Difference between revisions of "Template:Control Point Timing"

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! class = "header" | {{lang  
 
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                    | ar      = الكنترول بوينتس
 
                     | de      = Kontrollpunkt
 
                     | de      = Kontrollpunkt
 
                     | en      = Control point
 
                     | en      = Control point
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                    | ar      = مالتيبلاير
 
                     | de      = Multiplikator
 
                     | de      = Multiplikator
 
                     | en      = Multiplier
 
                     | en      = Multiplier
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                    | ar      = ثوان
 
                     | de      = Sekunden
 
                     | de      = Sekunden
 
                     | en      = Seconds
 
                     | en      = Seconds
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Revision as of 18:18, 2 March 2011

Control point Multiplier Seconds

Template documentation [view] [edit] [history] [purge]

This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.

There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.

For example, using values for Badlands:

{{Control Point Timing
| MAPNAME = Badlands
| NAME1 = Control points 1 & 5
| AREA1 = 1
| TEAM1 = 1
| NAME2 = Control points 2 & 4
| AREA2 = 8
| TEAM2 = 1
| NAME3 = Control point 3
| AREA3 = 10
| TEAM3 = 1
| ROWS  = 4
| ROWS3 = 5
}}

Generates

Badlands
Control Point Multiplier Seconds
Control points 1 & 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control points 2 & 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600
×5
8 .759


Caution! Caution: This is a fairly complex template and the following templates must remain intact for this to continue to operate.