Difference between revisions of "User:LingoSalad/damage"

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m (fixed, added compatibility for flamethrowers)
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* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
 
* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
  
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| flamethrower =
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* Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after critical multipliers, etc).
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* From 0 to 200 [[Hammer unit|units]]: {{User:LingoSalad/damage/base}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * 22.5}} per second).
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 3}} damage per second
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 1.35}} damage per second
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* From 200 to max range (384) units: linear decrease to {{#expr:{{User:LingoSalad/damage/base}} * .6}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5}} per second)
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 3}} damage per second
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 1.35}} damage per second
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* Afterburn damage: {{User:LingoSalad/damage/afterburn}} damage every 0.5 seconds for 10 seconds ({{#expr:{{User:LingoSalad/damage/afterburn}} * 20}} damage total)
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** Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
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''Note'': Damage-per-second values assume all particles find victims.
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Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.
 
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Revision as of 18:44, 20 February 2011

See also: Damage