Difference between revisions of "Rollout (custom map)"

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{{Hatnote|This page is about the custom map. For details on the term "rollout" as used in competitive TF2, see [[Competitive dynamics#Rollouts|competitive dynamics]].}}
 
 
{{custom map}}
 
{{custom map}}
 
 
{{Map infobox
 
{{Map infobox
| game-type       = Payload Race
+
  | map-status      = custom
| map-image      = Rollout1 v5E.jpg
+
  | map-name        = Rollout
| developer      = Michael "Ezekel" Abraham
+
  | map-game-type   = Payload Race
| file-name       = plr_rollout
+
  | map-image      = Rollout1 v5E.jpg
| current-version = Alpha 1
+
  | map-file-name   = plr_rollout
| link            = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net]
+
  | map-version     = Alpha 1
| map-environment= Industrial
+
  | map-links      = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net]
| map-setting= Indoor
+
  | map-developer  = Michael "Ezekel" Abraham
 +
  | map-environment = Industrial
 +
  | map-setting     = Indoor
 
}}
 
}}
  

Latest revision as of 17:57, 17 January 2024

Rollout
Rollout1 v5E.jpg
Basic Information
Map type: Payload Race
File name: plr_rollout
Version: Alpha 1
Developer(s): Michael "Ezekel" Abraham
Link(s): TF2Maps.net
Map Info
Environment: Industrial
Setting: Indoor

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery