Difference between revisions of "Offclasses (competitive)/zh-hans"

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* 通常不能坚守一个小型区域,尤其在对方火力充足的情况下。
 
* 通常不能坚守一个小型区域,尤其在对方火力充足的情况下。
  
=专精=
+
=专精职业=
Based on map and game status, some classes can provide unique benefits over Scout sufficient to make a class change worthwhile. Utility classes other than Scout are oftentimes chosen based on the skills and preferences of the player, as very few situations occur wherein one specialist utility is clearly a better choice than all others.
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在基于地图和游戏内现状,一些职业可以提供一些独特的帮助使从侦察兵更换职业变得很值。侦察兵之外的泛用职业玩家一般都是经技术和玩家表现来选择的,因此很少出现这些玩家更换职业后能提供明显优势的情况。
  
All specialist utilities have the following drawbacks:
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全部专精职业都有以下缺点:
* Usually becomes suboptimal once the situation changes.
+
* 通常在局势变化后就不再优势。
* Cannot get to mid as fast as Scout.
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* 不能像侦察兵一样快速抵达战场。
* Cannot cap as fast as Scout.
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* 不能像侦察兵一样快速占点
* Causes the other Scout to lose his partner, giving him less survivability and flanking options.
+
* 使队伍中的另一个侦察兵玩家失去援助,增加其生存和偷袭压力。
  
 
==火焰兵==
 
==火焰兵==
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{{main|Pyro (competitive)}}
 
{{main|Pyro (competitive)}}
  
The Pyro has a very specialized form of damage application and so is generally reserved for very specific competitive situations. His ability to ambush groups and cause them to become dispersed and uncoordinated is generally reserved for defense, especially on final points to counter enemy ÜberCharges.
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火焰兵能提供一种独特的伤害形式(火焰)因此在一些特殊情况下这种伤害形式能大放异彩。其强大的偷袭群组敌人的能力能瞬间瓦解敌方的有序攻势,因此火焰兵一般用于防守,特别是在防守最终控制点阻止敌方超能冲锋时。
  
 
=====火焰兵的优势=====
 
=====火焰兵的优势=====
* Can provide pressure and distraction with ambush flames if in a good position.
+
* 可以利用火焰和奇袭使增加对方压力并使其分心,前提是有个良好的偷袭位置。
* Can airblast people off of control points and/or high ground.
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* 可以将在高地/控制点上的玩家用压缩空气吹下去。
* Can use airblast to give his team an advantage in spam.
+
* 可以利用压缩空气让队友在范围性打击内获得一定优势。
* Can reflect critical explosives back against the enemy team.
+
* 可以将一些至关重要的火箭和榴弹吹回敌方处。
  
 
=====火焰兵的劣势=====
 
=====火焰兵的劣势=====
* Deals very little damage if enemies intercept him before he reaches close range.
+
* 如果敌方在火焰兵进入攻击范围前预料到火焰兵的存在那么火焰兵的输出能力将大打折扣。
* Has a poor approach when encountering enemies head-on.
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* 正面应对敌人时没什么好办法反击。
* Cannot airblast projectiles as fast as enemies can fire them.
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* 吹投掷物的速度低于敌人开火速度。
  
 
==机枪手==
 
==机枪手==
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{{main|Heavy (competitive)}}
 
{{main|Heavy (competitive)}}
  
A Heavy is used most commonly to defend a final capture point, especially if he has team mates that are dead or respawning. He is ideal when mobility is not a priority and the team needs firepower to hold an area.
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机枪手一般用于防守最终控制点,尤其是在其队友全部死亡等待复活时。其职业特点使在队伍不需要机动性但非常需要火力压制时很有用。
  
 
=====机枪手的优势=====
 
=====机枪手的优势=====
* Can act as an emergency [[Combo (competitive)|pocket]] if both soldiers are dead or out of reach.
+
* 可以作为应急[[Combo (competitive)/zh-hans|组合目标]],前提是队伍内的士兵死亡了或距离过远。
* Is very good at taking out enemy Scouts.
+
* 非常克制侦察兵
* Makes an ideal defensive [[ÜberCharge]] target because his ammo type and hit points alleviate the need to reload or go for cover as the Über is ending.
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* 是一个很好的防守性[[ÜberCharge/zh-hans|超能冲锋]]目标,其独特的武器使其几乎没有换弹和弹药压力,因此无需考虑在超能冲锋结束时寻找掩体。
* Can defend a point with little support firepower.
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* 可以几乎单枪匹马防守一个控制点。
* Can physically stand on a point to block capture for a relatively long time.
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* 可以通过直接站到点上阻止占点,且还有很强的持续能力。
* Can [[knock back]] [[rocket jump]]ing Soldiers away from the point.
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* 可以[[knock back/zh-hans|击退]]尝试[[rocket jump/zh-hans|火箭跳]]到控制点的士兵。
  
 
=====机枪手的劣势=====
 
=====机枪手的劣势=====
* Is generally ineffective at long and mid range.
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* 在远距离时不是很有作用。
* Has an extremely slow travel time.
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* 极慢的移动速度。
* Has a huge cost to speed if spun up, thus takes speed at the cost of effectiveness.
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* 在机枪转动时有很大的移动速度减益,而速度通常与效率挂钩。
* Falls easily to Snipers, Spies, focused fire and [[Kritzkrieg|critical]] attacks.
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* 很容易死在狙击手,间谍,集火和[[Kritzkrieg/zh-hans|爆击]]下。
  
 
==工程师==
 
==工程师==
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{{main|Engineer (competitive)}}
 
{{main|Engineer (competitive)}}
  
An Engineer is a common choice when a team needs to defend a point and has some time to set up. His Sentry Gun takes no extra damage from critical explosives, and has very fast reaction times, allowing it to deal with Soldiers or Scouts. His Teleporters effectively reduce respawn times, which is key on large maps. An Engineer is a common choice on Payload maps.
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工程师一般用于防守一个控制点,前提是有足够的时间使其准备好阵地。步哨枪免疫爆击提供的额外伤害而且反应很快,使其在应对士兵和侦察兵时很有用。传送装置可大幅缩短队伍内其他玩家抵达战场的时间,这点在大型地图上很关键,这也是为什么在推车地图上一般优秀的队伍中都会有工程师。
  
 
=====工程师的优势=====
 
=====工程师的优势=====

Revision as of 12:02, 21 November 2023

本条目是基于标准竞技规则竞技对战
竞技相关的条目正在增长中。如有疑问,欢迎提出
Airblast.png

标准竞技阵容并不完全死板,玩家可以根据当前情况需要更换为更合适的职业。更改职业可以给予玩家暂时独立于组合的能力,并依靠占领控制点摘人以及/或占据侧路等关键位置等方法帮助自己的队伍。

一般更换职业的玩家是队伍中的侦察兵,负责当游击手的士兵在一些情况下也会换职业。在标准队伍的成员中,一般是泛用性最强的职业会更换,更换职业一般是为了在最终控制点的争夺时获得只属于个别职业的优势。从目前统计数据来看,最常见的更换职业为狙击手,其次为机枪手再其次为工程师

侦察兵

Scout.png
主条目: Scout (competitive)

侦察兵是泛用职业中最多变的,并且一般的泛用职业玩家很少在一场竞技游戏中只玩侦察兵。

侦察兵的优势
  • 一般情况下可快速抵达中场
  • 可快速占领控制点。
  • 可快速在区域之间移动,可利用二段跳越过一些障碍,使其有快速偷袭的能力。
  • 在近距离时有较强的1v1能力,在中远距离时有较强的生存能力,且两种情况对生命值的依赖性较低。
  • 有较高的伤害输出能力且有多种输出方式,使其在摘人和追击方面较强势。
侦察兵的劣势
  • 在远距离时不是很有作用。
  • 对范围性打击的帮助甚少。
  • 在没有侧路供偷袭时很难突破敌方防线。
  • 通常不能坚守一个小型区域,尤其在对方火力充足的情况下。

专精职业

在基于地图和游戏内现状,一些职业可以提供一些独特的帮助使从侦察兵更换职业变得很值。侦察兵之外的泛用职业玩家一般都是经技术和玩家表现来选择的,因此很少出现这些玩家更换职业后能提供明显优势的情况。

全部专精职业都有以下缺点:

  • 通常在局势变化后就不再优势。
  • 不能像侦察兵一样快速抵达战场。
  • 不能像侦察兵一样快速占点
  • 使队伍中的另一个侦察兵玩家失去援助,增加其生存和偷袭压力。

火焰兵

Pyro.png
主条目: Pyro (competitive)

火焰兵能提供一种独特的伤害形式(火焰)因此在一些特殊情况下这种伤害形式能大放异彩。其强大的偷袭群组敌人的能力能瞬间瓦解敌方的有序攻势,因此火焰兵一般用于防守,特别是在防守最终控制点阻止敌方超能冲锋时。

火焰兵的优势
  • 可以利用火焰和奇袭使增加对方压力并使其分心,前提是有个良好的偷袭位置。
  • 可以将在高地/控制点上的玩家用压缩空气吹下去。
  • 可以利用压缩空气让队友在范围性打击内获得一定优势。
  • 可以将一些至关重要的火箭和榴弹吹回敌方处。
火焰兵的劣势
  • 如果敌方在火焰兵进入攻击范围前预料到火焰兵的存在那么火焰兵的输出能力将大打折扣。
  • 正面应对敌人时没什么好办法反击。
  • 吹投掷物的速度低于敌人开火速度。

机枪手

Heavy.png
主条目: Heavy (competitive)

机枪手一般用于防守最终控制点,尤其是在其队友全部死亡等待复活时。其职业特点使在队伍不需要机动性但非常需要火力压制时很有用。

机枪手的优势
  • 可以作为应急组合目标,前提是队伍内的士兵死亡了或距离过远。
  • 非常克制侦察兵
  • 是一个很好的防守性超能冲锋目标,其独特的武器使其几乎没有换弹和弹药压力,因此无需考虑在超能冲锋结束时寻找掩体。
  • 可以几乎单枪匹马防守一个控制点。
  • 可以通过直接站到点上阻止占点,且还有很强的持续能力。
  • 可以击退尝试火箭跳到控制点的士兵。
机枪手的劣势
  • 在远距离时不是很有作用。
  • 极慢的移动速度。
  • 在机枪转动时有很大的移动速度减益,而速度通常与效率挂钩。
  • 很容易死在狙击手,间谍,集火和爆击下。

工程师

Engineer.png
主条目: Engineer (competitive)

工程师一般用于防守一个控制点,前提是有足够的时间使其准备好阵地。步哨枪免疫爆击提供的额外伤害而且反应很快,使其在应对士兵和侦察兵时很有用。传送装置可大幅缩短队伍内其他玩家抵达战场的时间,这点在大型地图上很关键,这也是为什么在推车地图上一般优秀的队伍中都会有工程师。

工程师的优势
  • Has the strongest Scout area denial when his level 3 Sentry Gun is up.
  • Can knock back rocket jumping Soldiers without putting himself at risk.
  • Can provide health and ammo to his team in areas where pickups are rare (most final points).
  • Takes no bonus damage from critical hits.
工程师的劣势
  • Requires extensive preparation time.
  • Can be overwhelmed by a Demoman quickly.
  • Cannot deal strong damage by himself.
  • Is vulnerable to Spies.

狙击手

Sniper.png
主条目: Sniper (competitive)

A Sniper is the most common situational utility. He can be effective even if opponents are aware of him. He is an ideal choice when enemies are forced into open spaces, like most yards and the final points of maps like Granary and Yukon.

狙击手的优势
  • Can provide area denial/support.
  • Can contribute immediately upon gaining vision of enemies.
  • Rarely has to sacrifice himself when going for picks.
  • Can instantly kill most classes with a quick headshot or a charged bodyshot.
狙击手的劣势
  • Suffers somewhat long transit times wherein he risks being ambushed.
  • Has poor deathmatch.
  • Has trouble dealing with enemies coming from multiple directions/routes.
  • Is not very helpful for capturing points, especially back-caps.

间谍

Spy.png
主条目: Spy (competitive)

A Spy is the most helpful for breaking stalemates, particularly during a final point standstill. Of all of the classes, he is the most handicapped when expected or spotted before striking. Because of this, Spies are generally used sparingly, oftentimes to sacrifice themselves to kill the enemy Medic in areas where a Sniper can't get a clear shot. He is considered unfavorable when immediate efficacy and combat potential are high priorities.

间谍的优势
  • Can get picks with little or no support.
  • Can reach targets that are behind cover.
  • Can take out targets even when all flank routes are guarded.
  • Is good for final point back-caps.
  • Can provide focused cleanup by watching enemy hit points and making use of his revolvers.
  • Provides Sapper support when team mates are pushing into a Sentry nest.
  • Can use the Dead Ringer for various support roles, such as absorbing critical hits or blocking chokes.
间谍的劣势
  • Has poor deathmatch against opponents with high health.
  • Takes a long time to set up picks that are usually far from guaranteed.
  • Is very likely to die once he is spotted or gets a pick.
  • Spy checking is very common, making Spy play harder.