Difference between revisions of "Template:Respawn times"
m (Add dictionary subsection link (mostly for my own benefit)) |
m (Right, we need it this way so that transclusion works.) |
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| ru = Все карты режима Захват флага имеют одинаковое время возрождения команд. | | ru = Все карты режима Захват флага имеют одинаковое время возрождения команд. | ||
}} | }} | ||
− | {{/capture the flag}} | + | {{Respawn times/capture the flag}} |
== [[King of the Hill{{if lang}}|{{common string|King of the Hill}}]] == | == [[King of the Hill{{if lang}}|{{common string|King of the Hill}}]] == | ||
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| ru = Все карты режима Царь горы имеют одинаковое время возрождения команд. | | ru = Все карты режима Царь горы имеют одинаковое время возрождения команд. | ||
}} | }} | ||
− | {{/king of the hill}} | + | {{Respawn times/king of the hill}} |
== [[Control Point (game mode){{if lang}}|{{common string|Control Point}}]] == | == [[Control Point (game mode){{if lang}}|{{common string|Control Point}}]] == | ||
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| ru = Время возрождения для КРС. Но имейте в виду, что эти карты симметричны: если это количество точек захвачено командой КРС, тогда указанное время возрождения будет для команды СИН. | | ru = Время возрождения для КРС. Но имейте в виду, что эти карты симметричны: если это количество точек захвачено командой КРС, тогда указанное время возрождения будет для команды СИН. | ||
}} | }} | ||
− | {{/control point}} | + | {{Respawn times/control point}} |
== [[Attack/Defend{{if lang}}|{{common string|Attack/Defend}}]] == | == [[Attack/Defend{{if lang}}|{{common string|Attack/Defend}}]] == | ||
{| width="100%" | {| width="100%" | ||
− | | width="50%" | {{/snowplow}} | + | | width="50%" | {{Respawn times/snowplow}} |
− | | width="50%" | {{/steel}} | + | | width="50%" | {{Respawn times/steel}} |
|} | |} | ||
{| | {| | ||
− | | {{/gravel pit}} | + | | {{Respawn times/gravel pit}} |
− | | {{/gorge}} | + | | {{Respawn times/gorge}} |
− | | {{/dustbowl}} | + | | {{Respawn times/dustbowl}} |
|} | |} | ||
{| | {| | ||
− | | {{/mercenary park}} | + | | {{Respawn times/mercenary park}} |
− | | {{/mossrock}} | + | | {{Respawn times/mossrock}} |
|} | |} | ||
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| ru = Degroot Keep имеет уникальный набор таймеров возрождения. В случае захвата обеих контрольных точек и открытия ворот; если ворота закроются снова, СИН получают увеличенное время возрождения. Если обе контрольные точки будут захвачены вновь, время возрождения СИН вернётся к 0. | | ru = Degroot Keep имеет уникальный набор таймеров возрождения. В случае захвата обеих контрольных точек и открытия ворот; если ворота закроются снова, СИН получают увеличенное время возрождения. Если обе контрольные точки будут захвачены вновь, время возрождения СИН вернётся к 0. | ||
}} | }} | ||
− | {{/degroot keep}} | + | {{Respawn times/degroot keep}} |
== [[Payload{{if lang}}|{{common string|Payload}}]] == | == [[Payload{{if lang}}|{{common string|Payload}}]] == | ||
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}} === | }} === | ||
{| | {| | ||
− | | {{/frontier}} | + | | {{Respawn times/frontier}} |
− | | {{/upward}} | + | | {{Respawn times/upward}} |
− | | {{/borneo}} | + | | {{Respawn times/borneo}} |
|} | |} | ||
{| | {| | ||
− | | {{/badwater basin}} | + | | {{Respawn times/badwater basin}} |
− | | {{/barnblitz}} | + | | {{Respawn times/barnblitz}} |
− | | {{/hellstone}} | + | | {{Respawn times/hellstone}} |
|} | |} | ||
{| | {| | ||
− | | {{/snowycoast}} | + | | {{Respawn times/snowycoast}} |
− | | {{/swiftwater}} | + | | {{Respawn times/swiftwater}} |
− | | {{/brimstone}} | + | | {{Respawn times/brimstone}} |
|} | |} | ||
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}} === | }} === | ||
{| | {| | ||
− | | {{/hoodoo}} | + | | {{Respawn times/hoodoo}} |
− | | {{/gold rush}} | + | | {{Respawn times/gold rush}} |
|} | |} | ||
{| | {| | ||
− | | {{/thunder mountain}} | + | | {{Respawn times/thunder mountain}} |
− | | {{/cactus canyon}} | + | | {{Respawn times/cactus canyon}} |
|} | |} | ||
− | {{/enclosure}} | + | {{Respawn times/enclosure}} |
== [[Payload Race{{if lang}}|{{common string|Payload Race}}]] == | == [[Payload Race{{if lang}}|{{common string|Payload Race}}]] == | ||
{| | {| | ||
− | | {{/pipeline}} | + | | {{Respawn times/pipeline}} |
− | | {{/nightfall}} | + | | {{Respawn times/nightfall}} |
− | | {{/hightower}} | + | | {{Respawn times/hightower}} |
|} | |} | ||
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| ru = Все карты режима Особая доставка имеют одинаковое время возрождения команд. | | ru = Все карты режима Особая доставка имеют одинаковое время возрождения команд. | ||
}} | }} | ||
− | {{/special delivery}} | + | {{Respawn times/special delivery}} |
== [[Territorial Control{{if lang}}|{{common string|Territorial Control}}]] == | == [[Territorial Control{{if lang}}|{{common string|Territorial Control}}]] == | ||
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| ru = Hydro имеет уникальный набор таймеров возрождения. Во время обычных раундов, команды будут возрождаться быстрее, когда захватывают вражескую контрольную точку, а во время раундов защиты время возрождения не изменяется. | | ru = Hydro имеет уникальный набор таймеров возрождения. Во время обычных раундов, команды будут возрождаться быстрее, когда захватывают вражескую контрольную точку, а во время раундов защиты время возрождения не изменяется. | ||
}} | }} | ||
− | {{/hydro}} | + | {{Respawn times/hydro}} |
== [[PASS Time{{if lang}}|{{common string|PASS Time}}]] == | == [[PASS Time{{if lang}}|{{common string|PASS Time}}]] == | ||
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| ru = Все карты режима Дай пас имеют одинаковое время возрождения, равное 7.5 секунд. Однако, если мяч находится возле ворот одной из команд, её время возрождения снижено до 5. | | ru = Все карты режима Дай пас имеют одинаковое время возрождения, равное 7.5 секунд. Однако, если мяч находится возле ворот одной из команд, её время возрождения снижено до 5. | ||
}} | }} | ||
− | {{/pass time}} | + | {{Respawn times/pass time}} |
== [[Robot Destruction{{if lang}}|{{common string|Robot Destruction}}]] == | == [[Robot Destruction{{if lang}}|{{common string|Robot Destruction}}]] == | ||
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| ru = Все карты режима Уничтожение роботов имеют одинаковое время возрождения команд. | | ru = Все карты режима Уничтожение роботов имеют одинаковое время возрождения команд. | ||
}} | }} | ||
− | {{/robot destruction}} | + | {{Respawn times/robot destruction}} |
== [[Player Destruction{{if lang}}|{{common string|Player Destruction}}]] == | == [[Player Destruction{{if lang}}|{{common string|Player Destruction}}]] == | ||
− | {{/watergate}} | + | {{Respawn times/watergate}} |
− | {{/pit of death}} | + | {{Respawn times/pit of death}} |
== [[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]] == | == [[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]] == | ||
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}} | }} | ||
{| | {| | ||
− | | {{/decoy}} | + | | {{Respawn times/decoy}} |
− | | {{/mannworks}} | + | | {{Respawn times/mannworks}} |
− | | {{/ghost town}} | + | | {{Respawn times/ghost town}} |
|} | |} | ||
{| | {| | ||
− | | {{/bigrock}} | + | | {{Respawn times/bigrock}} |
− | | {{/mannhattan}} | + | | {{Respawn times/mannhattan}} |
− | | {{/rottenburg}} | + | | {{Respawn times/rottenburg}} |
|} | |} | ||
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| ru = Все карты режима Супер-Манн имеют одинаковое время возрождения команд. | | ru = Все карты режима Супер-Манн имеют одинаковое время возрождения команд. | ||
}} | }} | ||
− | {{/mannpower}} | + | {{Respawn times/mannpower}} |
<noinclude>{{doc begin}} | <noinclude>{{doc begin}} | ||
This page holds the formatting (and longer lang strings) for [[Respawn times]]. | This page holds the formatting (and longer lang strings) for [[Respawn times]]. |
Revision as of 01:25, 31 July 2023
Contents
Capture the Flag
All CTF maps have the same spawn times.
Respawn Wave |
---|
10 |
King of the Hill
All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
Owner of CP? | Respawn Wave |
---|---|
Neutral | 6, 10 |
No | 4, 2 |
Yes | 8, 9 |
Control Point
Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
Map | Control points owned by BLU | ||||
---|---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 | |
5Gorge | 7 | 10 | 10 | 10 | 5 |
Badlands (Control Point) | 6 | 10 | 10 | 10 | 10 |
Coldfront | 6 | 8 | 10 | 10 | 10 |
Fastlane | 7 | 8 | 10 | 10 | 9 |
Foundry (Control Point) | 2 | 5 | 5 | 8 | 8 |
Freight | 5 | 7 | 10 | 10 | 10 |
Granary (Control Point) | 7 | 10 | 10 | 10 | 10 |
Gullywash | 8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
Metalworks | 7 | 10 | 10 | 10 | 10 |
Powerhouse | 3 | 6 | 6 | ||
Process | 8 | 10 | 10 | 10 | 10 |
Snakewater | 8 | 10 | 10 | 10 | 10 |
Sunshine | 7 | 10 | 10 | 10 | 10 |
Sinshine | 7 | 10 | 10 | 10 | 10 |
Vanguard | 10 | 10 | 10 | 10 | 7 |
Well (Control Point) | 4 | 7 | 10 | 10 | 10 |
Yukon | 7 | 8 | 10 | 10 | 10 |
Attack/Defend
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Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
Status | RED respawn wave | BLU respawn wave |
---|---|---|
Default | 3 | 0 |
After gate closed | 3 | 4 |
After gate reopened | 3 | 0 |
Payload
Single-stage
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Multi-stage
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Stage | RED respawn wave | BLU respawn wave |
---|---|---|
1 | 9 | 3 |
2 | 8 | 3 |
3 | 8 | 5 |
Payload Race
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Special Delivery
All SD maps have the same spawn times.
Respawn Wave |
---|
6 |
Territorial Control
Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
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PASS Time
All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
Status | RED respawn wave | BLU respawn wave |
---|---|---|
Default | 7.5 | 7.5 |
Jack is near BLU's base | 7.5 | 5 |
Jack is near RED's base | 5 | 7.5 |
Robot Destruction
All Robot Destruction maps have the same spawn times.
Respawn Wave |
---|
5 |
Player Destruction
Team respawn wave | Team point differences | |||||
---|---|---|---|---|---|---|
BLU ahead >50% | BLU ahead <50% | Equal | RED ahead <50% | RED ahead >50% | ||
RED | 0 | 4 | 6 | 8 | 12 | |
BLU | 12 | 8 | 6 | 4 | 0 |
Team respawn wave | Team point differences | ||
---|---|---|---|
BLU ahead | Equal | RED ahead | |
RED | 4 | 6 | 8 |
BLU | 8 | 6 | 4 |
Mann vs. Machine
Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
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Mannpower
All Mannpower maps have the same spawn times.
Respawn Wave |
---|
0 |
Documentation for Respawn times
This page holds the formatting (and longer lang strings) for Respawn times.
Any reusable strings are saved in Template:Dictionary/common strings#Respawn_Times_strings. Map-specific strings are saved in the specific subpages (as well as the map times).
- Respawn times
- Respawn times/badwater basin
- Respawn times/barnblitz
- Respawn times/bigrock
- Respawn times/borneo
- Respawn times/brimstone
- Respawn times/cactus canyon
- Respawn times/capture the flag
- Respawn times/control point
- Respawn times/decoy
- Respawn times/degroot keep
- Respawn times/dustbowl
- Respawn times/enclosure
- Respawn times/frontier
- Respawn times/ghost town
- Respawn times/gold rush
- Respawn times/gorge
- Respawn times/gravel pit
- Respawn times/hellstone
- Respawn times/hightower
- Respawn times/hoodoo
- Respawn times/hydro
- Respawn times/king of the hill
- Respawn times/mannhattan
- Respawn times/mannpower
- Respawn times/mannworks
- Respawn times/mercenary park
- Respawn times/mossrock
- Respawn times/nightfall
- Respawn times/pass time
- Respawn times/pipeline
- Respawn times/pit of death
- Respawn times/robot destruction
- Respawn times/rottenburg
- Respawn times/snowplow
- Respawn times/snowycoast
- Respawn times/special delivery
- Respawn times/steel
- Respawn times/swiftwater
- Respawn times/thunder mountain
- Respawn times/upward
- Respawn times/watergate
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Respawn times/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, pt-br, ru (add) |