Difference between revisions of "Environmental death"

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It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
 
It is different from [[fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.  
 
 
It should also be noted that after a cart explosion, falling into the resulting crater will result in a Pit Fall Death.  
 
It should also be noted that after a cart explosion, falling into the resulting crater will result in a Pit Fall Death.  
  
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{{clr}}
 
{{clr}}
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== Finished Off ==
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{{Kill notice|extend=yes|invert=yes|killer=Scout|victim=Heavy|weapon=skull|kill-text=finished off|width=25%}}
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This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects or uses the kill command in console.
  
 
== Related Achievements ==
 
== Related Achievements ==

Revision as of 14:21, 19 February 2011

An environmental death is a death caused by elements of a map's environment.

Environmental Hazards

Saw Blades

Blades on the middle point of Sawmill
Main article: Saw blades
Killicon saw blade.png
 Heavy

Saw Blades are neutral entities that were first officially found on Sawmill, and later appearing on a number of custom maps. They move back and forth along a designated path and kill anyone that comes in contact with them.

Maps with Saw Blades:

Trains

A train on one track on the middle point of Well
Main article: Train
Killicon train.png
 Medic

Trains are neutral entities that kill anyone on their tracks when they pass. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which can be heard if players are close enough.

Maps with Trains:


Pit Fall Death

The pit on Upward's Terminus
Killicon skull.png
 Soldier fell to a clumsy, painful death.

It is different from fall damage as there is no chance of survival, even if under the effect of an ÜberCharge. This is usually the result of falling to an area with no ground underneath. It should also be noted that after a cart explosion, falling into the resulting crater will result in a Pit Fall Death.

Maps with Pit Fall:

Drowning

Water corridors on Well
Main article: Water
Killicon skull.png
 Pyro

The player must stay under deep water for 12 seconds before he begins to suffocate. Failure to rise above water will cause them to continually lose 5 health every second, until they drown. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as players reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.

Maps with deep water:

Pumpkin Bombs

A pumpkin bomb on Harvest Event
Main article: Pumpkin bombs
Killicon pumpkin.png
 Spy

Pumpkin Bombs are special pumpkins found only on Harvest Event and Mann Manor during the Halloween Events (or on servers running those two particular maps). Once this pumpkin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.

Pumpkin Bombs should not be confused with Halloween Pumpkins. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; and Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween Event.

Maps with Pumpkin Bombs:

Cart Explosion

A cart exploding on Badwater Basin's Terminus
Main article: Payload
Killicon skull.png
 Scout

During the last round of any Payload or Payload Race maps, the cart will explode when it reaches the last point, killing all nearby players.

For maps that only have a single round, the cart will explode as soon at it arrives at the final capture point. On maps with 3 rounds, the cart will only explode at the last point of the last round, symbolizing BLU's victory.

The resulting explosion will cause all players in the surrounding area to be killed. Falling into the craters created will result in a Pit Fall Death.

Maps with Cart:

Gate Crush

The Gate of DeGroot Keep's Castle
Killicon skull.png
 Demoman

The castle gate on DeGroot Keep closes after a certain amount of time if the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers or too close to the gate when it opens, they will be crushed to death.

On Egypt, all gates open and close slowly, and may crush players. Additionally, on stage 1, there is an interior room on the path from the RED spawn to Point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.

Maps with a Gate:

Finished Off

Scout 
Killicon skull.png
finished off 
 Heavy

This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects or uses the kill command in console.

Related Achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


20px Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Leaderboard class medic.png Medic

Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.


See also