Difference between revisions of "User:XJEMAx/Custom Weapons"
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| att-2-positive = Knocks enemy back on hit | | att-2-positive = Knocks enemy back on hit | ||
| att-3-positive = + 20% ÜberCharge upon hit | | att-3-positive = + 20% ÜberCharge upon hit | ||
− | | att-4- | + | | att-4-neutral = Weapon must be held for 10 seconds consecutively to charge up. Switching it out when its charged will require it to be charged again. |
| att-5-negative = Charging the weapon for too long will inflict self-damage and will require the weapon to be charged up again. | | att-5-negative = Charging the weapon for too long will inflict self-damage and will require the weapon to be charged up again. | ||
| att-6-negative = Cannot be refilled using ammo crates or resupply lockers. | | att-6-negative = Cannot be refilled using ammo crates or resupply lockers. |
Revision as of 16:11, 1 June 2022
Contents
Scout
Primary
Secondary
Melee
Soldier
Primary
Secondary
Melee
Pyro
Primary
The Neutralizer
Level 67 Flame thrower
On wearer: + 50% explosion damage resistance
Airblast cost reduced by 50%
Airblasted projectiles Crit instead of Mini-crit
+ 50% Clip size
- 66% Afterburn duration
- 15% damage penalty
No Random Crits
Secondary
Melee
Demoman
Primary
Secondary
Melee
Heavy
Primary
Secondary
Melee
Engineer
Primary
Secondary
Melee
PDA
Medic
Primary
Secondary
Jaratetron
Level 45 Medigun
On wearer: + 25% damage resistance, + 10% speed.
Übercharge: Apply jarate + 50% damage resistance
- 80% healing speed
drains 5hp per second while ubered.
The Sniper decided to borrow the Quick-Fix... you can guess what happened next...(concept by my brother.)
Melee
Doc's Defibrillator
Level 0 Blob
Upon hit: "Shocks" the enemy, - 80% movement speed and 20 hp drained per second for 4 seconds. The weapon then needs to be charged up.
Knocks enemy back on hit
+ 20% ÜberCharge upon hit
Weapon must be held for 10 seconds consecutively to charge up. Switching it out when its charged will require it to be charged again.
Charging the weapon for too long will inflict self-damage and will require the weapon to be charged up again.
Cannot be refilled using ammo crates or resupply lockers.
Placeholder Description
Sniper
Primary
Secondary
Melee
The Huntsmann
Level 0 Blob
+ 20% More damage
+ 10% Firing speed
Alt-fire: Throw the knife causing bleeding upon hit. The knife then recharges for 10 seconds and cannot be deployed.
Knife cannot be refilled by using ammo crates and resupply lockers.
- 50% Deployment speed.
No mini-crits on enemies covered in Jarate
No Random Critical Hits
Placeholder Description
Spy
Primary
Secondary
Melee
Spy's Stylish Comb
Level 13 Butterfly... Comb?
+ 60% Disguise speed
+ 20% Re-disguise speed
+ 50% Cloaking speed
- 10% Damage vulnerability on wearer
- 50% damage penalty
After disguise is removed, for the next 5 seconds:
- 50% Slower deployment speed
Is he bald or is he wearing the best hair you've ever seen?
PDA
Multi-Class
Secondary
The Heart Attack
Level 64 Shotgun
+ 60% Clip size
+ 30% more damage
+ 10 hp on hit
Can only be deployed when user is under 75 hp
once user is above 75 hp the weapon will automatically swap to the current primary weapon.
CALM DOWN... everything's okay.