Difference between revisions of "September 26, 2007 Patch"

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m (Bug fixes)
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== Changes ==
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{{Patch layout
 +
| notes =
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=== Changes ===
 
* Spectators can now see all player classes in the scoreboard  
 
* Spectators can now see all player classes in the scoreboard  
 
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers  
 
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers  
  
== Bug fixes ==
+
=== Bug fixes ===
 
* Fixed a crash with ATI cards running on Vista  
 
* Fixed a crash with ATI cards running on Vista  
 
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed  
 
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed  
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* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
 
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
  
{{Patch|SOURCE=http://store.steampowered.com/news/1219/}}
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| source = http://store.steampowered.com/news/1219/
  
{{Succession box
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| before = [[September 21, 2007 Patch]]
|before= [[September 21, 2007 Patch]]
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| after = [[September 27, 2007 Patch]]
|title= Patches
 
|after= [[September 27, 2007 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 08:13, 21 August 2010

Patch notes

Changes

  • Spectators can now see all player classes in the scoreboard
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers

Bug fixes

  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory