Difference between revisions of "June 10, 2010 Patch"
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Revision as of 22:08, 27 June 2010
Team Fortress 2 (Part 1)
- Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.
- Team Fortress 2
- Added Mac support.
- Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
- The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
- Community Requests:
- Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
- Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
- Added "ExtinguishPlayer" input to tf_player for map makers.
Source: http://store.steampowered.com/news/3928/
Team Fortress 2 (Part 2)
- Fixed training servers showing up in the server browser for other users
- Fixed a crash related to level changes while playing a game with bots
- Fixed a potential crash on startup
- Remove debug "crash" command on dedicated servers
Source: http://store.steampowered.com/news/3932/
Undocumented changes
- The liquid spill from readying a can of Crit-a-cola is now purple, instead of the green that Bonk! Atomic Punch uses.
- Looking to a bot player for some seconds now causes it to taunt.
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
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