated server with an empty mapcycle. |
Latest revision as of 23:00, 25 May 2022
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Patch notes
Team Fortress Classic
- Changed HTTP download behavior to retry connections using old trickle download method if it can't download all files.
- Fixed a crash bug when connecting to a dedicated server with an empty mapcycle.
- Fixed a bug where MP3 volume wasn't working properly.
- Fixed "STEAM UserID 0:0:1 is already in use on this server" message when connecting to LAN servers in offline mode.
- Fixed memory leak in HLTV.