Difference between revisions of "Template:Sniper Rifle tick damage"
(Added Turkish translation switching) |
|||
Line 30: | Line 30: | ||
| pt-br = N/D | | pt-br = N/D | ||
| ru = Н/Д | | ru = Н/Д | ||
+ | | tr = Yok | ||
| zh-hans = 不适用 | | zh-hans = 不适用 | ||
}} | }} |
Revision as of 09:10, 16 January 2023
# of ticks lit | Bodyshot damage | Headshot damage |
---|---|---|
3 | 50 | N/A |
4 | 50 | 150 |
5 | 50 | 150 |
6 | 50 | 150 |
7 | ~60 | ~180 |
8 | ~75 | ~225 |
9 | ~90 | ~270 |
10 | ~105 | ~315 |
11 | ~120 | ~360 |
12 | ~135 | ~405 |
13 | 150 | 450 |
Values are approximate and determined by community testing.[1] Note that the values with the symbol [~] in front of it are estimates, as the damage varies by a few integers depending on how long the newest tick has been lighten up.
- ↑ Steam Guide for Sniper