Difference between revisions of "Hunted (Classic)"
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'''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards ([[Soldier (Classic)|Soldiers]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guys]], and [[Medic (Classic)|Medics]]). The opposing team is composed of Assassins ([[Sniper (Classic)|Snipers]]) that must try to kill the Civilian before he is escorted to the safety of the truck. | '''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards ([[Soldier (Classic)|Soldiers]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guys]], and [[Medic (Classic)|Medics]]). The opposing team is composed of Assassins ([[Sniper (Classic)|Snipers]]) that must try to kill the Civilian before he is escorted to the safety of the truck. | ||
− | ==Scoring== | + | == Scoring == |
* If the Hunted dies, the Assassins get 25 points. | * If the Hunted dies, the Assassins get 25 points. | ||
* If the Hunted reaches the truck, he and the Bodyguards get 50 points. | * If the Hunted reaches the truck, he and the Bodyguards get 50 points. | ||
− | ==Notes== | + | == Notes == |
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | * Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | ||
− | ==Map Specific Chat Commands== | + | == Map Specific Chat Commands == |
'''As the Hunted''' | '''As the Hunted''' | ||
− | *'Clear ahead?' (Is the area ahead CLEAR?) | + | * 'Clear ahead?' (Is the area ahead CLEAR?) |
− | *'Under attack!' (I'm under ATTACK!) | + | * 'Under attack!' (I'm under ATTACK!) |
− | *'I'm Hiding!' (I'm hiding and waiting for Escort!) | + | * 'I'm Hiding!' (I'm hiding and waiting for Escort!) |
− | *'I'm in the Building!' (I'm in the FIRST BUILDING) | + | * 'I'm in the Building!' (I'm in the FIRST BUILDING) |
− | *'I'm in the Alley!' (I'm in the ALLEY!) | + | * 'I'm in the Alley!' (I'm in the ALLEY!) |
− | *'I'm in the Ruins!' (I'm in the RUINS!) | + | * 'I'm in the Ruins!' (I'm in the RUINS!) |
− | *'I'm in the Warehouse!' (I'm in the WAREHOUSE!) | + | * 'I'm in the Warehouse!' (I'm in the WAREHOUSE!) |
− | *'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!) | + | * 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!) |
− | *'I'm in the Sewers!' (I'm in the SEWERS!) | + | * 'I'm in the Sewers!' (I'm in the SEWERS!) |
'''As a Bodyguard''' | '''As a Bodyguard''' | ||
− | *'Area ahead CLEAR!' (Area ahead is CLEAR!) | + | * 'Area ahead CLEAR!' (Area ahead is CLEAR!) |
− | *'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!) | + | * 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!) |
− | *'Where is the Hunted?' (Where is the Hunted?) | + | * 'Where is the Hunted?' (Where is the Hunted?) |
− | *'Hunted in Building!' (Hunted is in the FIRST BUILDING!) | + | * 'Hunted in Building!' (Hunted is in the FIRST BUILDING!) |
− | *'Hunted in Alley!' (Hunted is in the ALLEY!) | + | * 'Hunted in Alley!' (Hunted is in the ALLEY!) |
− | *'Hunted in Ruins!' (Hunted is in the RUINS!) | + | * 'Hunted in Ruins!' (Hunted is in the RUINS!) |
− | *'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!) | + | * 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!) |
− | *'Hunted at the Field!' (Hunted is at the FIELD!) | + | * 'Hunted at the Field!' (Hunted is at the FIELD!) |
− | *'Hunted in Sewers!' (Hunted is in the SEWERS!) | + | * 'Hunted in Sewers!' (Hunted is in the SEWERS!) |
− | '''As an Assassin''' | + | '''As an Assassin''' |
− | *'Where is the Hunted?' (Where is the Hunted?) | + | * 'Where is the Hunted?' (Where is the Hunted?) |
− | *'Hunted in Building!' (Hunted is in the FIRST BUILDING!) | + | * 'Hunted in Building!' (Hunted is in the FIRST BUILDING!) |
− | *'Hunted in Alley!' (Hunted is in the ALLEY!) | + | * 'Hunted in Alley!' (Hunted is in the ALLEY!) |
− | *'Hunted in Ruins!' (Hunted is in the RUINS!) | + | * 'Hunted in Ruins!' (Hunted is in the RUINS!) |
− | *'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!) | + | * 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!) |
− | *'Hunted at the Field!' (Hunted is at the FIELD!) | + | * 'Hunted at the Field!' (Hunted is at the FIELD!) |
− | *'Hunted in Sewers!' (Hunted is in the SEWERS!) | + | * 'Hunted in Sewers!' (Hunted is in the SEWERS!) |
− | [[ | + | [[File:Tfccivilian.png|right|thumb|100px|Civilian]] |
− | ==Trivia== | + | == Trivia == |
* According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode. | * According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode. | ||
* This map is a remake of the original ''[http://combineoverwiki.net/wiki/Half-Life Half-Life]'' map "c2a5e"<!--Chapter 2, Area 5e--> (Chapter "Surface Tension"). | * This map is a remake of the original ''[http://combineoverwiki.net/wiki/Half-Life Half-Life]'' map "c2a5e"<!--Chapter 2, Area 5e--> (Chapter "Surface Tension"). | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:Hunted First Yard.jpg|First Yard. | File:Hunted First Yard.jpg|First Yard. |
Latest revision as of 15:43, 4 May 2024
Hunted | |
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![]() | |
Basic Information | |
Map type: | Escort |
File name: | hunted
|
Developer(s): | Valve |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Map Specific Chat Commands
As the Hunted
- 'Clear ahead?' (Is the area ahead CLEAR?)
- 'Under attack!' (I'm under ATTACK!)
- 'I'm Hiding!' (I'm hiding and waiting for Escort!)
- 'I'm in the Building!' (I'm in the FIRST BUILDING)
- 'I'm in the Alley!' (I'm in the ALLEY!)
- 'I'm in the Ruins!' (I'm in the RUINS!)
- 'I'm in the Warehouse!' (I'm in the WAREHOUSE!)
- 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!)
- 'I'm in the Sewers!' (I'm in the SEWERS!)
As a Bodyguard
- 'Area ahead CLEAR!' (Area ahead is CLEAR!)
- 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!)
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
As an Assassin
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
Trivia
- According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
- This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").
Gallery
See also
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