Difference between revisions of "October 6, 2022 Patch"
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| crowdin = yes | | crowdin = yes | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Fixed missing model for the More Gun Marshal | + | * Fixed missing model for the [[More Gun Marshal]] |
− | * Fixed broken material for the Dustbowl Devil | + | * Fixed broken material for the [[Dustbowl Devil]] |
* Fixed missing style strings for Halloween cosmetic items | * Fixed missing style strings for Halloween cosmetic items | ||
* Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones | * Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones | ||
* Fixed missing image for the Strange Filter: Bonesaw (Community) | * Fixed missing image for the Strange Filter: Bonesaw (Community) | ||
− | * Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti | + | * Fixed [[Alcoholic Automaton]] <code>equip_region</code> conflicting with the Pocket Yeti |
* Fixed rigging issue with the Horror Shawl | * Fixed rigging issue with the Horror Shawl | ||
− | * Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects | + | * Fixed scaling issues with the [[Malevolent Monoculi]] and Haunted Forever particle effects |
* Fixed material transparency issue with the Pungent Poison particle effect | * Fixed material transparency issue with the Pungent Poison particle effect | ||
− | * Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections | + | * Fixed missing [[Scream Fortress XIV War Paint Case|Halloween 2022 Case]] image on the Soul Gargoyle's collections |
* Fixed incorrect descriptions for new community map stamps | * Fixed incorrect descriptions for new community map stamps | ||
* Fixed equip_regions for The Turncoat and Safety Stripes | * Fixed equip_regions for The Turncoat and Safety Stripes | ||
* Added missing No Headphones style for The Masked Fiend | * Added missing No Headphones style for The Masked Fiend | ||
− | * Updated Taunt: Drunk Mann's Cannon | + | * Updated [[Taunt: Drunk Mann's Cannon]] |
** Fixed taunt sounds not always playing | ** Fixed taunt sounds not always playing | ||
** Fixed incorrect delays between flair opportunities | ** Fixed incorrect delays between flair opportunities | ||
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** Fixed not being able to push the Red cart | ** Fixed not being able to push the Red cart | ||
** Fixed missing materials in resupply closets | ** Fixed missing materials in resupply closets | ||
− | ** Fixed Horseless Headless Horsemann not being visible | + | ** Fixed [[Horseless Headless Horsemann]] not being visible |
}} | }} |
Revision as of 23:39, 6 October 2022
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton
equip_region
conflicting with the Pocket Yeti - Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/maps/koth_sawmill_event.lmp
Modified: tf/maps/plr_hacksaw_event.lmp
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/plr_hacksaw_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_012.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_019.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bonesaw_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/fadingskull/splash_ring_add.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween2022_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_textures_052.vpk
Modified: tf/tf2_textures_079.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/fadingskull/splash_ring_add.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_dustbowl_devil/hwn2022_dustbowl_devil_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl/hwn2022_horror_shawl_1_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2022_horror_shawl_style2/hwn2022_horror_shawl_style2_normal.vtf