Difference between revisions of "Self-illumination"
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'''{{Patch name|3|1|2023}}''' | '''{{Patch name|3|1|2023}}''' | ||
− | * Fixed [[Civilian Grade Stat Clock]] cancelling out [[ÜberCharge]] and | + | * Fixed [[Civilian Grade Stat Clock]] cancelling out [[ÜberCharge]] and self-illuminating materials on weapons using [[War Paint]]s. (community fix from {{Steamid|76561198044114133|makaroffilya}}) |
'''{{Patch name|3|20|2023}}''' | '''{{Patch name|3|20|2023}}''' |
Revision as of 11:31, 23 March 2023
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Add missing patch notes to update history. Not have any patch note since 2013. |
See the VDC on $selfillum for how this is implemented in materials.
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
List of items with Self-illumination | |||||
---|---|---|---|---|---|
Class | Slot | Item | Notes | ||
Weapons | Melee |
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Sun-on-a-Stick | |||||
Cosmetics |
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Bolt Boy | |||||
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Cross-Comm Express | |||||
Cosmetics |
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Cross-Comm Crash Helmet | |||||
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Infernal Impaler | |||||
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Lieutenant Bites | |||||
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Lieutenant Bites the Dust | |||||
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Soldier's Stogie | |||||
Weapons | Melee |
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Neon Annihilator | |||||
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Sharpened Volcano Fragment | |||||
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Third Degree | |||||
Cosmetics |
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Apparition's Aspect | |||||
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Blazing Bull | |||||
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Carrion Companion | |||||
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Electric Escorter | |||||
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Fallen Angel | |||||
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Filamental | |||||
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Googol Glass Eyes | |||||
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Gothic Guise | |||||
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Mucous Membrain | |||||
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Person in the Iron Mask | |||||
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Portable Smissmas Spirit Dispenser | |||||
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PY-40 Incinibot | |||||
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Pyro in Chinatown | |||||
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Spectralnaut | |||||
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Tail from the Crypt | |||||
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Triclops | |||||
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Vicious Visage | |||||
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Waxy Wayfinder | |||||
Weapons | Primary |
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Grenade Launcher | |||||
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Iron Bomber | |||||
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Loose Cannon | |||||
Secondary |
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Quickiebomb Launcher | |||||
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Stickybomb Launcher | |||||
Cosmetics |
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Cap'n Calamari | |||||
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Eyeborg | |||||
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Forgotten King's Restless Head | |||||
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HDMI Patch | |||||
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Mannhattan Project | |||||
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Polly Putrid | |||||
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Scottish Snarl | |||||
Taunt |
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Spent Well Spirits | |||||
Weapons | Secondary |
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Robo-Sandvich | |||||
Melee |
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Apoco-Fists | |||||
Cosmetics |
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Bunsen Brave | |||||
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Can Opener | |||||
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Cold War Luchador | |||||
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Ivan the Inedible | |||||
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Soviet Stitch-Up | |||||
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Storm Spirit's Jolly Hat | |||||
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U-clank-a | |||||
Weapons | Primary |
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Rescue Ranger | |||||
Secondary |
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Giger Counter | |||||
Cosmetics |
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Arctic Mole | |||||
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Big Star | |||||
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Clockwerk's Helm | |||||
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Data Mining Light | |||||
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Face Full of Festive | |||||
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Head Mounted Double Observatory | |||||
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Industrial Festivizer | |||||
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Mining Light | |||||
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Pip-Boy | |||||
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Special Eyes | |||||
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Tin-1000 | |||||
Weapons | Primary |
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Blutsauger | |||||
Secondary |
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Kritzkrieg | |||||
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Quick-Fix | |||||
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Vaccinator | |||||
Melee |
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Ubersaw | |||||
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Vita-Saw | |||||
Cosmetics |
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Archimedes the Undying | |||||
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Byte'd Beak | |||||
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Dr. Gogglestache | |||||
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Emerald Jarate | |||||
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Herzensbrecher | |||||
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Quadwrangler | |||||
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Steam Pipe | |||||
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Templar's Spirit | |||||
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Trepanabotomizer | |||||
Taunt |
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Results Are In | |||||
Cosmetics |
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Carious Chameleon | |||||
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Holy Hunter | |||||
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Marsupial Man | |||||
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Randolph the Blood-Nosed Caribou | |||||
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Sir Hootsalot | |||||
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Sniper's Snipin' Glass | |||||
Weapons | Building |
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Ap-Sap | |||||
Cosmetics |
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Backstabber's Boomslang | |||||
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Upgrade | |||||
Multiple classes |
Weapons | Melee |
| ||
Crossing Guard | |||||
Cosmetics |
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Doublecross-Comm | |||||
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Professor's Pineapple | |||||
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Snaggletoothed Stetson | |||||
Weapons | N/A | ||||
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Australium weapons | |||||
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Botkiller weapons | |||||
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Decorated | |||||
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Festive weapons | |||||
Melee | |||||
| |||||
Golden Frying Pan | |||||
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Saxxy | |||||
Cosmetics |
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A Rather Festive Tree | |||||
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Accursed Apparition | |||||
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Aperture Labs Hard Hat | |||||
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Awesomenauts Badge | |||||
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Beacon from Beyond | |||||
The Nightmare style, under the following circumstances:
| |||||
Beaten and Bruised | |||||
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Blapature Co. Contributor | |||||
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Bombinomicon | |||||
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Cheater's Lament | |||||
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Conspiracy Cap | |||||
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Dead Little Buddy | |||||
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Dueler | |||||
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Earbuds | |||||
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Electric Badge-aloo | |||||
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Festive Frames | |||||
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Gifting Man From Gifting Land | |||||
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Hooded Haunter | |||||
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Horseless Headless Horsemann's Head | |||||
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Philateler | |||||
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Madness vs Machines Boundless Heart 2019 | |||||
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Pocket Horsemann | |||||
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RoBro 3000 | |||||
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Rump-o'-Lantern | |||||
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Spirit of Giving | |||||
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Unknown Monkeynaut | |||||
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Virtual Viewfinder | |||||
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Voodoo-Cursed Soul | |||||
Action items |
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Power Up Canteen |
Update history
- [Undocumented] Removed self illumination on the Earbuds.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.
- [Undocumented] Fixed an issue with the self-illumination on the Vaccinator's backpack.
- Fixed Civilian Grade Stat Clock cancelling out ÜberCharge and self-illuminating materials on weapons using War Paints. (community fix from makaroffilya)
- Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun. (community fix from makaroffilya)
Bugs
- The entire head of the Engineer Robot is self-illuminated, instead of just the eyes like with the other Robots.