Difference between revisions of "October 12, 2022 Patch"

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(added code + links)
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| crowdin      = yes
 
| crowdin      = yes
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Fixed a server crash related to multiple heavies spam firing their weapons
+
* Fixed a server crash related to multiple [[Heavy|heavies]] spam firing their weapons
 
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not interacting well with the status of other attributes
 
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not interacting well with the status of other attributes
 
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not updating player speed correctly
 
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not updating player speed correctly
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** Mappers: This replaces the previous '{{code|addoutput modelindex}}' method that was used for overriding an entity's model
 
** Mappers: This replaces the previous '{{code|addoutput modelindex}}' method that was used for overriding an entity's model
 
* Added {{code|SetPlaybackRate}} and {{code|SetCycle}} inputs to all entities with a model
 
* Added {{code|SetPlaybackRate}} and {{code|SetCycle}} inputs to all entities with a model
* Added a spawnflag to {{code|point_hurt}} to bypass [[Übercharge]]
+
* Added a spawnflag to {{code|point_hurt}} to bypass [[ÜberCharge|Übercharge]]
 
* Added {{code|OnDeath}} output to {{ent|tf_zombie}} entity
 
* Added {{code|OnDeath}} output to {{ent|tf_zombie}} entity
 
* Updated '{{code|maps *}}' console command to show workshop maps
 
* Updated '{{code|maps *}}' console command to show workshop maps

Revision as of 02:28, 13 October 2022

Patch notes

Team Fortress 2

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Übercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/GameUI.dylib
Modified: bin/GameUI.so
Modified: bin/base.fgd
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/haptics.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/ctf_crasher.bsp