Difference between revisions of "Kritzkrieg"
GrampaSwood (talk | contribs) m (Undo edit by What (Talk) (3407980) Please keep any strategy to the strategy pages, not the main paragraph of a weapon.) (Tag: Undo) |
Billiam3001 (talk | contribs) m (editted pronunciation guide to more closely fit how it is actually pronounced. consonant clusters will almost always be either all voiced or all unvoiced; as t is an unvoiced consonant, the following z loses its voicedness, pronounced instead as /s/.) |
||
Line 28: | Line 28: | ||
{{Quotation|'''Kritzkrieg''' publicity blurb|This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.}} | {{Quotation|'''Kritzkrieg''' publicity blurb|This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.}} | ||
− | The '''Kritzkrieg''' ({{pronounce|' | + | The '''Kritzkrieg''' ({{pronounce|'krɪtskriːg}} {{respell|KRITS|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with two [[Self-illumination|glowing]] yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient. |
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguise]]d [[Spy|Spies]] up to the 150% base health [[overheal]] limit. The Kritzkrieg's [[ÜberCharge]] is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% [[Critical hits|critical hit]] chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun. | Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguise]]d [[Spy|Spies]] up to the 150% base health [[overheal]] limit. The Kritzkrieg's [[ÜberCharge]] is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% [[Critical hits|critical hit]] chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun. |
Revision as of 08:55, 21 June 2023
“ | This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.
— Kritzkrieg publicity blurb
|
” |
The Kritzkrieg (/'krɪtskriːg/ krits-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with two glowing yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The Kritzkrieg's ÜberCharge is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% critical hit chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.
Taunting with the Kritzkrieg results in the Oktoberfest taunt, which heals for 11 health over 4 seconds.
The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.
Contents
Healing and Function Times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.563% / s) | |
Maximum charge time | 32 s (64 s) | |
Beam connect distance | 450 (HU) | |
Beam disconnect distance | 540 (HU) | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
+ | = |
Kritzkrieg | Pain Train | Candy Cane | ||
+ | = |
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Strange variant
Related achievements
General achievements
|
|
Scout
|
Soldier
|
|
Pyro
|
|
Demoman
|
Heavy
|
|
Engineer
|
Medic
|
|
Spy
|
|
Update history
- The Kritzkrieg was added to the game.
- Fixed the Kritzkrieg's client crash in particle system.
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.
- Fixed another unlimited ÜberCharge exploit.
- Fixed the Kritzkrieg not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by the Kritzkrieg's crit boost.
- Fixed the Kritzkrieg not working on servers with crits turned off.
August 19, 2008 Patch (Heavy Update)
- Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added a taunt for the Kritzkrieg, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- [Undocumented] The Kritzkrieg was added in the crafting blueprint for Crit-a-Cola.
- [Undocumented] The Kritzkrieg was added in the crafting blueprint for the Candy Cane.
- Fixed a bug in the Kritzkrieg's animations.
- Fixed the crit boost sound not playing when the Kritzkrieg's charge is deployed.
- Fixed the Kritzkrieg's charge deployed sound getting stuck on.
May 5, 2011 Patch (Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
- Added community-contributed response rules to the Kritzkrieg.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- [Undocumented] Added Strange Quality.
- [Undocumented] Changed equip region to "Medi Gun Backpack".
- Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
- This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the Meet the Medic, Director's Vision, Schadenfreude, or High Five!.
- Updated Mann vs. Machine.
- Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower.
- Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost.
- Added Collector's quality.
- Fixed Kritzkrieg not rendering its attachment.
- Fixed Kritzkrieg not displaying its attachment when dropped.
December 17, 2015 Patch (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
July 7, 2016 Patch #1 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on The Quick-Fix.
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
Bugs
- On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Blitzkrieg", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
- According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename
Overhealer
.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|