Difference between revisions of "Team Fortress Wiki:Tips Revision/Final"
NihonTiger (talk | contribs) (→Arena tips) |
m (Saving progress. I'm up to ze Heavy. I'll keep tweaking when I get back, or tomorrow (depending upon how long these meetings take).) |
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== Scout tips == | == Scout tips == | ||
"Tip_1_Count" "19" | "Tip_1_Count" "19" | ||
− | "Tip_1_1" "As a Scout, jump again in mid-air to change direction and avoid enemy fire." | + | "Tip_1_1" "As a Scout, you have the ability to double-jump. After jumping, jump again in mid-air in order to change direction and avoid enemy fire." |
− | "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." | + | "Tip_1_2" "As a Scout, you are able to capture control points twice as fast as other classes." |
"Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." | "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." | ||
− | "Tip_1_4" "As a Scout, your Scattergun is lethal at point blank range." | + | "Tip_1_4" "As a Scout, your Scattergun is lethal at point-blank range." |
"Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." | "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." | ||
"Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." | "Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." | ||
− | "Tip_1_7" "As a Scout, you can use the Force-A-Nature to | + | "Tip_1_7" "As a Scout, you can use the Force-A-Nature to gain an extra boost while jumping." |
"Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." | "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." | ||
"Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." | "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." | ||
Line 16: | Line 16: | ||
"Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." | "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." | ||
"Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." | "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." | ||
− | "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target." | + | "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range, but still does slight damage to the target." |
− | "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a | + | "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a Sentry Gun and allow other teammates to destroy it." |
"Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage." | "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage." | ||
"Tip_1_17" "As a Scout, use Mad Milk to douse flames on yourself and on teammates." | "Tip_1_17" "As a Scout, use Mad Milk to douse flames on yourself and on teammates." | ||
− | "Tip_1_18" "As a Scout, your Shortstop and Pistol share the same ammo reserve, be careful your ammo doesn't become depleted when using them together." | + | "Tip_1_18" "As a Scout, your Shortstop and Pistol share the same ammo reserve, so be careful that your ammo doesn't become depleted when using them together." |
− | "Tip_1_19" "As a Scout, equipping the Candy Cane will always drop a small health pack when you kill an enemy, | + | "Tip_1_19" "As a Scout, equipping the Candy Cane will always drop a small health pack when you kill an enemy, regardless of which weapon you use to kill them." |
== Soldier tips == | == Soldier tips == | ||
− | "Tip_3_Count" " | + | "Tip_3_Count" "18" |
"Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." | "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." | ||
− | "Tip_3_2" "As a Soldier, aim rockets at | + | "Tip_3_2" "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage." |
"Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." | "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." | ||
− | "Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you | + | "Tip_3_4" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." |
"Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." | "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." | ||
− | "Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket | + | "Tip_3_6" "As a Soldier, a crouch-jump will increase the height of your rocket jumps." |
− | "Tip_3_7" "As a Soldier, switch to Shotgun | + | "Tip_3_7" "As a Soldier, switch to your Shotgun when dealing with enemies at extremely close range in order to avoid damaging yourself with the Rocket Launcher." |
− | "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster | + | "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster." |
"Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." | "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." | ||
"Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." | "Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." | ||
"Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" | "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" | ||
− | "Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. | + | "Tip_3_12" "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies in order to inflict maximum damage." |
− | "Tip_3_13" | + | "Tip_3_13" As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it yourself in order to make a push or escape!" |
"Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." | "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." | ||
− | "Tip_3_15" "As a Soldier, the Equalizer | + | "Tip_3_15" "As a Soldier, the Equalizer provides a speed bonus when your health is low. Use it to quickly escape your enemies if you are outnumbered." |
"Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." | "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." | ||
− | "Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you | + | "Tip_3_17" "As a Soldier, Medics cannot heal you or activate an ÜberCharge on you if you are currently wielding the Equalizer." |
+ | "Tip_3_18" "As a Soldier, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill." | ||
== Pyro tips == | == Pyro tips == | ||
"Tip_7_Count" "25" | "Tip_7_Count" "25" | ||
"Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." | "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." | ||
− | "Tip_7_2" "As a Pyro, ambush enemies to | + | "Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." |
"Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." | "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." | ||
− | "Tip_7_4" "As a Pyro, switch to your Shotgun if enemies retreat beyond the short range of your Flamethrower." | + | "Tip_7_4" "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower." |
"Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." | "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." | ||
− | "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you | + | "Tip_7_6" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." |
− | "Tip_7_7" "As a Pyro, your Flamethrower can ignite enemy | + | "Tip_7_7" "As a Pyro, your Flamethrower can ignite an enemy Spy if they are cloaked, or are disguised as a member of your team. Spycheck teammates that act or look suspicious!" |
− | "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes." | + | "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking." |
− | "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry | + | "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles, and checking for Spies." |
− | "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic | + | "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)." |
"Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." | "Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." | ||
− | "Tip_7_12" "As a Pyro, the Flamethrower | + | "Tip_7_12" "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates." |
− | "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or | + | "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or melee weapons against enemy Pyros in order to counter this." |
− | "Tip_7_14" "As a Pyro, the Backburner | + | "Tip_7_14" "As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind!" |
− | "Tip_7_15" "As a Pyro, the Flare Gun | + | "Tip_7_15" "As a Pyro, the Flare Gun will always inflict a critical hit if it hits an enemy that is already on fire." |
− | "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater." | + | "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon." |
− | "Tip_7_17" "As a Pyro, | + | "Tip_7_17" "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" |
− | "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy." | + | "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage." |
− | "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate | + | "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate and more!" |
− | "Tip_7_20" "As a Pyro, remember | + | "Tip_7_20" "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it when you need to!" |
− | "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast %attack2% to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!" | + | "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!" |
− | "Tip_7_22" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from | + | "Tip_7_22" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings." |
− | "Tip_7_23" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon | + | "Tip_7_23" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!" |
− | "Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge quickly." | + | "Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge more quickly." |
"Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." | "Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." | ||
== Demoman tips == | == Demoman tips == | ||
− | "Tip_4_Count" " | + | "Tip_4_Count" "21" |
"Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." | "Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." | ||
− | "Tip_4_2" "As a Demoman, the longer you hold down the fire button | + | "Tip_4_2" "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go." |
− | "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet | + | "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet in order jump to great heights!" |
"Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." | "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." | ||
− | "Tip_4_5" "As a Demoman, detonate Stickybombs at any time regardless of which weapon you're currently using." | + | "Tip_4_5" "As a Demoman, you can detonate Stickybombs at any time regardless of which weapon you're currently using." |
− | "Tip_4_6" "As a Demoman, crouch | + | "Tip_4_6" "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height." |
− | "Tip_4_7" "As a Demoman, Stickybomb jump at an angle to propel yourself in a certain direction rather than just up." | + | "Tip_4_7" "As a Demoman, Stickybomb jump at an angle in order to propel yourself in a certain direction rather than just up." |
"Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." | "Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." | ||
"Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." | "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." | ||
− | "Tip_4_10" " | + | "Tip_4_10" "Stickybombs can be destroyed by shooting at them with any weapon that uses bullets, or striking them with a melee weapon. Explosions won't destroy them, but will knock them out of the way." |
− | "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. | + | "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!" |
− | "Tip_4_12" "As a Demoman | + | "Tip_4_12" "As a Demoman using the Scottish Resistance, keep a line of sight to your Stickybombs so you can detonate them when needed." |
− | "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability | + | "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits." |
− | "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a | + | "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" |
− | "Tip_4_15" "As a Demoman | + | "Tip_4_15" "As a Demoman using the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." |
"Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" | "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" | ||
− | "Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the | + | "Tip_4_17" "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority." |
− | "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health | + | "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!" |
− | "Tip_4_19" "As a Demoman, the Sticky Jumper prevents all forms of self inflicted damage, even from the Grenade Launcher or Ullapool Caber" | + | "Tip_4_19" "As a Demoman, the Sticky Jumper prevents all forms of self-inflicted damage, even from the Grenade Launcher or Ullapool Caber." |
+ | "Tip_4_20" "As a Demoman using the Scottish Resistance, remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." | ||
+ | "Tip_4_21" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill." | ||
+ | |||
== Heavy tips == | == Heavy tips == |
Revision as of 02:26, 10 May 2011
These are the English tips for the Tip Revision project. Please follow the guidelines provided on the project article.
Contents
Scout tips
"Tip_1_Count" "19" "Tip_1_1" "As a Scout, you have the ability to double-jump. After jumping, jump again in mid-air in order to change direction and avoid enemy fire." "Tip_1_2" "As a Scout, you are able to capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your Scattergun is lethal at point-blank range." "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." "Tip_1_7" "As a Scout, you can use the Force-A-Nature to gain an extra boost while jumping." "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range, but still does slight damage to the target." "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a Sentry Gun and allow other teammates to destroy it." "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage." "Tip_1_17" "As a Scout, use Mad Milk to douse flames on yourself and on teammates." "Tip_1_18" "As a Scout, your Shortstop and Pistol share the same ammo reserve, so be careful that your ammo doesn't become depleted when using them together." "Tip_1_19" "As a Scout, equipping the Candy Cane will always drop a small health pack when you kill an enemy, regardless of which weapon you use to kill them."
Soldier tips
"Tip_3_Count" "18" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "As a Soldier, a crouch-jump will increase the height of your rocket jumps." "Tip_3_7" "As a Soldier, switch to your Shotgun when dealing with enemies at extremely close range in order to avoid damaging yourself with the Rocket Launcher." "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster." "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies in order to inflict maximum damage." "Tip_3_13" As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it yourself in order to make a push or escape!" "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." "Tip_3_15" "As a Soldier, the Equalizer provides a speed bonus when your health is low. Use it to quickly escape your enemies if you are outnumbered." "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "As a Soldier, Medics cannot heal you or activate an ÜberCharge on you if you are currently wielding the Equalizer." "Tip_3_18" "As a Soldier, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
Pyro tips
"Tip_7_Count" "25" "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% in order to call for a Medic if you are injured. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, your Flamethrower can ignite an enemy Spy if they are cloaked, or are disguised as a member of your team. Spycheck teammates that act or look suspicious!" "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking." "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles, and checking for Spies." "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)." "Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." "Tip_7_12" "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates." "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or melee weapons against enemy Pyros in order to counter this." "Tip_7_14" "As a Pyro, the Backburner very effective when ambushing the enemy as it inflicts critical hits when attacking from behind!" "Tip_7_15" "As a Pyro, the Flare Gun will always inflict a critical hit if it hits an enemy that is already on fire." "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon." "Tip_7_17" "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage." "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate and more!" "Tip_7_20" "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!" "Tip_7_22" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings." "Tip_7_23" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!" "Tip_7_24" "As a Pyro, you can use the Back Scratcher to help a Medic build their ÜberCharge more quickly." "Tip_7_25" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health."
Demoman tips
"Tip_4_Count" "21" "Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go." "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet in order jump to great heights!" "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, you can detonate Stickybombs at any time regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height." "Tip_4_7" "As a Demoman, Stickybomb jump at an angle in order to propel yourself in a certain direction rather than just up." "Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Stickybombs can be destroyed by shooting at them with any weapon that uses bullets, or striking them with a melee weapon. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!" "Tip_4_12" "As a Demoman using the Scottish Resistance, keep a line of sight to your Stickybombs so you can detonate them when needed." "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "As a Demoman using the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!" "Tip_4_19" "As a Demoman, the Sticky Jumper prevents all forms of self-inflicted damage, even from the Grenade Launcher or Ullapool Caber." "Tip_4_20" "As a Demoman using the Scottish Resistance, remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." "Tip_4_21" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill."
Heavy tips
"Tip_6_Count" "13" "Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "As a Heavy, you have the most health on your team." "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your Shotgun with the K.G.B. to maximize the critical boost!" "Tip_6_13" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
Engineer tips
"Tip_9_Count" "20" "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the front line faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings." "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face Teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend." "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that enemy Spies can take your teleporter. Try not to stand on top of your teleporter exit." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings." "Tip_9_18" "As an Engineer, Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool." "Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the reach of your Sentry Gun." "Tip_9_20" "As an Engineer, keeping spare ammo can save your buildings later on."
Medic tips
"Tip_5_Count" "24" "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations where ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits." "Tip_5_15" "As a Medic, remember that Critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." "Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." "Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates." "Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies and heals teammates on a successful hit.
Sniper tips
"Tip_2_Count" "16" "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head to do critical damage." "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%." "Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked." "Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are Mini-Crits." "Tip_2_13" "As a Sniper, the Tribalman's Shiv causes your target to bleed on hit. This can be useful for tracking down Spies." "Tip_2_14" "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate." "Tip_2_15" "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit." "Tip_2_16" "As a Sniper, the Sydney Sleeper can kill most classes in one hit at 100% charge."
Spy tips
"Tip_8_Count" "34" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers." "Tip_8_7" "As a Spy, your electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate Cloak while moving around so long as you are uncloaked when doing so." "Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge Cloak when using your invis watch or the Dead Ringer." "Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge." "Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy." "Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding." "Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had." "Tip_8_21" "As a Spy, you can take enemy Teleporters. Surprise!" "Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_24" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you." "Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible." "Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_28" "As a Spy, your Sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at." "Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_30" "As a Spy, reloading your Revolver will mimic the reload action of your current disguise." "Tip_8_31" "As a Spy, if you're too slow to sap a sentry after backstabbing an Engineer, you can cloak or hide behind his dispenser. "Tip_8_32" "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Beware, though, you lose your disguise upon death." "Tip_8_33" "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver." "Tip_8_34" "As a Spy, your L'Etranger adds to your cloak's battery upon inflicting damage on an enemy."
Arena tips
"Tip_arena_Count" "9" "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage." "Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena. Protect them at all costs." "Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds." "Tip_arena_4" "You don’t respawn in Arena, so don’t die!" "Tip_arena_5" "No single class is most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates." "Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw." "Tip_arena_9" "As a Pyro, spy-check teammates vigorously to prevent Spies from giving the other team a strategic advantage."