Difference between revisions of "Hammer unit"
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'''Hammer units''', also known as '''HU''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[Competitive play]]. 1 Hammer Unit is the minimum distance the [[Source Engine]] can measure. | '''Hammer units''', also known as '''HU''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[Competitive play]]. 1 Hammer Unit is the minimum distance the [[Source Engine]] can measure. | ||
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* The Map and Props use a scale of 1 foot = 16 units. | * The Map and Props use a scale of 1 foot = 16 units. | ||
− | * The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 unit. | + | * The [http://developer.valvesoftware.com/wiki/3D_Skybox#Basic_characteristics Skybox] as it is a 1/16th scale uses a scale of 1 foot = 1 unit. |
* The Player models use a scale of 1 foot = 12 units. | * The Player models use a scale of 1 foot = 12 units. | ||
Revision as of 12:46, 19 February 2011
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Hammer units, also known as HU, are a unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for Competitive play. 1 Hammer Unit is the minimum distance the Source Engine can measure.
- The Map and Props use a scale of 1 foot = 16 units.
- The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 unit.
- The Player models use a scale of 1 foot = 12 units.
External links
- Unit on the Valve Developer Community
- Dimensions on the Valve Developer Community
- Hammer Units Converter
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