Difference between revisions of "Obtaining General achievements"

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m (Fixed plurals error in Riftwalker description)
(A lot more concise than they were before, I think...perhaps we should include links to the strategy pages.)
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{{Show achievement|General|Dynasty|Easy
 
{{Show achievement|General|Dynasty|Easy
| Simply play until you have won 20 games. If you find a good team and stick with them, this should happen in no time.
+
| Play until you have won 20 games. With a good team, this should happen in no time.
 
}}
 
}}
 
{{Show achievement|General|Flamethrower
 
{{Show achievement|General|Flamethrower
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = This should be a fairly easy one to get if you rush into an enemy base with an ÜberCharging Medic. 30 seconds is a pretty long time, so it should come eventually. Alternatively, play on the defensive (RED) side of Dustbowl and wait outside the enemy spawn gate. Once the gate opens, run in quickly and try to ignite as many people as possible before dying. There will be a lot of players at the gate waiting to exit, so there should be a great opportunity to ignite at least 5 people.
+
| obtain-text = Thirty seconds is a relatively long time for combat. Aim for crowds of enemy players, especially at the beginning of rounds. If you are having trouble, have a Medic assist you with an [[ÜberCharge]].
 
}}
 
}}
 
{{Show achievement|General|Grey Matter
 
{{Show achievement|General|Grey Matter
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Play a map where you can get a view of the battle lines quickly, such as the second cap of [[Dustbowl]] Stage 3 or [[2Fort]], find a nice, non-exposed spot, preferably somewhere that doesn't leave your back exposed and fire away. Aim for slow moving targets such as [[Heavy|Heavies]] or [[Soldier]]s to make the Headshot easier. Playing "Sniper wars" on [[2Fort]] or specialized Sniper maps are a good way to build up your Headshot count. This achievement can also be achieved as a [[Spy]] by using the [[Ambassador]] or even as a [[Pyro]] by reflecting an arrow fired by a Sniper using the [[Huntsman]].  
+
| obtain-text = Play on a map that give Snipers a clear view of the battlefield, such as [[2Fort]] or [[Double Cross]]. Try to leave yourself less exposed and fire away, aiming for slow targets such as [[Heavy|Heavies]] or [[Soldier]]s. Headshots from the [[Spy]]'s [[Ambassador]] or even a [[Pyro]]'s reflected [[Huntsman]] arrow count towards this achievement.
 
}}
 
}}
 
{{Show achievement|General|Hard to Kill
 
{{Show achievement|General|Hard to Kill
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Simply spend a reasonable amount of time in-game and this should happen incidentally. If you are new, it may be easier to use a straightforward offensive class for this such as the [[Heavy]] or [[Soldier]]. [[Pyro]]s can also work very well. Another tactic could be to play as a defensive Engineer, as long as you keep your equipment running without dying you should easily be able to rack up five kills.  
+
| obtain-text = This will happen incidentally after spending a reasonable amount of time playing. If you are inexperienced, it may be easier to use a combat class such as the [[Heavy]] or to play defensively as an [[Engineer]].
 
}}
 
}}
 
{{Show achievement|General|Hardcore
 
{{Show achievement|General|Hardcore
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = This should occur incidentally after a modest amount of playtime. If you are having trouble racking up the kills, then choose classes which specialize in straightforward offense such as the [[Heavy]] or [[Soldier]].  
+
| obtain-text = This will occur incidentally after a modest amount of playtime. If you are having trouble obtaining kills, play as classes that specialize in offense, such as the [[Soldier]] or [[Pyro]].  
 
}}
 
}}
 
{{Show achievement|General|Head of the Class
 
{{Show achievement|General|Head of the Class
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Tick them off as you do them to ensure none are missed. If you forgot to do this in the first place then start playing all the classes starting with the ones you play the least often.
+
| obtain-text = It is good to experiment with every class. Check each one off as you complete rounds to ensure none are missed. To achieve this quickly, it is recommended to play [[Arena]], switching classes after each short round. Note that you cannot switch classes for the entire round and must be there from start to finish.
One way to get this really fast is to play Arena constantly, and switch class after every round, which are always very short.
 
Note- You must be there at the start and the end of play as the same class and have remained as the same class all through the game.
 
 
}}
 
}}
 
{{Show achievement|General|Impenetrable Defense
 
{{Show achievement|General|Impenetrable Defense
 
| obtain-level = Hard  
 
| obtain-level = Hard  
| obtain-text = This one is very hard, as the initial [[Control point]] on the map is much closer to the attacking team's respawn room than to the defending team's. As a consequence, without [[Teleporter]] support from defending [[Engineer]]s, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the [[Demoman]] and personally keep the point secure until the timer runs down.  
+
| obtain-text = The initial [[Control Point]] on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without [[Teleporter]]s from defending [[Engineers]], the BLU attackers will usually swarm the defenders and capture the point before respawned reinforcements can arrive. To contribute to this, play as an [[Engineer]], [[Heavy]], or [[Demoman]], defensive classes with great firepower.  
 
}}
 
}}
 
{{Show achievement|General|Impossible Defense
 
{{Show achievement|General|Impossible Defense
 
| obtain-level = Hard  
 
| obtain-level = Hard  
| obtain-text = Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via [[voice chat]] if you can.  
+
| obtain-text = Due to the open nature of Gravel Pit, defending both Point A and Point B can be difficult. Defenses should be balanced; have [[Sentry Gun]]s at both A and B, with offensive classes backing them up. Coordinate with allies, preferably with [[voice chat]], to make sure neither base is overrun.
 
}}
 
}}
 
{{Show achievement|General|Lightning Offense
 
{{Show achievement|General|Lightning Offense
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team.  
+
| obtain-text = The brief nature of Control Point matches ensures that this should happen incidentally when playing with a marginally effective team.
 
}}
 
}}
 
{{Show achievement|General|Master of Disguise
 
{{Show achievement|General|Master of Disguise
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw or the [[Übersaw]], this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, [[Cloak]] and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements.  
+
| obtain-text = To avoid drawing suspicion from the enemy team, act as an enemy; occasionally charge towards your own team and switch your disguised weapon often. Although you only need a quick burst of healing from the enemy Medic, you can attempt to obtain the "FYI I am a Spy" or "Insurance Fraud" achievements afterward.
 
}}
 
}}
 
{{Show achievement|General|Nemesis
 
{{Show achievement|General|Nemesis
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favors.  
+
| obtain-text = You will eventually be dominated by enemy players without trying. To ensure a revenge kill, choose classes that are effective against those your nemesis favors.
 
}}
 
}}
 
{{Show achievement|General|Powerhouse Offense
 
{{Show achievement|General|Powerhouse Offense
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or [[Scout rush]]ing. Consider going [[Engineer]] for the round.  
+
| obtain-text = The layout of [[2Fort]] requires coordinated team pushes to secure the intelligence. It helps to set up a good defense early to prevent opponents from obtaining even one early capture. Consider playing as an [[Engineer]] for the round.
 
}}
 
}}
 
{{Show achievement|General|Relentless Offense
 
{{Show achievement|General|Relentless Offense
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = This one is easy, as the [[Territorial Control]] style of the map means that a good team can win three territories in a row and shutout the map.
+
| obtain-text = The multiple small maps of [[Territorial Control]] mean that a coordinated team can efficiently shut down the enemy and quickly seize each point.
 
}}
 
}}
 
{{Show achievement|General|Riftwalker
 
{{Show achievement|General|Riftwalker
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The difficulty of this achievement depends on the location of the Engineer's teleporter: the closer it is to enemy lines, the easier it is to get this achievement. Try to get this achievement as a class that can kill enemies at long range, such as [[Sniper]] or [[Soldier]]. You can also get this achievement if you [[telefrag]] an enemy. This achievement has the same requirements as the [[Heavy]] achievement "Five Second Plan," so you can get two achievements simultaneously if you play as a Heavy.
+
| obtain-text = The closer an [[Engineer]]'s [[Teleporter]] is to enemy lines, the easier it will be to get a kill after traveling. Use a class with good medium to long-range capabilities, such as the [[Soldier]] or [[Sniper]]. This achievement will be obtained if you [[telefrag]] an enemy or kill an enemy after walking through the Teleporter Exit. If you perform this as a Heavy, you will also obtain "Five Second Plan," a corresponding achievement for the Heavy.
 
}}
 
}}
 
{{Show achievement|General|Sentry Gunner
 
{{Show achievement|General|Sentry Gunner
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in [[2Fort]] or the alcove in [[Dustbowl]] Stage 3 Cap 1. If possible, build near another [[Engineer]] who can help repair your gun should you be killed or in need of assistance and enlist a friendly [[Pyro]] to [[Spy checking|Spy check]] for you. Do not build in locations that provide a window for [[Demoman|Demomen]] to fire [[Sticky bombs]] and [[Soldier]]s to fire [[Rocket launcher|rockets]] at you. Additionally, with the ability to pack up and move his [[buildings]], another strategy to obtain this achievement is the simple method of allowing your sentry to obtain a kill, then [[Buildings#Hauling|Haul]] it to a different location, then repeating the process nine more times. This makes it much harder for any members of the opposing team to anticipate the presence of your [[Sentry Gun]]. Players will often assume that your sentry has been destroyed by another member of their team, while they were not present, and obliviously advance right in-front of your sentry's line of sight. If you have it, this achievement is also made easier with the use of the [[Wrangler]]. Any kills made while using it will still give credit to your sentry.
+
| obtain-text = Build your Sentry Gun in a place that is well-travelled and fairly unexposed, such as the courtyards in [[2Fort]] or certain alcoves in [[Dustbowl]]. Enlist the aid of allied Engineers and [[Pyro]]s to prevent Spies from destroying your buildings. Do not build in locations that allow the Sentry Gun to be picked off at range by classes such as the [[Demoman]] or [[Sniper]]. The ability to [[Buildings#Hauling|haul]]your own buildings can help save them if they sustain too much fire.Any kills made while wielding the [[Wrangler]] will count towards this achievement.
 
}}
 
}}
 
{{Show achievement|General|Team Doctor
 
{{Show achievement|General|Team Doctor
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Simply spend a reasonable amount of time as Medic healing and this should happen eventually.  
+
| obtain-text = You will naturally obtain this after spending a reasonable amount of time playing as Medic.  
 
}}
 
}}
 
{{Show achievement|General|With Friends Like These...
 
{{Show achievement|General|With Friends Like These...
 
| obtain-level = Hard  
 
| obtain-level = Hard  
| obtain-text = This is one of the rarest achievements among players as shown by [[Valve statistics]], due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features in-game and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes.
+
| obtain-text = You must play a full round with all seven friends. According to [[Valve statistics]], this is one of the rarest achievements among players. Try joining a clan of regular players or organizing a game with many friends.
 
 
Note: You must play a full round with all 7 players remaining for the duration to unlock this achievement.
 
 
}}
 
}}
 
{{Show achievement|General|World Traveler
 
{{Show achievement|General|World Traveler
 
| obtain-level = Easy  
 
| obtain-level = Easy  
| obtain-text = Simply play a game on [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]].  
+
| obtain-text = Play a game on [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]]. If you join a game that is already in session, you will not be credited with playing a game on that map; you must be in the round from start to finish.
 
 
Note: If you join a game part-way through you will ''not'' be credited with playing a game on that map; you must be there at the start and the end of play.
 
 
}}
 
}}
  

Revision as of 04:53, 18 February 2011

Dynasty
Dynasty
Win 20 games.
Difficulty: Easy
How to obtain: Play until you have won 20 games. With a good team, this should happen in no time.


Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.
Difficulty: Medium
How to obtain: Thirty seconds is a relatively long time for combat. Aim for crowds of enemy players, especially at the beginning of rounds. If you are having trouble, have a Medic assist you with an ÜberCharge.


Grey Matter
Grey Matter
Get 25 headshots as a Sniper.
Difficulty: Easy
How to obtain: Play on a map that give Snipers a clear view of the battlefield, such as 2Fort or Double Cross. Try to leave yourself less exposed and fire away, aiming for slow targets such as Heavies or Soldiers. Headshots from the Spy's Ambassador or even a Pyro's reflected Huntsman arrow count towards this achievement.


Hard to Kill
Hard to Kill
Get five kills in a row without dying.
Difficulty: Easy
How to obtain: This will happen incidentally after spending a reasonable amount of time playing. If you are inexperienced, it may be easier to use a combat class such as the Heavy or to play defensively as an Engineer.


Hardcore
Hardcore
Accumulate 1000 total kills.
Difficulty: Easy
How to obtain: This will occur incidentally after a modest amount of playtime. If you are having trouble obtaining kills, play as classes that specialize in offense, such as the Soldier or Pyro.


Head of the Class
Head of the Class
Play a complete round with every class.
Difficulty: Easy
How to obtain: It is good to experiment with every class. Check each one off as you complete rounds to ensure none are missed. To achieve this quickly, it is recommended to play Arena, switching classes after each short round. Note that you cannot switch classes for the entire round and must be there from start to finish.


Impenetrable Defense
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.
Difficulty: Hard
How to obtain: The initial Control Point on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without Teleporters from defending Engineers, the BLU attackers will usually swarm the defenders and capture the point before respawned reinforcements can arrive. To contribute to this, play as an Engineer, Heavy, or Demoman, defensive classes with great firepower.


Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
Difficulty: Hard
How to obtain: Due to the open nature of Gravel Pit, defending both Point A and Point B can be difficult. Defenses should be balanced; have Sentry Guns at both A and B, with offensive classes backing them up. Coordinate with allies, preferably with voice chat, to make sure neither base is overrun.


Lightning Offense
Lightning Offense
Win Well in 5 minutes or less.
Difficulty: Easy
How to obtain: The brief nature of Control Point matches ensures that this should happen incidentally when playing with a marginally effective team.


Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Difficulty: Medium
How to obtain: To avoid drawing suspicion from the enemy team, act as an enemy; occasionally charge towards your own team and switch your disguised weapon often. Although you only need a quick burst of healing from the enemy Medic, you can attempt to obtain the "FYI I am a Spy" or "Insurance Fraud" achievements afterward.


Nemesis
Nemesis
Get five Revenge kills.
Difficulty: Easy
How to obtain: You will eventually be dominated by enemy players without trying. To ensure a revenge kill, choose classes that are effective against those your nemesis favors.


Powerhouse Offense
Powerhouse Offense
Win 2Fort with a shutout.
Difficulty: Medium
How to obtain: The layout of 2Fort requires coordinated team pushes to secure the intelligence. It helps to set up a good defense early to prevent opponents from obtaining even one early capture. Consider playing as an Engineer for the round.


Relentless Offense
Relentless Offense
Win Hydro without giving up a capture.
Difficulty: Easy
How to obtain: The multiple small maps of Territorial Control mean that a coordinated team can efficiently shut down the enemy and quickly seize each point.


Riftwalker
Riftwalker
Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter.
Difficulty: Medium
How to obtain: The closer an Engineer's Teleporter is to enemy lines, the easier it will be to get a kill after traveling. Use a class with good medium to long-range capabilities, such as the Soldier or Sniper. This achievement will be obtained if you telefrag an enemy or kill an enemy after walking through the Teleporter Exit. If you perform this as a Heavy, you will also obtain "Five Second Plan," a corresponding achievement for the Heavy.


Sentry Gunner
Sentry Gunner
Accumulate 10 sentry gun kills with a single sentry.
Difficulty: Medium
How to obtain: Build your Sentry Gun in a place that is well-travelled and fairly unexposed, such as the courtyards in 2Fort or certain alcoves in Dustbowl. Enlist the aid of allied Engineers and Pyros to prevent Spies from destroying your buildings. Do not build in locations that allow the Sentry Gun to be picked off at range by classes such as the Demoman or Sniper. The ability to haulyour own buildings can help save them if they sustain too much fire.Any kills made while wielding the Wrangler will count towards this achievement.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.
Difficulty: Easy
How to obtain: You will naturally obtain this after spending a reasonable amount of time playing as Medic.


With Friends Like These...
With Friends Like These...
Play in a game with five or more players from your friends list.
Difficulty: Hard
How to obtain: You must play a full round with all seven friends. According to Valve statistics, this is one of the rarest achievements among players. Try joining a clan of regular players or organizing a game with many friends.


World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
Difficulty: Easy
How to obtain: Play a game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well. If you join a game that is already in session, you will not be credited with playing a game on that map; you must be in the round from start to finish.