Difference between revisions of "April 29, 2008 Patch"

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(Updating image link)
(Just, ugh. Everything was miss-sorted. Redid the whole thing. To see what I mean, just check where "Minor lighting fixes in red/blue spawns" was listed before.)
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[[File:Goldrush banner.png|400px|right]]
 
[[File:Goldrush banner.png|400px|right]]
  
The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update.
+
The Gold Rush Update (also known as the [[Medic Update]]) was released on April 29th 2008 and marked the first Class Pack Update.
  
===Changes===
+
===Source Engine===
* Added [[Gold Rush]]
+
*Improved particle performance on multi-core machines
* Added [[Character Info]] and [[Loadout]] to the main menu
+
*Added FOV slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s multiplayer options)
* Added 39 [[Medic achievements]]
+
*Fixed surround sound initialization problems with new speaker modes defined in Vista
* Added unique [[Medic]] items:
+
 
** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Übersaw]]
+
===Team Fortress 2===
* Added new attack animations to most melee weapons
+
*Added [[Goldrush]]
* Added new speech for the Heavy and Demoman
+
*Added Character Info and [[Loadout]] to the main menu
* Added Stopwatch mode to Tournament mode
+
*Added 39 [[Medic achievements]]
** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
+
*Added unique Medic items:
** Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
+
**The [[Blutsaugher]], The [[Kritzkrieg]], and The [[Ubersaw]]
* [[Granary]]
+
*Added new attack animations to most melee weapons
** Added setup time logic, and gates to the middle
+
*Added new speech for the [[Heavy]] and [[Demoman]]
** Fixed an overlay alignment bug on one of blue's gate signs
+
*Added Stopwatch mode to Tournament mode
* For mapmakers:
+
**Automatically used on Attack/Defense maps
** Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
+
*[[Teleporter]] effect no longer shows up on invisible or [[disguised]] [[Spies]]
** Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
+
*Spies disguised as their own team can now capture [[control points]]
** Automatically used on Attack/Defense maps
+
*Increased force taken by [[pipebombs]] by bullets and explosions
* [[Teleporter]] effect no longer shows up on invisible or disguised Spies
+
*Target ID hud is now colored [[red]] or [[blue]] to match the [[spectator]] target
* [[Spies]] disguised as their own team can now capture control points
+
*Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
* Increased force taken by pipebombs by bullets and explosions
+
*Fixed [[exploit]] where clients could start benchmark mode on [[servers]]
* Target ID hud is now colored red or blue to match the spectator target
+
*Fixed drowning exploit that allowed players to regenerate health
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
+
*Fixed reload exploit that allowed plays to fire instantly after switching weapons
* Fixed exploit where clients could start benchmark mode on servers
+
*Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front
* Fixed drowning exploit that allowed players to regenerate health
+
*Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]]
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
+
*Fixed "times used" entry in teleporters maxing out at 32
* Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front
+
*Fixed rare client crash on level change during control point capturing
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire
+
*Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
* Fixed "times used" entry in teleporters maxing out at 32
+
*For mapmakers:
* Fixed rare client crash on level change during control point capturing
+
**Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
+
**Mapmakers can now place [[Engineer]] buildings directly into a map, with an option for them to be invulnerable
** Minor lighting fixes in red/blue spawns
+
**Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
* [[2Fort]]
+
**Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
** Added medium ammo and health to basement hallways
+
*[[Granary]]
** Added small ammo and health to top of spiral
+
**Added setup time logic, and gates to the middle
** Fixed a clip brush exploit outside blue sniper deck
+
**Fixed an overlay alignment bug on one of blue's gate signs
** Fixed number "2" overlay on front of red base not being assigned to the brush face
+
**Minor lighting fixes in red/blue spawns
 +
*[[2Fort]]
 +
**Added medium ammo and health to basement hallways
 +
**Added small ammo and health to top of spiral
 +
**Fixed a clip brush exploit outside blue sniper deck
 +
**Fixed number "2" overlay on front of red base not being assigned to the brush face
 
| source = http://store.steampowered.com/news/1552/
 
| source = http://store.steampowered.com/news/1552/
 
| update = Gold Rush Update
 
| update = Gold Rush Update

Revision as of 00:12, 28 January 2011

Official update page: Gold Rush Update

Patch notes

Goldrush banner.png

The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update.

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face