Difference between revisions of "Template:Ability taunt table"

From Team Fortress Wiki
Jump to: navigation, search
Line 209: Line 209:
 
  | en = [[Second Banana]]: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
 
  | en = [[Second Banana]]: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
 
  | cs = [[Second Banana/cs|Second Banana]] postupně doplní 200 zdraví za dobu trvání tauntu (50 zdraví každou sekundu, nemůže přeléčit). Pokud je zdraví už plné, prodleva se nespustí
 
  | cs = [[Second Banana/cs|Second Banana]] postupně doplní 200 zdraví za dobu trvání tauntu (50 zdraví každou sekundu, nemůže přeléčit). Pokud je zdraví už plné, prodleva se nespustí
  | de = [[Second Banana/de|Zweite Banane]] stellt 200 Leben über die Dauer der Verspottung wieder her (50 Leben jede Sekunde, Überheilt nicht) und löst mit voller Gesundheit nicht die Abklingzeit aus  
+
  | de = [[Second Banana/de|Zweite Banane]] stellt 200 Gesundheit, über die Dauer der Verspottung wieder her (50 jede Sekunde, kann nicht Überheilen) und löst mit voller Gesundheit nicht die Abklingzeit aus  
 
  | es = {{item link|Second Banana}}: Restaura gradualmente 200 de salud durante la duración de la burla (50 de salud por segundo, no otorga exceso de curación). No se consume si el usuario tiene la salud completa
 
  | es = {{item link|Second Banana}}: Restaura gradualmente 200 de salud durante la duración de la burla (50 de salud por segundo, no otorga exceso de curación). No se consume si el usuario tiene la salud completa
 
  | fi = [[Second Banana/fi|Lohdutusbanaani]]: Vähitellen palauttaa 200 terveyttä pilkan aikana (50 terveyttä joka sekunti, ei yliparanna), eikä vaikuta latausaikaan, jos terveys on jo täynnä
 
  | fi = [[Second Banana/fi|Lohdutusbanaani]]: Vähitellen palauttaa 200 terveyttä pilkan aikana (50 terveyttä joka sekunti, ei yliparanna), eikä vaikuta latausaikaan, jos terveys on jo täynnä

Revision as of 16:47, 1 January 2023

See also: {{Kill taunt table}} {{Special taunt table}}


Class Taunt Weapon Duration Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1.2 seconds The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be marked for death for 5 seconds after the effect expires (does not stack)
Mmmph
Mmmph
Phlogistinator 2.0 seconds The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds
Grants invulnerability and knockback immunity for the duration of the taunt
Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon
Sandvich Eat.png
Nomming
Sandvich
Robo-Sandvich
Buffalo Steak Sandvich
Dalokohs Bar
Fishcake
Second Banana
4.3 seconds The Heavy takes a large, noisy nom from his lunchbox item
Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
Eureka Effect Taunt
Eureka Effect Taunt
Eureka Effect 2.0 seconds The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him
Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn
Oktoberfest
Oktoberfest
Kritzkrieg 4.0 seconds The Medic takes a whiff of his own medicine, healing 11 health
Medicating Melody
Medicating Melody
Amputator 4.0 seconds The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius
Builds low amounts of Übercharge with enough healing