Difference between revisions of "January 19, 2011 Patch"
m |
(Yukon update -- final capture point time reduced from 4s to 3.8s) |
||
Line 41: | Line 41: | ||
* Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads. | * Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads. | ||
* Fixed players being able to clip through the barrels on the shelves above the BLU spawn in DeGroot Keep. | * Fixed players being able to clip through the barrels on the shelves above the BLU spawn in DeGroot Keep. | ||
+ | * [[Yukon|CP_Yukon]] final capture points reduced from 4.s to capture to 3.8s | ||
}} | }} |
Revision as of 03:01, 20 January 2011
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they’re not being carried.
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having RED skins while on the BLU team.
- Fixed the Engineer PDA view models (build/destroy) having RED skins while on the BLU team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Updated the community map CP_Yukon.
- Central CP moved up to bridge.
- Bridge widened.
- Several sticky exploits patched.
- Flat bridge added onto CP1's pipes.
Undocumented Changes
- Fixed the Sydney Sleeper view models having RED skins while on the BLU team.
- Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- Fixed players being able to clip through the barrels on the shelves above the BLU spawn in DeGroot Keep.
- CP_Yukon final capture points reduced from 4.s to capture to 3.8s