Difference between revisions of "User:LingoSalad/damage"
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Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing. | Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing. | ||
}} | }} | ||
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+ | <noinclude> | ||
+ | {{doc begin}} | ||
+ | |||
+ | Place <nowiki>{{damage}}</nowiki> into a weapon's page to include its damage info. It will use <nowiki>{{BASEPAGENAME}}</nowiki> to detect what info to place. | ||
+ | |||
+ | If you want to test it, insert <nowiki>{{User:LingoSalad/damage}}</nowiki> and use Show Preview (don't save, of course!) it is currently functional on: [[Scattergun]], [[Force-A-Nature]], [[Shortstop]], [[Bat]], [[Flamethrower]], [[Backburner]], [[Degreaser]] - to name a few |
Revision as of 19:07, 20 February 2011
See also: Damage
Documentation for LingoSalad/damage
Place {{damage}} into a weapon's page to include its damage info. It will use {{BASEPAGENAME}} to detect what info to place.
If you want to test it, insert {{User:LingoSalad/damage}} and use Show Preview (don't save, of course!) it is currently functional on: Scattergun, Force-A-Nature, Shortstop, Bat, Flamethrower, Backburner, Degreaser - to name a few