Difference between revisions of "June 8, 2009 Patch"
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=== Changes === | === Changes === | ||
*Added a "Discard" button to the item pickup panel. | *Added a "Discard" button to the item pickup panel. | ||
− | *Added a backstab custom death animation to the [[Heavy]]. | + | *Added a [[backstab]] custom death animation to the [[Heavy]]. |
*Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update. | *Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update. | ||
*Changed the [[Dead Ringer]] so it can be activated while carrying the flag. | *Changed the [[Dead Ringer]] so it can be activated while carrying the flag. | ||
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*Fixed not being able to reflect arrows with the [[Flamethrower]]. | *Fixed not being able to reflect arrows with the [[Flamethrower]]. | ||
*Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions. | *Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions. | ||
− | *Fixed the background color of the [[Spy]] disguise panel not always matching his disguise team. | + | *Fixed the background color of the [[Spy]] [[disguise]] panel not always matching his disguise team. |
*Fixed idle players being kicked when the server has <tt>tf_arena_use_queue</tt> set to <tt>0</tt>. | *Fixed idle players being kicked when the server has <tt>tf_arena_use_queue</tt> set to <tt>0</tt>. | ||
*Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building. | *Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building. | ||
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*Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]. | *Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]. | ||
*Fixed spectators not having their items removed when they enter spectator mode. | *Fixed spectators not having their items removed when they enter spectator mode. | ||
− | *Fixed [[Sniper]] "civilian" exploit where players could crash the server. | + | *Fixed [[Sniper]] "civilian" [[exploit]] where players could crash the server. |
*Fixed a couple of cases where viable backstabs would fail. | *Fixed a couple of cases where viable backstabs would fail. | ||
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| after = [[June 23, 2009 Patch]] | | after = [[June 23, 2009 Patch]] | ||
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Revision as of 07:54, 14 February 2011
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Patch notes
Changes
- Added a "Discard" button to the item pickup panel.
- Added a backstab custom death animation to the Heavy.
- Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
- Changed the Dead Ringer so it can be activated while carrying the flag.
- Increased the Force-A-Nature's damage by 10%.
Undocumented Changes
Bug fixes
- Fixed not being able to reflect arrows with the Flamethrower.
- Fixed The Huntsman drawing a muzzle flash under lagged conditions.
- Fixed the background color of the Spy disguise panel not always matching his disguise team.
- Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
- Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
- Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
- Fixed the Ambassador not shooting enemy sticky bombs.
- Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
- Fixed spectators not having their items removed when they enter spectator mode.
- Fixed Sniper "civilian" exploit where players could crash the server.
- Fixed a couple of cases where viable backstabs would fail.