Difference between revisions of "April 29, 2008 Patch"
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Stevoisiak (talk | contribs) (Just, ugh. Everything was miss-sorted. Redid the whole thing. To see what I mean, just check where "Minor lighting fixes in red/blue spawns" was listed before.) |
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[[File:Goldrush banner.png|400px|right]] | [[File:Goldrush banner.png|400px|right]] | ||
− | The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update. | + | The Gold Rush Update (also known as the [[Medic Update]]) was released on April 29th 2008 and marked the first Class Pack Update. |
− | === | + | ===Source Engine=== |
− | * Added [[ | + | *Improved particle performance on multi-core machines |
− | * Added | + | *Added FOV slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s multiplayer options) |
− | * Added 39 [[Medic achievements]] | + | *Fixed surround sound initialization problems with new speaker modes defined in Vista |
− | * Added unique | + | |
− | ** The [[ | + | ===Team Fortress 2=== |
− | * Added new attack animations to most melee weapons | + | *Added [[Goldrush]] |
− | * Added new speech for the Heavy and Demoman | + | *Added Character Info and [[Loadout]] to the main menu |
− | * Added Stopwatch mode to Tournament mode | + | *Added 39 [[Medic achievements]] |
− | + | *Added unique Medic items: | |
− | + | **The [[Blutsaugher]], The [[Kritzkrieg]], and The [[Ubersaw]] | |
− | + | *Added new attack animations to most melee weapons | |
− | + | *Added new speech for the [[Heavy]] and [[Demoman]] | |
− | + | *Added Stopwatch mode to Tournament mode | |
− | + | **Automatically used on Attack/Defense maps | |
− | + | *[[Teleporter]] effect no longer shows up on invisible or [[disguised]] [[Spies]] | |
− | + | *Spies disguised as their own team can now capture [[control points]] | |
− | ** Automatically used on Attack/Defense maps | + | *Increased force taken by [[pipebombs]] by bullets and explosions |
− | * [[Teleporter]] effect no longer shows up on invisible or disguised | + | *Target ID hud is now colored [[red]] or [[blue]] to match the [[spectator]] target |
− | + | *Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts | |
− | * Increased force taken by pipebombs by bullets and explosions | + | *Fixed [[exploit]] where clients could start benchmark mode on [[servers]] |
− | * Target ID hud is now colored red or blue to match the spectator target | + | *Fixed drowning exploit that allowed players to regenerate health |
− | * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts | + | *Fixed reload exploit that allowed plays to fire instantly after switching weapons |
− | * Fixed exploit where clients could start benchmark mode on servers | + | *Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front |
− | * Fixed drowning exploit that allowed players to regenerate health | + | *Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]] |
− | * Fixed reload exploit that allowed plays to fire instantly after switching weapons | + | *Fixed "times used" entry in teleporters maxing out at 32 |
− | * Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front | + | *Fixed rare client crash on level change during control point capturing |
− | * Fixed invulnerability overlay not drawing if the invuln player was previously on fire | + | *Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements |
− | * Fixed "times used" entry in teleporters maxing out at 32 | + | *For mapmakers: |
− | * Fixed rare client crash on level change during control point capturing | + | **Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken |
− | * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements | + | **Mapmakers can now place [[Engineer]] buildings directly into a map, with an option for them to be invulnerable |
− | ** Minor lighting fixes in red/blue spawns | + | **Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules |
− | * [[2Fort]] | + | **Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint |
− | ** Added medium ammo and health to basement hallways | + | *[[Granary]] |
− | ** Added small ammo and health to top of spiral | + | **Added setup time logic, and gates to the middle |
− | ** Fixed a clip brush exploit outside blue sniper deck | + | **Fixed an overlay alignment bug on one of blue's gate signs |
− | ** Fixed number "2" overlay on front of red base not being assigned to the brush face | + | **Minor lighting fixes in red/blue spawns |
+ | *[[2Fort]] | ||
+ | **Added medium ammo and health to basement hallways | ||
+ | **Added small ammo and health to top of spiral | ||
+ | **Fixed a clip brush exploit outside blue sniper deck | ||
+ | **Fixed number "2" overlay on front of red base not being assigned to the brush face | ||
| source = http://store.steampowered.com/news/1552/ | | source = http://store.steampowered.com/news/1552/ | ||
| update = Gold Rush Update | | update = Gold Rush Update |
Revision as of 00:12, 28 January 2011
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Official update page: Gold Rush Update
Patch notes
The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update.
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns
- 2Fort
- Added medium ammo and health to basement hallways
- Added small ammo and health to top of spiral
- Fixed a clip brush exploit outside blue sniper deck
- Fixed number "2" overlay on front of red base not being assigned to the brush face
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