Difference between revisions of "Template:Did you know main"
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*...that [[Pyro]]s are not always guaranteed to get assists on people they set on fire, even if the enemy is still on fire when he is killed? | *...that [[Pyro]]s are not always guaranteed to get assists on people they set on fire, even if the enemy is still on fire when he is killed? | ||
− | *...that Team Fortress 2 has | + | *...that Team Fortress 2 has three popular fan-made podcasts: [[Control Point podcast|Control Point]], [[Kritzkast]] and [[Friendly Fire Podcast|Friendly Fire]]? |
*...that the [[Heavy]] cannot be stunned while eating his [[Sandvich]]? | *...that the [[Heavy]] cannot be stunned while eating his [[Sandvich]]? | ||
*...that although, in [[Meet the Soldier]], the rockets fired at the beginning make the [[Critical hits|crit]] sound, none actually have the crit particle effect surrounding them? | *...that although, in [[Meet the Soldier]], the rockets fired at the beginning make the [[Critical hits|crit]] sound, none actually have the crit particle effect surrounding them? |
Revision as of 21:22, 1 July 2010
- ...that the Demoman, Medic, Sniper and the Scout are the only classes to have known living family members?
- ...that the liquid splash when equipping Bonk! Atomic Punch uses the same effect as the acid splatters emitted by the antlion workers in Half Life 2: Episode Two?
- ...that the map of Australia in the bottom right corner of the Jarate advertisement is missing Tasmania?
- ...that there is a neutral black suitcase in the game files, suggesting some form of one-flag CTF may have been scrapped before release?
- ...that shooting an enemy at exactly the same time as your Sentry gun (and killing them) will result in you assisting yourself?
- ...that Pyros are not always guaranteed to get assists on people they set on fire, even if the enemy is still on fire when he is killed?
- ...that Team Fortress 2 has three popular fan-made podcasts: Control Point, Kritzkast and Friendly Fire?
- ...that although, in Meet the Soldier, the rockets fired at the beginning make the crit sound, none actually have the crit particle effect surrounding them?