Difference between revisions of "March 20, 2008 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Changes ===
+
===Team Fortress 2===
 
*Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several exploit fixes
 
*Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several exploit fixes
 
*Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
 
*Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
*Plugged an exploit where the server could send executable code to the client
+
*Plugged an [[exploit]] where the server could send executable code to the client
 
*Fix client crash on exit while processing game stats
 
*Fix client crash on exit while processing game stats
 
*Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
 
*Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
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*Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
 
*Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
 
*Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
 
*Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
 
=== Bug fixes ===
 
 
*Fixed auto-screenshots not being taken at the end of the map during tournament mode
 
*Fixed auto-screenshots not being taken at the end of the map during tournament mode
 
*Fixed gates being closed during the pre-round time during tournament mode
 
*Fixed gates being closed during the pre-round time during tournament mode

Revision as of 10:41, 16 February 2011

Patch notes

Team Fortress 2

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash