Difference between revisions of "Pipebomb Launcher (Classic)"
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− | The '''Pipe bomb launcher''' is a weapon in the classic Team Fortress games and is only usable by the [[Demoman (Classic)|Demoman]]. It fires bouncy pipe bombs that can only be blown up on the player's command. Pipes will bounce off of any player they come in contact with while airborne, friend or foe. The projectiles fired by it are marked with a yellow band to differentiate them from grenades fired by the Grenade Launcher. Up to eight pipe bombs can be on the ground at once; pipes fired after that point will cause the oldest grenades to explode. Pipebombs appear as yellow regardless of team. | + | The '''Pipe bomb launcher''' is a weapon in the classic ''Team Fortress'' games and is only usable by the [[Demoman (Classic)|Demoman]]. It fires bouncy pipe bombs that can only be blown up on the player's command. Pipes will bounce off of any player they come in contact with while airborne, friend or foe. The projectiles fired by it are marked with a yellow band to differentiate them from grenades fired by the Grenade Launcher. Up to eight pipe bombs can be on the ground at once; pipes fired after that point will cause the oldest grenades to explode. Pipebombs appear as yellow regardless of team. |
It shares a magazine with the [[Grenade Launcher (Classic)|Grenade Launcher]]. | It shares a magazine with the [[Grenade Launcher (Classic)|Grenade Launcher]]. |
Revision as of 06:57, 12 February 2011
The Pipe bomb launcher is a weapon in the classic Team Fortress games and is only usable by the Demoman. It fires bouncy pipe bombs that can only be blown up on the player's command. Pipes will bounce off of any player they come in contact with while airborne, friend or foe. The projectiles fired by it are marked with a yellow band to differentiate them from grenades fired by the Grenade Launcher. Up to eight pipe bombs can be on the ground at once; pipes fired after that point will cause the oldest grenades to explode. Pipebombs appear as yellow regardless of team.
It shares a magazine with the Grenade Launcher.
Even if friendly fire is off, the Demoman that launched the pipe bombs can still be injured by the pipe bomb's explosions if they are near it. This can be used to Pipe Jump.
Damage
40-80 per pipe bomb.
Gallery
Quake Team Fortress death messages
“ | Player1 is caught by Player2's pipebomb trap.
— Player killed by Pipe bombs
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” |
“ | Player1 is caught by Player2's fireworks.
— Player killed by Pipe bombs
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” |
“ | Player ambushes himself with his own pipebombs.
— Pipe bomb suicide
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” |
“ | Player tried to juggle his own pipebombs.
— Pipe bomb suicide
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” |
Update history
January 16, 2003 Patch (Classic)
- Fixed bug where defensive Demoman could lay pipebombs/detpack in spawn room (on maps like Dustbowl) and kill offensive team when teams cycle to the next area.
Trivia
- The Quake Team Fortress Pipebomb Launcher uses the same model as the Quake Grenade Launcher.
- The Team Fortress Classic Pipebomb Launcher also uses the same model as the TFC Grenade Launcher, but its sight is folded down.
- The Pipebomb Launcher was planned as a weapon for Team Fortress 2, as seen in Trailer 2. The weapon was eventually replaced by the Stickybomb Launcher.
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