Difference between revisions of "March 20, 2008 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
 +
 
===Team Fortress 2===
 
===Team Fortress 2===
*Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several exploit fixes
+
 
*Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
+
* Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several [[exploit]] fixes
*Plugged an [[exploit]] where the server could send executable code to the client
+
* Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
*Fix client crash on exit while processing game stats
+
* Plugged an exploit where the [[server]] could send executable code to the client
*Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
+
* Fix client crash on exit while processing game stats
*Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps
+
* Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
*Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
+
* Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps
*Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
+
* Updated [[CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
*Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
+
* Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
*Fixed auto-screenshots not being taken at the end of the map during tournament mode
+
* Hitting F4 while the [[tournament mode]] "Ready" countdown is active won't automatically set a team to "Not Ready"
*Fixed gates being closed during the pre-round time during tournament mode
+
* Fixed auto-screenshots not being taken at the end of the map during tournament mode
*Fixed GetDynamicBaseline crash
+
* Fixed gates being closed during the pre-round time during tournament mode
*Fixed rare animation triggered sound crash
+
* Fixed GetDynamicBaseline crash
 +
* Fixed rare animation triggered sound crash
  
 
| source = http://store.steampowered.com/news/1497/
 
| source = http://store.steampowered.com/news/1497/

Revision as of 21:49, 24 February 2011

Patch notes

Team Fortress 2

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash