Difference between revisions of "Projectiles"

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Certain weapons in Team Fortress 2 fire "projectiles". These are attacks that aren't instantaneous like [[Hitscan weapons]] are.
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Certain weapons in Team Fortress 2 fire "projectiles". Projectiles, unlike [[Hitscan weapons]], aren't instantaneous - they always a set speed (that differs between weapon used to launch the projectile).
 
 
'''Examples of some of the attack based projectiles in the game are:'''
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==The Projectiles==
 
[[Image:Rocket.png‎‎|100px]]
 
A Rocket fired from the Soldier's [[Rocket Launcher]]
 
 
 
[[Image:Grenade_proj_red.png‎‎‎‎‎‎‎‎|100px]]
 
A Grenade fired from the Demoman's [[Grenade Launcher]]
 
  
[[Image:Arrow_proj.png‎‎‎‎‎‎‎|100px]]
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{| class="wikitable grid"
An Arrow fired from the Sniper's [[Huntsman]]
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!class="header" | Projectile
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| '''Rocket'''
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| '''Grenade'''
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| '''Sticky bomb'''
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| '''Arrow'''
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| '''Jarate'''
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| '''Base ball'''
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| '''Flares'''
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| '''Syringe'''
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|-
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!class="header" | Image
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| [[Image:Rocket.png‎‎|64px]]
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| [[Image:Grenade_proj_red.png‎‎‎‎‎‎‎‎|64px]]
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| [[Image:Sticky_proj_red.png|64px]]
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| [[Image:Arrow_proj.png‎‎‎‎‎‎‎|64px]]
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| [[Image:Backpack_Jarate.png|64px]]
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| [[Image:Sandman_Baseball.png|64px]]
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| [[Image:Flare_proj_red.png|64px]]
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| [[Image:RED_Syringe_Gun_Ammo.png|64px]]
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|-
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!class="header" | Used by:
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| [[Rocket Launcher]]
  
Some projectiles aren't used specifically for attacks, but instead are used for the effects it has on opponents such as [[Jarate]], [[Sandman]], or [[flares]].
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[[Direct Hit]]
==Compression Blast ==
 
  
The Pyro's alt-fire has the ability to reflect any projectile except for syringes fired from the [[Syringe gun]] and [[Blutsauger]].
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[[Sentry Gun | Level 3 Sentry Gun]]
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| [[Grenade Launcher]]
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| [[Stickybomb Launcher]]
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| [[Huntsman]]
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| [[Jarate]]
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| [[Sandman]]
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| [[Flare Gun]]
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| [[Syringe Gun]]
  
*Rocket's and grenade's reflected turn into mini crits
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[[Blutsauger]]
*[[Sticky bombs]] are pushed back, which can be used to clear them off a point or any area they're in that the Pyro's team needs to traverse
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|}
*Reflected Jarate will splash onto anyone on the original thrower's team that happens to be in the area where the jar breaks
 
  
==Knock Back==
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== Reflecting Projectiles ==
The Soldier and Demoman both have projectile weapons that can knock opponents into the air if they are shot near opponent's feet. This tactic can be used to [[juggle]] opponents.
 
  
The knock back effect can also benefit Soldiers and Demomen by giving them the ability to use self damage on their self for increased mobility or to get to areas normally unreachable to them. This is called [[Rocket Jumping]] Or Sticky jumping.
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*The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles with the exception of Syringes.  These reflected projectiles do [[mini-crit]] damage for whoever they hit.
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*The [[Heavy]] can reflect nades if he punches them with the KGB.  This is difficult to pull off as nades are a small target and requires very accurate timing.
  
 
==See also==
 
==See also==
 
*[[Compression Blast]]
 
*[[Compression Blast]]

Revision as of 05:51, 3 July 2010

Certain weapons in Team Fortress 2 fire "projectiles". Projectiles, unlike Hitscan weapons, aren't instantaneous - they always a set speed (that differs between weapon used to launch the projectile).

The Projectiles

Projectile Rocket Grenade Sticky bomb Arrow Jarate Base ball Flares Syringe
Image Rocket.png Grenade proj red.png Sticky proj red.png Arrow proj.png Backpack Jarate.png Sandman Baseball.png Flare proj red.png RED Syringe Gun Ammo.png
Used by: Rocket Launcher

Direct Hit

Level 3 Sentry Gun

Grenade Launcher Stickybomb Launcher Huntsman Jarate Sandman Flare Gun Syringe Gun

Blutsauger

Reflecting Projectiles

  • The Pyro's Compression Blast can reflect projectiles with the exception of Syringes. These reflected projectiles do mini-crit damage for whoever they hit.
  • The Heavy can reflect nades if he punches them with the KGB. This is difficult to pull off as nades are a small target and requires very accurate timing.

See also