Difference between revisions of "User:MN"

From Team Fortress Wiki
Jump to: navigation, search
(List of reported bugs!)
(List of reported bugs!)
Line 25: Line 25:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Reason !! Label
+
! Info !! Label
 
|-
 
|-
 
| Unable to contact map maker :( || '''[TBD]'''
 
| Unable to contact map maker :( || '''[TBD]'''
Line 31: Line 31:
 
| Reported it to the map creator || '''[Reported]'''
 
| Reported it to the map creator || '''[Reported]'''
 
|-
 
|-
| Known bug that wasn't on the wiki || '''[Known]'''
+
| If it has been patch || '''[Patched]'''
 
|-
 
|-
| If it has been patch || '''[Patched]'''
+
| Known bug that was found by the community || '''[Community]'''
 +
|-
 +
| A bug that I personally found || '''[Me]'''
 
|}
 
|}
 
''NOTE most of these were found by '''ME''' :3
 
''NOTE most of these were found by '''ME''' :3
Line 39: Line 41:
  
 
'''[[Sinshine]]'''
 
'''[[Sinshine]]'''
* Both the RED and BLU teams can place buildings inside their 2nd forward spawns. '''[Reported]'''
+
* Both the RED and BLU teams can place buildings inside their 2nd forward spawns. '''[Reported]''' '''[Me]'''
  
 
'''[[Brew]]'''
 
'''[[Brew]]'''
* It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, '''[Reported]'''
+
* It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, '''[Reported]''' '''[Me]'''
  
 
'''[[Lakeside]]'''
 
'''[[Lakeside]]'''
* In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. '''[Reported]'''
+
* In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. '''[Reported]''' '''[Me]'''
  
 
'''[[Erebus]]'''
 
'''[[Erebus]]'''
* Players can build inside the RED spawn on the first stage of the map. '''[Reported]'''
+
* Players can build inside the RED spawn on the first stage of the map. '''[Reported]''' '''[Me]'''
  
 
'''[[Tr Dustbowl]]'''
 
'''[[Tr Dustbowl]]'''
* There is a floating rock texture above the Stage 3 Control Point A. '''[Reported]'''
+
* There is a floating rock texture above the Stage 3 Control Point A. '''[Reported]''' '''[Me]'''
  
 
'''[[Moldergrove]]'''
 
'''[[Moldergrove]]'''
* When inside the 3v3 arena, players are able to get inside some of the floating islands. '''[TBD]'''
+
* When inside the 3v3 arena, players are able to get inside some of the floating islands. '''[TBD]''' '''[Me]'''
  
 
'''[[Hydro]]'''
 
'''[[Hydro]]'''
* RED players are able to build inside of the Dam respawn area. '''[Reported]'''
+
* RED players are able to build inside of the Dam respawn area. '''[Reported]''' '''[Me]'''
  
 
'''[[Training]]'''
 
'''[[Training]]'''
* In Engineer {{botignore|training}}, the player is unable to build at first. However, by typing in the command "build #', you can bypass this limitation. '''[Reported]''' [https://github.com/ValveSoftware/Source-1-Games/issues/5368#issuecomment-1867749874 (but will not be fixed :p)]
+
* In Engineer {{botignore|training}}, the player is unable to build at first. However, by typing in the command "build #', you can bypass this limitation. '''[Reported]''' '''[Me]''' [https://github.com/ValveSoftware/Source-1-Games/issues/5368#issuecomment-1867749874 (but will not be fixed :p)]
  
'''[[Hassle Castle]]'''
+
'''[[Hassle Castle]]'''  
* Players are able to get on top of the tree on Slope, where they can walk and build. '''[Reported]'''
+
* Players are able to get on top of the tree on Slope, where they can walk and build. '''[Reported]''' '''[Me]'''
  
 
'''[[Yukon]]'''
 
'''[[Yukon]]'''
* It's possible to get out-of-bounds near the 2nd BLU control point. '''[Known]'''
+
* It's possible to get out-of-bounds near the 2nd BLU control point. '''[TBD]''' '''[Community]'''
  
 
'''[[Spookeyridge]]'''
 
'''[[Spookeyridge]]'''
* * Inside the BLU spawn underworld area there is a room that is missing its windows and all the props inside don't have any collision. '''[TBD]'''
+
* * Inside the BLU spawn underworld area there is a room that is missing its windows and all the props inside don't have any collision. '''[TBD]''' '''[Me]'''
  
 
== Socials ==
 
== Socials ==

Revision as of 15:38, 25 December 2023

MN
MN
Basic information
Gender: Male
Birth place: USA
Native language: English
Team Fortress 2
Favourite maps: Double Cross
Favourite hats: Byte'd BeakNunhoodBlighted Beak
Contact information
IRC nickname: MN


HOWDY

I'm MN :p and I main Medic normally when playing, also I report and find a lot of bugs for community and official Valve maps... that's pretty much it lol
I'm VERY new to editing the wiki so PLEASE let me know if I need to change/fix anything!

List of reported bugs!

Info Label
Unable to contact map maker :( [TBD]
Reported it to the map creator [Reported]
If it has been patch [Patched]
Known bug that was found by the community [Community]
A bug that I personally found [Me]

NOTE most of these were found by ME :3

Sinshine

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns. [Reported] [Me]

Brew

  • It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, [Reported] [Me]

Lakeside

  • In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. [Reported] [Me]

Erebus

  • Players can build inside the RED spawn on the first stage of the map. [Reported] [Me]

Tr Dustbowl

  • There is a floating rock texture above the Stage 3 Control Point A. [Reported] [Me]

Moldergrove

  • When inside the 3v3 arena, players are able to get inside some of the floating islands. [TBD] [Me]

Hydro

  • RED players are able to build inside of the Dam respawn area. [Reported] [Me]

Training

  • In Engineer training, the player is unable to build at first. However, by typing in the command "build #', you can bypass this limitation. [Reported] [Me] (but will not be fixed :p)

Hassle Castle

  • Players are able to get on top of the tree on Slope, where they can walk and build. [Reported] [Me]

Yukon

  • It's possible to get out-of-bounds near the 2nd BLU control point. [TBD] [Community]

Spookeyridge

  • * Inside the BLU spawn underworld area there is a room that is missing its windows and all the props inside don't have any collision. [TBD] [Me]

Socials